Project compiles and opens in editor
However the project doesn't automatically open in editor from debug... Seems like its not attaching from the command for some reason...
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[CrashReportClient]
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bHideLogFilesOption=false
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bIsAllowedToCloseWithoutSending=true
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CrashConfigPurgeDays=2
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Stall.RecordDump=false
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Ensure.RecordDump=true
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[CrashReportClient]
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bHideLogFilesOption=false
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bIsAllowedToCloseWithoutSending=true
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CrashConfigPurgeDays=2
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Stall.RecordDump=false
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Ensure.RecordDump=true
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[CrashReportClient]
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bHideLogFilesOption=false
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bIsAllowedToCloseWithoutSending=true
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CrashConfigPurgeDays=2
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Stall.RecordDump=false
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Ensure.RecordDump=true
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[/Script/UnrealEd.UnrealEdOptions]
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UsingXGE=False
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[/Script/Engine.GameUserSettings]
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bUseVSync=False
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bUseDynamicResolution=False
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ResolutionSizeX=2560
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ResolutionSizeY=1440
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LastUserConfirmedResolutionSizeX=2560
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LastUserConfirmedResolutionSizeY=1440
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WindowPosX=-1
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WindowPosY=-1
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FullscreenMode=1
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LastConfirmedFullscreenMode=1
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PreferredFullscreenMode=1
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Version=5
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AudioQualityLevel=0
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LastConfirmedAudioQualityLevel=0
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FrameRateLimit=0.000000
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DesiredScreenWidth=1280
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bUseDesiredScreenHeight=False
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DesiredScreenHeight=720
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LastUserConfirmedDesiredScreenWidth=1280
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LastUserConfirmedDesiredScreenHeight=720
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LastRecommendedScreenWidth=-1.000000
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LastRecommendedScreenHeight=-1.000000
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LastCPUBenchmarkResult=-1.000000
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LastGPUBenchmarkResult=-1.000000
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LastGPUBenchmarkMultiplier=1.000000
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bUseHDRDisplayOutput=False
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HDRDisplayOutputNits=1000
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<?xml version="1.0" encoding="utf-8" ?>
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<Configuration xmlns="https://www.unrealengine.com/BuildConfiguration">
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</Configuration>
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