952661474501111808, 1021907146475069440
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---
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title: "The final figure got even crazier."
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type: archive
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source: twitter
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source_url: "https://x.com/EricLengyel/status/1021907146475069440"
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author: "Eric Lengyel"
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handle: EricLengyel
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post_id: "1021907146475069440"
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date: 2018-07-24
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archived: 2026-08-27
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draft: false
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tags:
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- archive
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- twitter
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- EricLengyel
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description: "The final figure got even crazier."
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in_reply_to: ""
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---
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## Source
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- URL: https://x.com/EricLengyel/status/1021907146475069440
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- Author: Eric Lengyel (@EricLengyel)
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- Posted: 2018-07-24 23:57:04
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## Thread
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**1/** **@EricLengyel** ^1021907146475069440
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The final figure got even crazier. This is the minimum amount of detail necessary to fully explain a complete solution to the problem (depth bounds for a point light in a view frustum with an oblique near clipping plane).
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**2/** **@bugshake** ^1022045432279719936
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**@EricLengyel**
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I wish mathematicians would use more meaningful variable names! As a programmer, this is hard enough, but now I have to also figure out what a, c, d, k, f, h, l, A, B, C, D, E and especially z mean. The image does look very clear though :)
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**3/** **@EricLengyel** ^1022255281168732160
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**@bugshake**
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Here, I fixed it for you!
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**4/** **@bugshake** ^1022347082680676352
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**@EricLengyel**
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Haha, that's amazing! Maybe the area of 'math with proper variable names' needs a little more exploration but it's a step :)
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@@ -21,5 +21,6 @@ tags:
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- [[archive/threads/EricLengyel/2017-05-26-needs-repeating-you-can-always-perform-a-signed]]
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- [[archive/threads/EricLengyel/2017-11-17-one-advantage-to-not-including-any-os-headers-or]]
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- [[archive/threads/EricLengyel/2017-12-29-i-know-a-lot-of-people-are-against-software]]
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- [[archive/threads/EricLengyel/2018-07-24-the-final-figure-got-even-crazier]]
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- [[archive/threads/EricLengyel/2018-08-14-thread]]
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- [[archive/threads/EricLengyel/2026-01-23-ive-worked-very-hard-over-many-years-to-develop-a]]
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+37
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---
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title: "@tom_forsyth @TimSweeneyEpic Also, this diagram is clearly talking about the up direction in world space, but neither DirectX nor OpenGL define a world-space up direction *at all*."
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type: archive
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source: twitter
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source_url: "https://x.com/EricLengyel/status/952672665818427393"
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author: "Eric Lengyel"
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handle: EricLengyel
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post_id: "952672665818427393"
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date: 2018-01-14
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archived: 2026-08-27
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draft: false
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tags:
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- archive
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- twitter
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- TimSweeneyEpic
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description: "@tom_forsyth @TimSweeneyEpic Also, this diagram is clearly talking about the up direction in world space, but neither DirectX nor OpenGL define a world-space up direction *at all*."
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in_reply_to: ""
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parent_post_id: "952669960593027072"
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---
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## Source
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- URL: https://x.com/EricLengyel/status/952672665818427393
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- Author: Eric Lengyel (@EricLengyel)
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- Posted: 2018-01-14 22:43:57
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## Branch
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**1/** **@EricLengyel** ^952672665818427393
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**@tom_forsyth** **@TimSweeneyEpic**
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Also, this diagram is clearly talking about the up direction in world space, but neither DirectX nor OpenGL define a world-space up direction *at all*. Those APIs do not belong here. People use this to defend Y-up all the time, and they're completely misunderstanding.
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## Related
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- Spine: [[archive/threads/TimSweeneyEpic/2018-01-14-sorry-yall-i-was-young-and-this-coordinate-system]]
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+37
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---
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title: "@tom_forsyth @TimSweeneyEpic Tim, you made the right decision to use Z-up in world space."
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type: archive
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source: twitter
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source_url: "https://x.com/EricLengyel/status/952671193936441345"
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author: "Eric Lengyel"
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handle: EricLengyel
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post_id: "952671193936441345"
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date: 2018-01-14
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archived: 2026-08-27
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draft: false
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tags:
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- archive
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- twitter
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- TimSweeneyEpic
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description: "@tom_forsyth @TimSweeneyEpic Tim, you made the right decision to use Z-up in world space."
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in_reply_to: ""
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parent_post_id: "952669960593027072"
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---
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## Source
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- URL: https://x.com/EricLengyel/status/952671193936441345
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- Author: Eric Lengyel (@EricLengyel)
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- Posted: 2018-01-14 22:38:07
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## Branch
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**1/** **@EricLengyel** ^952671193936441345
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**@tom_forsyth** **@TimSweeneyEpic**
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Tim, you made the right decision to use Z-up in world space. Own that, and be an influence that steers gamedev in the right direction.
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## Related
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- Spine: [[archive/threads/TimSweeneyEpic/2018-01-14-sorry-yall-i-was-young-and-this-coordinate-system]]
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+37
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---
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title: "@EricLengyel @TimSweeneyEpic I still think the best is X into, Z up and Y right."
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type: archive
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source: twitter
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source_url: "https://x.com/tom_forsyth/status/1312698521087143936"
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author: "Tom Forsyth (TODO: fix my heart or die)"
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handle: tom_forsyth
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post_id: "1312698521087143936"
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date: 2020-10-04
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archived: 2026-08-27
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draft: false
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tags:
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- archive
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- twitter
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- TimSweeneyEpic
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description: "@EricLengyel @TimSweeneyEpic I still think the best is X into, Z up and Y right."
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in_reply_to: ""
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parent_post_id: "952669960593027072"
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---
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## Source
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- URL: https://x.com/tom_forsyth/status/1312698521087143936
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- Author: Tom Forsyth (TODO: fix my heart or die) (@tom_forsyth)
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- Posted: 2020-10-04 10:18:10
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## Branch
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**1/** **@tom_forsyth** ^1312698521087143936
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**@EricLengyel** **@TimSweeneyEpic**
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I still think the best is X into, Z up and Y right. Because it's symmetrically consistent - all the axes are equally wrong.
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## Related
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- Spine: [[archive/threads/TimSweeneyEpic/2018-01-14-sorry-yall-i-was-young-and-this-coordinate-system]]
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+44
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---
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title: "Sorry y’all I was young and this coordinate system stuff was confusing https://x.com/dj_link/status/952185276218200065"
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type: archive
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source: twitter
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source_url: "https://x.com/TimSweeneyEpic/status/952661474501111808"
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author: "Tim Sweeney"
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handle: TimSweeneyEpic
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post_id: "952661474501111808"
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date: 2018-01-14
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archived: 2026-08-27
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draft: false
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tags:
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- archive
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- twitter
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- TimSweeneyEpic
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description: "Sorry y’all I was young and this coordinate system stuff was confusing https://x.com/dj_link/status/952185276218200065"
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in_reply_to: ""
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---
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## Source
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- URL: https://x.com/TimSweeneyEpic/status/952661474501111808
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- Author: Tim Sweeney (@TimSweeneyEpic)
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- Posted: 2018-01-14 21:59:29
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## Thread
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**1/** **@TimSweeneyEpic** ^952661474501111808
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Sorry y’all I was young and this coordinate system stuff was confusing https://x.com/dj_link/status/952185276218200065
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**2/** **@tom_forsyth** ^952667638072619008
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**@TimSweeneyEpic**
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Nothing wrong with Z=up. One of those things that at first glance looks insane, then you explain it to people, and it's actually quite sensible.
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**3/** **@EricLengyel** ^952669960593027072
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**@tom_forsyth** **@TimSweeneyEpic**
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These kinds of diagrams always fail to make a distinction between camera space and world space, and it makes my blood boil. Z-up makes waaaay more sense in world space, and Y-up makes sense in camera space or screen space.
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Branches: [[archive/threads/TimSweeneyEpic/2018-01-14-sorry-yall-i-was-young-and-this-coordinate-system/2018-01-14-EricLengyel-tim-you-made-the-right-decision-to-use-z-up-in]], [[archive/threads/TimSweeneyEpic/2018-01-14-sorry-yall-i-was-young-and-this-coordinate-system/2018-01-14-EricLengyel-also-this-diagram-is-clearly-talking-about-the-up]], [[archive/threads/TimSweeneyEpic/2018-01-14-sorry-yall-i-was-young-and-this-coordinate-system/2020-10-04-tom_forsyth-i-still-think-the-best-is-x-into-z-up-and-y-right]]
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@@ -0,0 +1,12 @@
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---
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title: TimSweeneyEpic
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type: note
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draft: false
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description: Archived threads by TimSweeneyEpic.
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tags:
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- archive
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- twitter
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- TimSweeneyEpic
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---
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- [[archive/threads/TimSweeneyEpic/2018-01-14-sorry-yall-i-was-young-and-this-coordinate-system]]
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@@ -53,6 +53,7 @@ Example of the note shape (single spine, no branches): [[archive/threads/How to
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- [[archive/threads/simplex_fx]]
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- [[archive/threads/TheGingerBill]]
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- [[archive/threads/ThePrimeagen]]
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- [[archive/threads/TimSweeneyEpic]]
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- [[archive/threads/tom_forsyth]]
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- [[archive/threads/Triang3l]]
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- [[archive/threads/valigo]]
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