29 lines
380 B
C++
29 lines
380 B
C++
#pragma once
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#include <godot.hpp>
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#include <Sprite.hpp>
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namespace godot {
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class GDExample : public Sprite
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{
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GODOT_CLASS(GDExample, Sprite)
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public:
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#pragma region Data
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float time_passed;
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#pragma endregion Data
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#pragma region GodotRT
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static void _register_methods();
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void _init();
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void _process(float delta);
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#pragma endregion GodotRT
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GDExample();
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~GDExample();
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};
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} |