Project compiles and opens in editor
However the project doesn't automatically open in editor from debug... Seems like its not attaching from the command for some reason...
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25133
Project/Binaries/Win64/SurgoEditor.target
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25133
Project/Binaries/Win64/SurgoEditor.target
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Load Diff
BIN
Project/Binaries/Win64/UnrealEditor-Surgo.dll
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BIN
Project/Binaries/Win64/UnrealEditor-Surgo.dll
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Project/Binaries/Win64/UnrealEditor-Surgo.pdb
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BIN
Project/Binaries/Win64/UnrealEditor-Surgo.pdb
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Project/Binaries/Win64/UnrealEditor-SurgoEditor.dll
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BIN
Project/Binaries/Win64/UnrealEditor-SurgoEditor.dll
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Project/Binaries/Win64/UnrealEditor-SurgoEditor.pdb
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BIN
Project/Binaries/Win64/UnrealEditor-SurgoEditor.pdb
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8
Project/Binaries/Win64/UnrealEditor.modules
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8
Project/Binaries/Win64/UnrealEditor.modules
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{
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"BuildId": "3e3997fc-e486-42c7-9be0-aac4c5fe0d4b",
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"Modules":
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{
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"Surgo": "UnrealEditor-Surgo.dll",
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"SurgoEditor": "UnrealEditor-SurgoEditor.dll"
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}
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}
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