Confimred cog is working

Still need to test UE_ImGui and get the other stuff
This commit is contained in:
Edward R. Gonzalez 2024-04-09 19:14:19 -04:00
parent c1f114b21b
commit 4210e2703f
12 changed files with 118 additions and 1693 deletions

1
.gitignore vendored
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@ -10,3 +10,4 @@ Project/Saved/Autosaves
Project/Saved/Config/CrashReportClient
Project/Saved/SourceControl
Project/Saved/Crashes
Project/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini

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@ -0,0 +1,36 @@
[/Script/EngineSettings.GameMapsSettings]
GlobalDefaultGameMode=/Game/Blueprints/TempGameMode.TempGameMode_C
[Audio]
UseAudioMixer=True
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
!D3D12TargetedShaderFormats=ClearArray
+D3D12TargetedShaderFormats=PCD3D_SM6
[/Script/Engine.RendererSettings]
r.GenerateMeshDistanceFields=True
r.DynamicGlobalIlluminationMethod=1
r.ReflectionMethod=1
r.Shadow.Virtual.Enable=1
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
[/Script/Engine.UserInterfaceSettings]
bAuthorizeAutomaticWidgetVariableCreation=False
FontDPIPreset=Standard
FontDPI=72

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Project/Saved/AutoScreenshot.png (Stored with Git LFS)

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@ -0,0 +1,59 @@
[Window][DockSpaceViewport_11111111]
Pos=0,18
Size=1266,628
Collapsed=0
[Window][Settings##Settings]
ViewportPos=1315,389
ViewportId=0x921CC939
Size=302,628
Collapsed=0
DockId=0x00000002,0
[Window][Selection##Selection]
Pos=7,240
Size=142,85
Collapsed=0
[Window][Debug##Default]
Pos=355,41
Size=400,400
Collapsed=0
[Window][Collision Viewer##Collision Viewer]
Pos=681,93
Size=185,382
Collapsed=0
[Window][Metrics##Metrics]
Pos=60,59
Size=170,67
Collapsed=0
[Window][Time Scale##Time Scale]
Pos=428,-58
Size=142,48
Collapsed=0
[Window][Output Log##Output Log]
ViewportPos=1340,471
ViewportId=0x37BEC3A2
Size=972,442
Collapsed=0
[Window][Plots##Plots]
ViewportPos=893,90
ViewportId=0x4546004B
Size=388,274
Collapsed=0
[Docking][Data]
DockNode ID=0x00000002 Pos=1315,389 Size=302,628 HiddenTabBar=1 Selected=0x62EDB289
DockSpace ID=0x8B93E3BD Window=0xA787BDB4 Pos=397,280 Size=1266,628 CentralNode=1
[Cog][Windows]
[Cog][Widgets]
0x348EE4A5 0
0x63A19979 1

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@ -8,12 +8,12 @@
{
"Name": "Surgo",
"Type": "Runtime",
"LoadingPhase": "PostConfigInit"
"LoadingPhase": "Default"
},
{
"Name": "SurgoEditor",
"Type": "Editor",
"LoadingPhase": "PostDefault"
"LoadingPhase": "Default"
}
],
"Plugins": [

15
scripts/editor.ps1 Normal file
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@ -0,0 +1,15 @@
Clear-Host
$path_scripts = $PSScriptRoot
$path_helpers = join-path $path_scripts 'helpers'
$path_root = split-path -Parent -Path $path_scripts
$path_ue = join-path $path_root 'UE'
$path_project = join-path $path_root 'Project'
$ue_editor = join-path $path_ue Engine\Binaries\Win64\UnrealEditor.exe
$surgo_uproject = join-path $path_project 'Surgo.uproject'
$feditor_log = '-log'
& $ue_editor $surgo_uproject $feditor_log

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@ -8,7 +8,7 @@ $path_project = join-path $path_root 'Project'
$surgo_uproject = join-path $path_project 'Surgo.uproject'
$UBT = join-path $path_ue 'Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe'
$UBT = join-path $path_ue 'Engine\Binaries\Win64\UnrealEditor.exe'
$fubt_project = '-project'
$fubt_projectfiles = '-projectfiles'