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8880398cbe
...
a9a7bc5768
@ -1,43 +0,0 @@
|
||||
root = true
|
||||
|
||||
[*]
|
||||
charset = utf-8
|
||||
indent_style = tab
|
||||
indent_size = 4
|
||||
tab_width = 4
|
||||
trim_trailing_whitespace = false
|
||||
max_line_length = 150
|
||||
|
||||
# MSBuild
|
||||
[*.{csproj,proj,projitems,shproj,fsproj,target,props}]
|
||||
indent_style = space
|
||||
indent_size = 2
|
||||
|
||||
# XML config files
|
||||
[*.{config,nuspec,resx,natvis}]
|
||||
indent_style = space
|
||||
indent_size = 2
|
||||
|
||||
[*.{h, c, hpp, cpp}]
|
||||
indent_style = tab
|
||||
indent_size = 4
|
||||
|
||||
[*.{ps1, psm1}]
|
||||
indent_style = tab
|
||||
indent_size = 4
|
||||
|
||||
[*.md]
|
||||
indent_style = space
|
||||
indent_size = 4
|
||||
|
||||
|
||||
[*.{natvis, natstepfilter}]
|
||||
indent_style = tab
|
||||
indent_size = 4
|
||||
|
||||
# Settings for Verse source files
|
||||
[*.{verse,versetest}]
|
||||
indent_style = space
|
||||
indent_size = 4
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||||
tab_width = 4
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||||
max_line_length = off
|
19
.gitignore
vendored
19
.gitignore
vendored
@ -1,25 +1,6 @@
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||||
.idea
|
||||
.vs
|
||||
.vscode
|
||||
Project/.vs
|
||||
Project/Intermediate
|
||||
Project/Saved/Logs
|
||||
Project/Surgo.sln
|
||||
Project/Saved/ShaderDebugInfo
|
||||
Project/Saved/Autosaves
|
||||
Project/Saved/Config/CrashReportClient
|
||||
Project/Saved/SourceControl
|
||||
Project/Saved/Crashes
|
||||
Project/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini
|
||||
Project/Saved/Cooked
|
||||
Project/Build/Windows/FileOpenOrder/EditorOpenOrder.log
|
||||
Project/Saved/Shaders
|
||||
Project/Saved/MaterialStatsDebug
|
||||
Project/Saved/MaterialStats
|
||||
Project/Build/Windows/FileOpenOrder
|
||||
*.target
|
||||
Project/Saved/StagedBuilds
|
||||
Project/Binaries
|
||||
scripts/system_details.ini
|
||||
Project/Binaries/Win64/SurgoEditor.target
|
||||
Project/Binaries/Win64/UnrealEditor.modules
|
||||
|
BIN
Launch UBA.lnk
BIN
Launch UBA.lnk
Binary file not shown.
28508
Project/Binaries/Win64/SurgoEditor.target
Normal file
28508
Project/Binaries/Win64/SurgoEditor.target
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Load Diff
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8
Project/Binaries/Win64/UnrealEditor.modules
Normal file
8
Project/Binaries/Win64/UnrealEditor.modules
Normal file
@ -0,0 +1,8 @@
|
||||
{
|
||||
"BuildId": "3e3997fc-e486-42c7-9be0-aac4c5fe0d4b",
|
||||
"Modules":
|
||||
{
|
||||
"Surgo": "UnrealEditor-Surgo.dll",
|
||||
"SurgoEditor": "UnrealEditor-SurgoEditor.dll"
|
||||
}
|
||||
}
|
@ -1,36 +0,0 @@
|
||||
|
||||
|
||||
[/Script/EngineSettings.GameMapsSettings]
|
||||
GlobalDefaultGameMode=/Game/Blueprints/TempGameMode.TempGameMode_C
|
||||
|
||||
[Audio]
|
||||
UseAudioMixer=True
|
||||
|
||||
[/Script/HardwareTargeting.HardwareTargetingSettings]
|
||||
TargetedHardwareClass=Desktop
|
||||
AppliedTargetedHardwareClass=Desktop
|
||||
DefaultGraphicsPerformance=Maximum
|
||||
AppliedDefaultGraphicsPerformance=Maximum
|
||||
|
||||
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
|
||||
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
|
||||
!D3D12TargetedShaderFormats=ClearArray
|
||||
+D3D12TargetedShaderFormats=PCD3D_SM6
|
||||
|
||||
[/Script/Engine.RendererSettings]
|
||||
r.GenerateMeshDistanceFields=True
|
||||
r.DynamicGlobalIlluminationMethod=1
|
||||
r.ReflectionMethod=1
|
||||
r.Shadow.Virtual.Enable=1
|
||||
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
|
||||
r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
|
||||
r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
|
||||
|
||||
[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
|
||||
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
|
||||
|
||||
[/Script/Engine.UserInterfaceSettings]
|
||||
bAuthorizeAutomaticWidgetVariableCreation=False
|
||||
FontDPIPreset=Standard
|
||||
FontDPI=72
|
||||
|
BIN
Project/Content/Blueprints/TempGameMode.uasset
(Stored with Git LFS)
BIN
Project/Content/Blueprints/TempGameMode.uasset
(Stored with Git LFS)
Binary file not shown.
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Before Width: | Height: | Size: 130 B After Width: | Height: | Size: 59 KiB |
@ -1,3 +0,0 @@
|
||||
[ConsoleHistory]
|
||||
History=Cog.ToggleInput
|
||||
|
@ -0,0 +1,7 @@
|
||||
[CrashReportClient]
|
||||
bHideLogFilesOption=false
|
||||
bIsAllowedToCloseWithoutSending=true
|
||||
CrashConfigPurgeDays=2
|
||||
Stall.RecordDump=false
|
||||
Ensure.RecordDump=true
|
||||
|
@ -0,0 +1,7 @@
|
||||
[CrashReportClient]
|
||||
bHideLogFilesOption=false
|
||||
bIsAllowedToCloseWithoutSending=true
|
||||
CrashConfigPurgeDays=2
|
||||
Stall.RecordDump=false
|
||||
Ensure.RecordDump=true
|
||||
|
@ -0,0 +1,7 @@
|
||||
[CrashReportClient]
|
||||
bHideLogFilesOption=false
|
||||
bIsAllowedToCloseWithoutSending=true
|
||||
CrashConfigPurgeDays=2
|
||||
Stall.RecordDump=false
|
||||
Ensure.RecordDump=true
|
||||
|
@ -0,0 +1,7 @@
|
||||
[CrashReportClient]
|
||||
bHideLogFilesOption=false
|
||||
bIsAllowedToCloseWithoutSending=true
|
||||
CrashConfigPurgeDays=2
|
||||
Stall.RecordDump=false
|
||||
Ensure.RecordDump=true
|
||||
|
File diff suppressed because one or more lines are too long
@ -1,59 +0,0 @@
|
||||
[Window][DockSpaceViewport_11111111]
|
||||
Pos=0,18
|
||||
Size=1266,628
|
||||
Collapsed=0
|
||||
|
||||
[Window][Settings##Settings]
|
||||
ViewportPos=1315,389
|
||||
ViewportId=0x921CC939
|
||||
Size=302,628
|
||||
Collapsed=0
|
||||
DockId=0x00000002,0
|
||||
|
||||
[Window][Selection##Selection]
|
||||
Pos=7,240
|
||||
Size=142,85
|
||||
Collapsed=0
|
||||
|
||||
[Window][Debug##Default]
|
||||
Pos=355,41
|
||||
Size=400,400
|
||||
Collapsed=0
|
||||
|
||||
[Window][Collision Viewer##Collision Viewer]
|
||||
Pos=681,93
|
||||
Size=185,382
|
||||
Collapsed=0
|
||||
|
||||
[Window][Metrics##Metrics]
|
||||
Pos=60,59
|
||||
Size=170,67
|
||||
Collapsed=0
|
||||
|
||||
[Window][Time Scale##Time Scale]
|
||||
Pos=428,-58
|
||||
Size=142,48
|
||||
Collapsed=0
|
||||
|
||||
[Window][Output Log##Output Log]
|
||||
ViewportPos=1340,471
|
||||
ViewportId=0x37BEC3A2
|
||||
Size=972,442
|
||||
Collapsed=0
|
||||
|
||||
[Window][Plots##Plots]
|
||||
ViewportPos=893,90
|
||||
ViewportId=0x4546004B
|
||||
Size=388,274
|
||||
Collapsed=0
|
||||
|
||||
[Docking][Data]
|
||||
DockNode ID=0x00000002 Pos=1315,389 Size=302,628 HiddenTabBar=1 Selected=0x62EDB289
|
||||
DockSpace ID=0x8B93E3BD Window=0xA787BDB4 Pos=397,280 Size=1266,628 CentralNode=1
|
||||
|
||||
[Cog][Windows]
|
||||
|
||||
[Cog][Widgets]
|
||||
0x348EE4A5 0
|
||||
0x63A19979 1
|
||||
|
@ -1,7 +1,3 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Configuration xmlns="https://www.unrealengine.com/BuildConfiguration">
|
||||
<BuildConfiguration>
|
||||
<bAllowUBAExecutor>true</bAllowUBAExecutor>
|
||||
<bAllowUBALocalExecuter>true</bAllowUBALocalExecuter>
|
||||
</BuildConfiguration>
|
||||
</Configuration>
|
||||
|
@ -9,7 +9,5 @@ public class SurgoTarget : TargetRules
|
||||
{
|
||||
Type = TargetType.Game;
|
||||
DefaultBuildSettings = BuildSettingsVersion.Latest;
|
||||
|
||||
ExtraModuleNames.Add("Surgo");
|
||||
}
|
||||
}
|
||||
|
@ -1,7 +0,0 @@
|
||||
// This is a low-cost header filled mostly with defines or forwards.
|
||||
// Do not fill this with a bunch of actual definitions.
|
||||
|
||||
#include "CogCommon.h"
|
||||
|
||||
// Cog Forwards
|
||||
class UCogWindowManager;
|
@ -1,34 +0,0 @@
|
||||
#include "SuGameState.h"
|
||||
|
||||
#include "CogAll.h"
|
||||
#include "CogWindowManager.h"
|
||||
|
||||
ASuGameState::ASuGameState()
|
||||
{
|
||||
// Enable ticking
|
||||
PrimaryActorTick.bCanEverTick = true;
|
||||
PrimaryActorTick.SetTickFunctionEnable(true);
|
||||
PrimaryActorTick.bStartWithTickEnabled = true;
|
||||
}
|
||||
|
||||
#pragma region GameState
|
||||
void ASuGameState::BeginPlay()
|
||||
{
|
||||
#if ENABLE_COG
|
||||
CogWindowManager = NewObject<UCogWindowManager>(this);
|
||||
CogWindowManagerRef = CogWindowManager;
|
||||
|
||||
// Add all the built-in windows
|
||||
Cog::AddAllWindows(*CogWindowManager);
|
||||
#endif //ENABLE_COG
|
||||
}
|
||||
|
||||
void ASuGameState::Tick(float DeltaSeconds)
|
||||
{
|
||||
Super::Tick(DeltaSeconds);
|
||||
|
||||
#if ENABLE_COG
|
||||
CogWindowManager->Tick(DeltaSeconds);
|
||||
#endif //ENABLE_COG
|
||||
}
|
||||
#pragma endregion GameState
|
@ -1,32 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "GameFramework/GameState.h"
|
||||
|
||||
#include "SuCommon.h"
|
||||
|
||||
#include "SuGameState.generated.h"
|
||||
|
||||
|
||||
UCLASS(BlueprintType)
|
||||
class SURGO_API ASuGameState : public AGameState
|
||||
{
|
||||
GENERATED_BODY()
|
||||
public:
|
||||
|
||||
ASuGameState();
|
||||
|
||||
// To make sure it doesn't get garbage collected.
|
||||
UPROPERTY()
|
||||
TObjectPtr<UObject> CogWindowManagerRef = nullptr;
|
||||
|
||||
#if ENABLE_COG
|
||||
TObjectPtr<UCogWindowManager> CogWindowManager = nullptr;
|
||||
#endif // ENABLE_COG
|
||||
|
||||
#pragma region GameState
|
||||
void BeginPlay() override;
|
||||
|
||||
void Tick(float DeltaSeconds) override;
|
||||
#pragma endregion GameState
|
||||
};
|
@ -3,8 +3,6 @@ using System.Collections.Generic;
|
||||
|
||||
using ModuleRules = UnrealBuildTool.ModuleRules;
|
||||
using ReadOnlyTargetRules = UnrealBuildTool.ReadOnlyTargetRules;
|
||||
using TargetRules = UnrealBuildTool.TargetRules;
|
||||
using UnrealTargetConfiguration = UnrealBuildTool.UnrealTargetConfiguration;
|
||||
|
||||
public class Surgo : ModuleRules
|
||||
{
|
||||
@ -16,43 +14,7 @@ public class Surgo : ModuleRules
|
||||
});
|
||||
PrivateDependencyModuleNames.AddRange(new string[] {
|
||||
"Core",
|
||||
|
||||
"AIModule",
|
||||
"CoreUObject",
|
||||
"Engine",
|
||||
"EnhancedInput",
|
||||
"GameplayAbilities",
|
||||
"GameplayTags",
|
||||
"GameplayTasks",
|
||||
"InputCore",
|
||||
"NetCore",
|
||||
"Niagara",
|
||||
});
|
||||
});
|
||||
#endregion Engine
|
||||
|
||||
#region Plugins
|
||||
if (Target.Configuration != UnrealTargetConfiguration.Shipping && Target.Type != TargetRules.TargetType.Server)
|
||||
{
|
||||
PrivateIncludePathModuleNames.AddRange( new string[]
|
||||
{
|
||||
"CogCommon",
|
||||
});
|
||||
PrivateDependencyModuleNames.AddRange(new string[]
|
||||
{
|
||||
// "UE_ImGui",
|
||||
"CogCommon",
|
||||
"CogAbility",
|
||||
"CogAI",
|
||||
"CogAll",
|
||||
"CogDebug",
|
||||
"CogEngine",
|
||||
"CogImgui",
|
||||
"CogInput",
|
||||
"CogWindow",
|
||||
});
|
||||
}
|
||||
#endregion Plugins
|
||||
|
||||
PublicIncludePathModuleNames.Add("Surgo");
|
||||
}
|
||||
}
|
||||
|
@ -10,8 +10,5 @@ public class SurgoEditorTarget : TargetRules
|
||||
Type = TargetType.Editor;
|
||||
|
||||
DefaultBuildSettings = BuildSettingsVersion.Latest;
|
||||
|
||||
ExtraModuleNames.Add("Surgo");
|
||||
ExtraModuleNames.Add("SurgoEditor");
|
||||
}
|
||||
}
|
||||
|
@ -11,9 +11,7 @@ public class SurgoEditor : ModuleRules
|
||||
});
|
||||
PrivateDependencyModuleNames.AddRange(new string[] {
|
||||
"Core",
|
||||
});
|
||||
#endregion Engine
|
||||
|
||||
PublicIncludePathModuleNames.Add("Surgo");
|
||||
});
|
||||
#endregion Engine
|
||||
}
|
||||
}
|
||||
|
@ -10,4 +10,4 @@ void FSurgoEditorModule::StartupModule()
|
||||
void FSurgoEditorModule::ShutdownModule()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
@ -8,12 +8,12 @@
|
||||
{
|
||||
"Name": "Surgo",
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "Default"
|
||||
"LoadingPhase": "PostConfigInit"
|
||||
},
|
||||
{
|
||||
"Name": "SurgoEditor",
|
||||
"Type": "Editor",
|
||||
"LoadingPhase": "Default"
|
||||
"LoadingPhase": "PostDefault"
|
||||
}
|
||||
],
|
||||
"Plugins": [
|
||||
@ -257,34 +257,6 @@
|
||||
{
|
||||
"Name": "ModelViewViewModel",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Name": "SteamAudio",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Name": "Cog",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Name": "CogAbility",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Name": "CogAI",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Name": "CogInput",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Name": "CogAll",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Name": "GameplayAbilities",
|
||||
"Enabled": true
|
||||
}
|
||||
],
|
||||
"TargetPlatforms": [
|
||||
|
Binary file not shown.
Binary file not shown.
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BIN
Run Editor.lnk
BIN
Run Editor.lnk
Binary file not shown.
2
UE
2
UE
@ -1 +1 @@
|
||||
Subproject commit 1122347e64530d380353e3045fc12709691e59fe
|
||||
Subproject commit e5036d7515a3e1c7dabf3b2bee82a46a7bb31015
|
Binary file not shown.
@ -1,91 +0,0 @@
|
||||
Clear-Host
|
||||
|
||||
$path_scripts = $PSScriptRoot
|
||||
$path_helpers = join-path $path_scripts 'helpers'
|
||||
$path_root = split-path -Parent -Path $path_scripts
|
||||
$path_ue = join-path $path_root 'UE'
|
||||
$path_project = join-path $path_root 'Project'
|
||||
|
||||
$feditor_log = '-log'
|
||||
|
||||
$fubt_project = '-project'
|
||||
$fubt_projectfiles = '-projectfiles'
|
||||
$fubt_game = '-game'
|
||||
$fubt_engine = '-engine'
|
||||
$fubt_progress = '-progress'
|
||||
|
||||
$ue_editor = join-path $path_ue Engine\Binaries\Win64\UnrealEditor.exe
|
||||
$UAT = join-path $path_ue '\Engine\Build\BatchFiles\RunUAT.bat'
|
||||
$UBT = join-path $path_ue 'Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe'
|
||||
|
||||
$surgo_uproject = join-path $path_project 'Surgo.uproject'
|
||||
|
||||
|
||||
$UAT_BuildCookRun = 'BuildCookRun'
|
||||
$UAT_BuildGame = 'BuildGame'
|
||||
$UAT_BuildTarget = 'BuildTarget'
|
||||
|
||||
$fUAT_unattended = '-unattended'
|
||||
$fUAT_configuration = '-configuration'
|
||||
$fUAT_no_tools = '-notools'
|
||||
$fUAT_no_xge = '-NoXGE'
|
||||
$fUAT_disable_unity = '-DisableUnity'
|
||||
$fUAT_for_unity_builds = '-ForceUnity'
|
||||
|
||||
$fUAT_target_platform = '-targetplatform'
|
||||
$fUAT_server_target_platform = '-servertargetplatform'
|
||||
|
||||
$fUAT_package_target = '-package'
|
||||
$fUAT_skip_package_target = '-skippackage'
|
||||
$fUAT_never_package_target = '-neverpackage'
|
||||
|
||||
$fUAT_project = '-project'
|
||||
|
||||
$fUAT_clean = '-clean'
|
||||
$fUAT_build = '-build'
|
||||
|
||||
$fUAT_cook = '-cook'
|
||||
$fUAT_cook_on_the_fly_streaming = '-cookontheflystreaming'
|
||||
|
||||
$fUAT_cook_all = '-CookAll'
|
||||
$fUAT_cook_maps_only = '-CookMapsOnly'
|
||||
|
||||
$fUAT_stage_prequisites = '-prereqs'
|
||||
$fUAT_stage = '-stage'
|
||||
$fUAT_run = '-run'
|
||||
|
||||
$fUAT_rehydrate_assets = '-rehydrateassets' # Downloads assets that are only referenced virtually
|
||||
$fUAT_archive = '-archive'
|
||||
$fUAT_skip_cook = '-skipcook'
|
||||
$fUAT_skip_cook_on_the_fly = '-skipcookonthefly'
|
||||
$fUAT_skip_stage = '-skipstage'
|
||||
$fUAT_generate_pak = '-pak'
|
||||
$fUAT_pak_align_for_memory_mapping = '-PakAlignForMemoryMapping'
|
||||
|
||||
$fUAT_map_to_run = '-map'
|
||||
$fUAT_server_map_additional_params = '-AdditionalServerMapParams'
|
||||
|
||||
$fUAT_distibute = '-distribute'
|
||||
$fUAT_deploy = '-deploy'
|
||||
|
||||
# Build-Cook-Run combo
|
||||
$fUAT_bcr_server_target = '-dedicatedserver'
|
||||
$fUAT_bcr_client_target = '-client'
|
||||
$fUAT_run_just_server = '-noclient'
|
||||
$fUAT_client_open_log = '-logwindow'
|
||||
$fUAT_skip_server = '-skipserver'
|
||||
|
||||
# Push-Location $path_ue
|
||||
Push-Location $path_project
|
||||
|
||||
$UAT_args = @()
|
||||
$UAT_args += $UAT_BuildCookRun
|
||||
$UAT_args += "$fUAT_project=$surgo_uproject"
|
||||
$UAT_args += $fUAT_build
|
||||
$UAT_args += $fUAT_cook
|
||||
$UAT_args += $fUAT_cook_all
|
||||
$UAT_args += $fUAT_stage
|
||||
|
||||
& $UAT $UAT_args
|
||||
|
||||
Pop-Location
|
@ -1,15 +0,0 @@
|
||||
Clear-Host
|
||||
|
||||
$path_scripts = $PSScriptRoot
|
||||
$path_helpers = join-path $path_scripts 'helpers'
|
||||
$path_root = split-path -Parent -Path $path_scripts
|
||||
$path_ue = join-path $path_root 'UE'
|
||||
$path_project = join-path $path_root 'Project'
|
||||
|
||||
$ue_editor = join-path $path_ue 'Engine\Binaries\Win64\UnrealEditor.exe'
|
||||
|
||||
$surgo_uproject = join-path $path_project 'Surgo.uproject'
|
||||
|
||||
$feditor_log = '-log'
|
||||
|
||||
& $ue_editor $surgo_uproject $feditor_log
|
@ -1,51 +0,0 @@
|
||||
# Not a standalone script meant to be used at minimum with update_deps.ps1 in Surgo/Scripts.
|
||||
|
||||
$path_system_details = join-path $path_scripts 'system_details.ini'
|
||||
if ( test-path $path_system_details ) {
|
||||
$iniContent = Get-IniContent $path_system_details
|
||||
$CoreCount_Physical = $iniContent["CPU"]["PhysicalCores"]
|
||||
$CoreCount_Logical = $iniContent["CPU"]["LogicalCores"]
|
||||
}
|
||||
elseif ( $IsWindows ) {
|
||||
$CPU_Info = Get-CimInstance –ClassName Win32_Processor | Select-Object -Property NumberOfCores, NumberOfLogicalProcessors
|
||||
$CoreCount_Physical, $CoreCount_Logical = $CPU_Info.NumberOfCores, $CPU_Info.NumberOfLogicalProcessors
|
||||
|
||||
new-item -path $path_system_details -ItemType File
|
||||
"[CPU]" | Out-File $path_system_details
|
||||
"PhysicalCores=$CoreCount_Physical" | Out-File $path_system_details -Append
|
||||
"LogicalCores=$CoreCount_Logical" | Out-File $path_system_details -Append
|
||||
}
|
||||
write-host "Core Count - Physical: $CoreCount_Physical Logical: $CoreCount_Logical"
|
||||
|
||||
function invoke-git {
|
||||
param (
|
||||
$command
|
||||
)
|
||||
write-host $command
|
||||
& git @command
|
||||
# 2>&1 | ForEach-Object {
|
||||
# $color = 'Cyan'
|
||||
# switch ($_){
|
||||
# { $_ -match "error" } { $color = 'Red' ; break }
|
||||
# { $_ -match "warning" } { $color = 'Yellow' ; break }
|
||||
# }
|
||||
# Write-Host "`t $_" -ForegroundColor $color
|
||||
# }
|
||||
}
|
||||
|
||||
function verify-git { param( $path )
|
||||
return test-path (join-path $path '.git')
|
||||
}
|
||||
|
||||
function verify-path { param( $path )
|
||||
if (test-path $path) {return $true}
|
||||
|
||||
new-item -ItemType Directory -Path $path
|
||||
return $false
|
||||
}
|
||||
|
||||
|
||||
function grab-zip { param( $url, $path_file, $path_dst )
|
||||
Invoke-WebRequest -Uri $url -OutFile $path_file
|
||||
Expand-Archive -Path $path_file -DestinationPath $path_dst -Confirm:$false
|
||||
}
|
@ -1,23 +0,0 @@
|
||||
Clear-Host
|
||||
|
||||
$path_scripts = $PSScriptRoot
|
||||
$path_helpers = join-path $path_scripts 'helpers'
|
||||
$path_root = split-path -Parent -Path $path_scripts
|
||||
$path_ue = join-path $path_root 'UE'
|
||||
$path_project = join-path $path_root 'Project'
|
||||
|
||||
$surgo_uproject = join-path $path_project 'Surgo.uproject'
|
||||
|
||||
$UBT = join-path $path_ue 'Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe'
|
||||
|
||||
$fubt_project = '-project'
|
||||
$fubt_projectfiles = '-projectfiles'
|
||||
$fubt_game = '-game'
|
||||
$fubt_engine = '-engine'
|
||||
$fubt_progress = '-progress'
|
||||
|
||||
$UAT = join-path $path_ue '\Engine\Build\BatchFiles\RunUAT.bat'
|
||||
|
||||
Push-Location $path_ueHordeServer
|
||||
& $UAT BuildGraph -Script="Engine/Source/Programs/Horde/BuildHorde.xml" -Target="Build HordeServer"
|
||||
Pop-Location
|
@ -1,25 +0,0 @@
|
||||
Clear-Host
|
||||
|
||||
$path_scripts = $PSScriptRoot
|
||||
$path_helpers = join-path $path_scripts 'helpers'
|
||||
$path_root = split-path -Parent -Path $path_scripts
|
||||
$path_ue = join-path $path_root 'UE'
|
||||
$path_project = join-path $path_root 'Project'
|
||||
|
||||
$surgo_uproject = join-path $path_project 'Surgo.uproject'
|
||||
|
||||
$UBT = join-path $path_ue 'Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe'
|
||||
|
||||
$fubt_project = '-project'
|
||||
$fubt_projectfiles = '-projectfiles'
|
||||
$fubt_game = '-game'
|
||||
$fubt_engine = '-engine'
|
||||
$fubt_progress = '-progress'
|
||||
|
||||
$ubt_args = @()
|
||||
$ubt_args += $fubt_projectfiles
|
||||
$ubt_args += "$fubt_project=$surgo_uproject"
|
||||
$ubt_args += $fubt_game
|
||||
$ubt_args += $fubt_engine
|
||||
$ubt_args += $fubt_progress
|
||||
& $UBT $ubt_args
|
@ -1,28 +0,0 @@
|
||||
Clear-Host
|
||||
|
||||
$path_scripts = $PSScriptRoot
|
||||
$path_helpers = join-path $path_scripts 'helpers'
|
||||
$path_root = split-path -Parent -Path $path_scripts
|
||||
$path_ue = join-path $path_root 'UE'
|
||||
$path_project = join-path $path_root 'Project'
|
||||
|
||||
$surgo_uproject = join-path $path_project 'Surgo.uproject'
|
||||
|
||||
$UBT = join-path $path_ue 'Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe'
|
||||
|
||||
$fubt_project = '-project'
|
||||
$fubt_projectfiles = '-projectfiles'
|
||||
$fubt_game = '-game'
|
||||
$fubt_engine = '-engine'
|
||||
$fubt_progress = '-progress'
|
||||
|
||||
$GenerateProjectFiles = join-path $path_ue 'GenerateProjectFiles.bat'
|
||||
& $GenerateProjectFiles
|
||||
|
||||
$ubt_args = @()
|
||||
$ubt_args += $fubt_projectfiles
|
||||
$ubt_args += "$fubt_project=$surgo_uproject"
|
||||
$ubt_args += $fubt_game
|
||||
$ubt_args += $fubt_engine
|
||||
$ubt_args += $fubt_progress
|
||||
& $UBT $ubt_args
|
3
scripts/system_details.ini
Normal file
3
scripts/system_details.ini
Normal file
@ -0,0 +1,3 @@
|
||||
[CPU]
|
||||
PhysicalCores=16
|
||||
LogicalCores=32
|
@ -1,27 +0,0 @@
|
||||
$path_scripts = $PSScriptRoot
|
||||
$path_helpers = join-path $path_scripts 'helpers'
|
||||
$path_root = split-path -Parent -Path $path_scripts
|
||||
$path_ue = join-path $path_root 'UE'
|
||||
|
||||
$UbaAgent = join-path $path_ue 'Engine\Binaries\Win64\UnrealBuildAccelerator\x64\UbaAgent.exe'
|
||||
|
||||
$uba_quic = '-quic'
|
||||
$uba_host = '-host'
|
||||
$uba_listen = '-listen'
|
||||
$uba_name = '-name'
|
||||
$uba_no_poll = '-no_poll'
|
||||
$uba_store_raw = '-storeraw'
|
||||
$uba_max_cpu = '-maxcpu'
|
||||
$uba_mul_cpu = '-mulcpu'
|
||||
$uba_memwait = '-maxwait'
|
||||
$uba_zone = '-zone'
|
||||
|
||||
|
||||
$args = @()
|
||||
# $args += "$uba_host=192.168.1.148"
|
||||
$args += $uba_listen
|
||||
# $args += "$uba_mul_cpu=2.0"
|
||||
# $args += $uba_quic
|
||||
# $args += $
|
||||
|
||||
& $UbaAgent $args
|
@ -1,18 +1,35 @@
|
||||
clear-host
|
||||
|
||||
$path_scripts = $PSScriptRoot
|
||||
$path_helpers = join-path $path_scripts 'helpers'
|
||||
$path_scripts = $PSScriptRoot
|
||||
$path_root = split-path -Parent -Path $path_scripts
|
||||
|
||||
$ini_parser = join-path $path_helpers 'ini.ps1'
|
||||
$ini_parser = join-path $PSScriptRoot 'helpers/ini.ps1'
|
||||
. $ini_parser
|
||||
write-host 'ini.ps1 imported'
|
||||
|
||||
$misc = join-path $path_helpers 'misc.ps1'
|
||||
. $misc
|
||||
write-host 'misc.ps1 imported'
|
||||
$path_system_details = join-path $path_scripts 'system_details.ini'
|
||||
if ( test-path $path_system_details ) {
|
||||
$iniContent = Get-IniContent $path_system_details
|
||||
$CoreCount_Physical = $iniContent["CPU"]["PhysicalCores"]
|
||||
$CoreCount_Logical = $iniContent["CPU"]["LogicalCores"]
|
||||
}
|
||||
elseif ( $IsWindows ) {
|
||||
$CPU_Info = Get-CimInstance –ClassName Win32_Processor | Select-Object -Property NumberOfCores, NumberOfLogicalProcessors
|
||||
$CoreCount_Physical, $CoreCount_Logical = $CPU_Info.NumberOfCores, $CPU_Info.NumberOfLogicalProcessors
|
||||
|
||||
$path_ue = join-path $path_root 'UE'
|
||||
new-item -path $path_system_details -ItemType File
|
||||
"[CPU]" | Out-File $path_system_details
|
||||
"PhysicalCores=$CoreCount_Physical" | Out-File $path_system_details -Append
|
||||
"LogicalCores=$CoreCount_Logical" | Out-File $path_system_details -Append
|
||||
}
|
||||
write-host "Core Count - Physical: $CoreCount_Physical Logical: $CoreCount_Logical"
|
||||
|
||||
$path_ue = join-path $path_root 'UE'
|
||||
$ue_repo_url = 'https://github.com/EpicGames/UnrealEngine.git'
|
||||
$ue_branch_5_4 = '5.4'
|
||||
$ue_branch_release = 'release'
|
||||
$ue_branch_main = 'ue5-main'
|
||||
$ue_origin_offical = 'EpicGames'
|
||||
|
||||
$git_commit_depth = 1
|
||||
|
||||
@ -26,38 +43,41 @@ $flag_recursive = '--recursive'
|
||||
$flag_shallow_submodules = '--shallow-submodules'
|
||||
$flag_single_branch = '--single-branch'
|
||||
|
||||
if ((test-path $path_ue) -eq $false) {
|
||||
new-item -Type Directory $path_ue
|
||||
}
|
||||
|
||||
push-location $path_ue
|
||||
write-host
|
||||
|
||||
$path_ue_git = join-path $path_ue '.git'
|
||||
# If its a clean project, need to do first-time setup
|
||||
if ((test-path $path_ue_git) -eq $false)
|
||||
function invoke-git {
|
||||
param (
|
||||
$command
|
||||
)
|
||||
write-host $command
|
||||
& git @command
|
||||
# 2>&1 | ForEach-Object {
|
||||
# $color = 'Cyan'
|
||||
# switch ($_){
|
||||
# { $_ -match "error" } { $color = 'Red' ; break }
|
||||
# { $_ -match "warning" } { $color = 'Yellow' ; break }
|
||||
# }
|
||||
# Write-Host "`t $_" -ForegroundColor $color
|
||||
# }
|
||||
}
|
||||
|
||||
if ((test-path $path_ue) -eq $false)
|
||||
{
|
||||
write-host 'UE not found, pulling...'
|
||||
new-item -Type Directory $path_ue
|
||||
|
||||
$url_ue_repo = 'https://github.com/EpicGames/UnrealEngine.git'
|
||||
$ue_branch_5_3 = '5.3'
|
||||
$ue_branch_5_4 = '5.4'
|
||||
$ue_branch_release = 'release'
|
||||
$ue_branch_main = 'ue5-main'
|
||||
$ue_origin_offical = 'EpicGames'
|
||||
|
||||
$clone_ue = @()
|
||||
$clone_ue += 'clone'
|
||||
$clone_ue += $flag_progress
|
||||
$clone_ue += @($flag_origin, $ue_origin_offical)
|
||||
$clone_ue += @($flag_branch, $ue_branch_5_4)
|
||||
$clone_ue += $url_ue_repo
|
||||
$clone_ue += @($flag_commit_depth, $git_commit_depth)
|
||||
$clone_ue += $flag_single_branch
|
||||
$clone_ue += @($flag_jobs, $CoreCount_Physical)
|
||||
$clone_ue += $flag_shallow_submodules
|
||||
$clone_ue += $path_ue
|
||||
invoke-git $clone_ue
|
||||
$clone_5_4 = @()
|
||||
$clone_5_4 += 'clone'
|
||||
$clone_5_4 += $flag_progress
|
||||
$clone_5_4 += @($flag_origin, $ue_origin_offical)
|
||||
$clone_5_4 += @($flag_branch, $ue_branch_5_4)
|
||||
$clone_5_4 += $ue_repo_url
|
||||
$clone_5_4 += @($flag_commit_depth, $git_commit_depth)
|
||||
$clone_5_4 += $flag_single_branch
|
||||
$clone_5_4 += @($flag_jobs, $CoreCount_Physical)
|
||||
$clone_5_4 += $flag_shallow_submodules
|
||||
$clone_5_4 += $path_ue
|
||||
invoke-git $clone_5_4
|
||||
|
||||
$init_submodules = @()
|
||||
$init_submodules += 'submodule'
|
||||
@ -68,269 +88,9 @@ if ((test-path $path_ue_git) -eq $false)
|
||||
$init_submodules += @($flag_jobs, $CoreCount_Physical)
|
||||
$init_submodules += $flag_single_branch
|
||||
invoke-git $init_submodules
|
||||
|
||||
write-host "UE repo updated`n"
|
||||
}
|
||||
else {
|
||||
write-host "Found existing UE repo, manage manually for updates`n"
|
||||
}
|
||||
|
||||
function Process-UnrealDeps
|
||||
{
|
||||
write-host 'Processing Unreal Deps...'
|
||||
|
||||
$fgitdep_cache = '--cache'
|
||||
$fgitdep_dryrun = '--dry-runhttps://github.com/EpicGames/UnrealEngine/tree/5.3'
|
||||
$fgitdep_include = '--include'
|
||||
$fgitdep_exclude = '--exclude'
|
||||
$fgitdep_no_cache = '--no-cache'
|
||||
$path_gitdeps_cache = "C:/dev/epic/GitDeps"
|
||||
|
||||
$ue_plugin_Avalanche = 'Engine/Plugins/Editor/Avalanche'
|
||||
$ue_plugin_Harmonix = 'Engine/Plugins/Experimental/Harmonix'
|
||||
$ue_plugin_StormSyncAvalancheBridge = 'Engine/Plugins/Experimental/StormSyncAvalancheBridge'
|
||||
$ue_plugin_OnlineSubsystemFacebook = 'Engine/Plugins/Online/OnlineSubsystemFacebook'
|
||||
$ue_plugin_OnlineSubsystemGoogle = 'Engine/Plugins/Online/OnlineSubsystemGoogle'
|
||||
$ue_plugin_GooglePAD = 'Engine/Plugins/Runtime/GooglePAD'
|
||||
|
||||
$exclude_list = @()
|
||||
$exclude_list += 'WinRT'
|
||||
$exclude_list += 'Mac'
|
||||
$exclude_list += 'MacOSX'
|
||||
$exclude_list += 'osx'
|
||||
$exclude_list += 'osx64'
|
||||
$exclude_list += 'osx32'
|
||||
$exclude_list += 'Android'
|
||||
$exclude_list += 'IOS'
|
||||
$exclude_list += 'TVOS'
|
||||
$exclude_list += 'HTML5'
|
||||
$exclude_list += 'PS4'
|
||||
$exclude_list += 'XboxOne'
|
||||
$exclude_list += 'Switch'
|
||||
$exclude_list += 'Dingo'
|
||||
$exclude_list += 'GoogleVR'
|
||||
$exclude_list += 'LeapMotion'
|
||||
$exclude_list += 'HoloLens'
|
||||
|
||||
$exclude_list += $ue_plugin_Avalanche
|
||||
$exclude_list += $ue_plugin_Harmonix
|
||||
$exclude_list += $ue_plugin_GooglePAD
|
||||
$exclude_list += $ue_plugin_StormSyncAvalancheBridge
|
||||
|
||||
$exclude_list += $ue_plugin_OnlineSubsystemFacebook
|
||||
$exclude_list += $ue_plugin_OnlineSubsystemGoogle
|
||||
|
||||
$setup_args = @()
|
||||
foreach ($entry in $exclude_list) {
|
||||
$setup_args += "$fgitdep_exclude=$entry"
|
||||
|
||||
if (verify-path $entry) {
|
||||
# remove-item $entry -Recurse
|
||||
}
|
||||
}
|
||||
$setup_args += "$fgitdep_cache=$path_gitdeps_cache"
|
||||
# $setup_args += $fgitdep_dryrun
|
||||
|
||||
# $path_setup_log = 'setup_log.txt'
|
||||
# $output = Start-Process -FilePath "cmd.exe" -ArgumentList "/c .\Setup.bat $setup_args" -Wait -PassThru -NoNewWindow -RedirectStandardOutput $path_setup_log
|
||||
# & .\Setup.bat $setup_arg
|
||||
& .\Setup.bat
|
||||
|
||||
# $path_templates = join-path $path_ue 'Templates'
|
||||
# remove-item $path_templates -Recurse
|
||||
# 'Deleted UE templates (grab them manually if want)'
|
||||
|
||||
write-host "Finished processing unreal deps`n"
|
||||
}
|
||||
Process-UnrealDeps
|
||||
|
||||
$ue_plugins_surgo = join-path $path_ue 'Engine\Plugins\Surgo'
|
||||
verify-path $ue_plugins_surgo
|
||||
|
||||
function setup-fmod
|
||||
{
|
||||
$ue_module_FMODStudio = join-path $path_ue '\Engine\Plugins\FMODStudio'
|
||||
$ue_module_FMODStudioNiagara = join-path $path_ue '\Engine\Plugins\FMODStudioNiagara'
|
||||
|
||||
$url_fmod = 'https://github.com/fmod/fmod-for-unreal.git'
|
||||
|
||||
$clone_repo = @()
|
||||
$clone_repo += 'clone'
|
||||
$clone_repo += $flag_progress
|
||||
$clone_repo += @($flag_origin, 'fmod')
|
||||
$clone_repo += @($flag_branch, 'master')
|
||||
$clone_repo += $url_steamaudio
|
||||
$clone_repo += $flag_single_branch
|
||||
$clone_repo += @($flag_jobs, $CoreCount_Physical)
|
||||
$clone_repo += $ue_module_SteamAudio
|
||||
invoke-git $clone_repo
|
||||
}
|
||||
# setup-fmod
|
||||
|
||||
function setup-steamaudio
|
||||
{
|
||||
$ue_plugin_Steam = join-path $path_ue 'Engine\Plugins\Runtime\Steam'
|
||||
$ue_plugin_SteamAudio = join-path $path_ue 'Engine\Plugins\Runtime\Steam\SteamAudio'
|
||||
$ue_plugin_SteamAudioFMODStudio = join-path $path_ue 'Engine\Plugins\Runtime\Steam\SteamAudioFMODStudio'
|
||||
|
||||
if ($false) {
|
||||
if (verify-git $ue_plugin_SteamAudio ) {
|
||||
write-host "Steam Audio repo found, manage manually for updates`n"
|
||||
return
|
||||
}
|
||||
|
||||
write-host 'Grabbing Steam Audio repo'
|
||||
remove-item -Path "$ue_plugin_SteamAudio\*" -Recurse -Confirm:$false
|
||||
|
||||
$url_steamaudio = 'https://github.com/ValveSoftware/steam-audio.git'
|
||||
|
||||
$clone_repo = @()
|
||||
$clone_repo += 'clone'
|
||||
$clone_repo += $flag_progress
|
||||
$clone_repo += @($flag_origin, 'ValveSoftware')
|
||||
$clone_repo += @($flag_branch, 'master')
|
||||
$clone_repo += $url_steamaudio
|
||||
$clone_repo += $flag_single_branch
|
||||
$clone_repo += @($flag_jobs, $CoreCount_Physical)
|
||||
$clone_repo += $ue_plugin_SteamAudio
|
||||
invoke-git $clone_repo
|
||||
}
|
||||
else {
|
||||
write-host 'Grabbing Steam Audio zip'
|
||||
remove-item -Path $ue_plugin_SteamAudio -Recurse -Confirm:$false
|
||||
|
||||
$url_steamaudio = 'https://github.com/ValveSoftware/steam-audio/releases/download/v4.5.3/steamaudio_unreal_4.5.3.zip'
|
||||
$path_steamaudio_zip = join-path $ue_plugin_Steam 'steamaudio_unreal_4.5.3.zip'
|
||||
grab-zip $url_steamaudio $path_steamaudio_zip $ue_plugin_Steam
|
||||
|
||||
# Engine\Plugins\Runtime\Steam\steamaudio_unreal\unreal\SteamAudio
|
||||
$path_steamaudio_unreal = join-path $ue_plugin_Steam 'steamaudio_unreal'
|
||||
$path_steamaudio_unreal_SteamAudio = join-path $path_steamaudio_unreal 'unreal\SteamAudio'
|
||||
# $ue_binaries_SteamFMODStudio = join-path $path_steamaudio_unreal 'FMODStudio'
|
||||
# remove-item -Type Directory $ue_binaries_SteamFMODStudio -Recurse -Confirm:$false
|
||||
move-item -Path $path_steamaudio_unreal_SteamAudio -Destination $ue_plugin_Steam -Confirm:$false
|
||||
remove-item $path_steamaudio_unreal -Recurse -Confirm:$false
|
||||
remove-item $path_steamaudio_zip -Confirm:$false
|
||||
}
|
||||
write-host
|
||||
}
|
||||
setup-steamaudio
|
||||
|
||||
function setup-imgui
|
||||
{
|
||||
$ue_plugin_VesCodesImGui = join-path $path_ue 'Engine\Plugins\Surgo\UE_ImGui'
|
||||
$ue_plugin_ImGui = join-path $path_ue 'Engine\Plugins\Surgo\UnrealImGui'
|
||||
$ue_plugin_ImGuiTools = join-path $path_ue 'Engine\Plugins\Surgo\UnrealImGuiTools'
|
||||
|
||||
$add_VesCodesImGui = $true
|
||||
$add_UnrealImGui = $false
|
||||
$add_UnrealImGuiTools = $false
|
||||
|
||||
# if ($add_VesCodesImGui -and (-not (verify-git $ue_plugin_VesCodesImGui)))
|
||||
if ($add_VesCodesImGui)
|
||||
{
|
||||
write-host 'Grabbing VesCodes ImGui repo'
|
||||
verify-path $ue_plugin_VesCodesImGui
|
||||
$url_VesCodesImGui = 'https://github.com/Ed94/UE_ImGui.git'
|
||||
|
||||
$clone_imgui = @()
|
||||
$clone_imgui += 'clone'
|
||||
$clone_imgui += $flag_progress
|
||||
$clone_imgui += @($flag_origin, 'Ed94')
|
||||
$clone_imgui += @($flag_branch, 'Main')
|
||||
$clone_imgui += $url_VesCodesImGui
|
||||
$clone_imgui += $flag_single_branch
|
||||
$clone_imgui += @($flag_jobs, $CoreCount_Physical)
|
||||
$clone_imgui += $ue_plugin_VesCodesImGui
|
||||
invoke-git $clone_imgui
|
||||
|
||||
$path_engine_thirdparty = Join-Path $path_ue 'Engine/Source/Thirdparty'
|
||||
$path_VescodesImGui_thirdparty = join-path $ue_plugin_VesCodesImGui 'Source/Thirdparty'
|
||||
|
||||
Move-Item -Path "$path_VescodesImGui_thirdparty\*" -Destination $path_engine_thirdparty -Confirm:$false
|
||||
Remove-Item -Path $path_VescodesImGui_thirdparty -Recurse -Confirm:$false
|
||||
}
|
||||
|
||||
if ($add_UnrealImGui -and (-not (verify-git $ue_plugin_ImGui)))
|
||||
{
|
||||
write-host 'Grabbing UnrealImGui repo'
|
||||
verify-path $ue_plugin_ImGui
|
||||
$url_UnrealImGui = 'https://github.com/Ed94/UnrealImGui.git'
|
||||
|
||||
$clone_imgui = @()
|
||||
$clone_imgui += 'clone'
|
||||
$clone_imgui += $flag_progress
|
||||
$clone_imgui += @($flag_origin, 'Ed94')
|
||||
$clone_imgui += @($flag_branch, 'master')
|
||||
$clone_imgui += $url_UnrealImGui
|
||||
$clone_imgui += $flag_single_branch
|
||||
$clone_imgui += @($flag_jobs, $CoreCount_Physical)
|
||||
$clone_imgui += $ue_plugin_ImGui
|
||||
invoke-git $clone_imgui
|
||||
}
|
||||
|
||||
if ($add_UnrealImGuiTools -and (-not (verify-git $ue_plugin_ImGuiTools)))
|
||||
{
|
||||
write-host 'Grabbing UnrealImGuiTools repo'
|
||||
verify-path $ue_plugin_ImGuiTools
|
||||
$url_UnrealImGuiTools = 'https://github.com/nakdeyes/UnrealImGuiTools.git'
|
||||
|
||||
$clone_imguitools = @()
|
||||
$clone_imguitools += 'clone'
|
||||
$clone_imguitools += $flag_progress
|
||||
$clone_imguitools += @($flag_origin, 'nakdeyes')
|
||||
$clone_imguitools += @($flag_branch, 'main')
|
||||
$clone_imguitools += $url_UnrealImGuiTools
|
||||
$clone_imguitools += $flag_single_branch
|
||||
$clone_imguitools += @($flag_jobs, $CoreCount_Physical)
|
||||
$clone_imguitools += $ue_plugin_ImGuiTools
|
||||
invoke-git $clone_imguitools
|
||||
}
|
||||
|
||||
write-host
|
||||
}
|
||||
setup-imgui
|
||||
|
||||
function setup-cog
|
||||
{
|
||||
$ue_plugin_Cog = join-path $path_ue 'Engine\Plugins\Surgo\Cog'
|
||||
if ($false) {
|
||||
write-host 'Grabbing Cog repo'
|
||||
if (verify-git $ue_plugin_Cog) {return}
|
||||
verify-path $ue_plugin_Cog
|
||||
|
||||
$url_Cog = 'https://github.com/arnaud-jamin/Cog.git'
|
||||
|
||||
$clone_cog = @()
|
||||
$clone_cog += 'clone'
|
||||
$clone_cog += $flag_progress
|
||||
$clone_cog += @($flag_origin, 'arnaud-jamin')
|
||||
$clone_cog += @($flag_branch, 'main')
|
||||
$clone_cog += $url_Cog
|
||||
$clone_cog += $flag_single_branch
|
||||
$clone_cog += @($flag_jobs, $CoreCount_Physical)
|
||||
$clone_cog += $ue_plugin_Cog
|
||||
invoke-git $clone_cog
|
||||
}
|
||||
else {
|
||||
write-host 'Grabbing Cog zip'
|
||||
$url_Cog = 'https://github.com/Ed94/Cog/releases/download/latest/Cog.zip'
|
||||
$path_cog_zip = join-path $ue_plugins_surgo 'Cog.zip'
|
||||
|
||||
grab-ip $url_Cog $path_cog_zip $ue_plugins_surgo
|
||||
remove-item $path_cog_zip -Confirm:$false
|
||||
}
|
||||
write-host
|
||||
}
|
||||
setup-cog
|
||||
|
||||
function setup-tracy
|
||||
{
|
||||
# TODO(Ed): Eventually add
|
||||
$url_ue_tracy = 'https://github.com/Nesquick0/TracyUnrealPlugin.git'
|
||||
}
|
||||
# setup_tracy
|
||||
|
||||
& .\setup.bat
|
||||
& .\GenerateProjectFiles.bat
|
||||
|
||||
pop-location # $path_ue
|
||||
|
Loading…
Reference in New Issue
Block a user