Added regen_solutions.ps1, added to update_deps.ps1: imgui/cog/steamaduio into engine
SteamAudio seems to be working fine. UE_Imgui/Cog are having some issues...
This commit is contained in:
51
scripts/helpers/misc.ps1
Normal file
51
scripts/helpers/misc.ps1
Normal file
@ -0,0 +1,51 @@
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# Not a standalone script meant to be used at minimum with update_deps.ps1 in Surgo/Scripts.
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$path_system_details = join-path $path_scripts 'system_details.ini'
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if ( test-path $path_system_details ) {
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$iniContent = Get-IniContent $path_system_details
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$CoreCount_Physical = $iniContent["CPU"]["PhysicalCores"]
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$CoreCount_Logical = $iniContent["CPU"]["LogicalCores"]
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}
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elseif ( $IsWindows ) {
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$CPU_Info = Get-CimInstance –ClassName Win32_Processor | Select-Object -Property NumberOfCores, NumberOfLogicalProcessors
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$CoreCount_Physical, $CoreCount_Logical = $CPU_Info.NumberOfCores, $CPU_Info.NumberOfLogicalProcessors
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new-item -path $path_system_details -ItemType File
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"[CPU]" | Out-File $path_system_details
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"PhysicalCores=$CoreCount_Physical" | Out-File $path_system_details -Append
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"LogicalCores=$CoreCount_Logical" | Out-File $path_system_details -Append
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}
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write-host "Core Count - Physical: $CoreCount_Physical Logical: $CoreCount_Logical"
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function invoke-git {
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param (
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$command
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)
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write-host $command
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& git @command
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# 2>&1 | ForEach-Object {
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# $color = 'Cyan'
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# switch ($_){
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# { $_ -match "error" } { $color = 'Red' ; break }
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# { $_ -match "warning" } { $color = 'Yellow' ; break }
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# }
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# Write-Host "`t $_" -ForegroundColor $color
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# }
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}
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function verify-git { param( $path )
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return test-path (join-path $path '.git')
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}
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function verify-path { param( $path )
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if (test-path $path) {return $true}
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new-item -ItemType Directory -Path $path
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return $false
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}
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function grab-zip { param( $url, $path_file, $path_dst )
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Invoke-WebRequest -Uri $url -OutFile $path_file
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Expand-Archive -Path $path_file -DestinationPath $path_dst
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}
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28
scripts/regen_solutions.ps1
Normal file
28
scripts/regen_solutions.ps1
Normal file
@ -0,0 +1,28 @@
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Clear-Host
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$path_scripts = $PSScriptRoot
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$path_helpers = join-path $path_scripts 'helpers'
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$path_root = split-path -Parent -Path $path_scripts
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$path_ue = join-path $path_root 'UE'
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$path_project = join-path $path_root 'Project'
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$surgo_uproject = join-path $path_project 'Surgo.uproject'
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$UBT = join-path $path_ue 'Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe'
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$fubt_project = '-project'
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$fubt_projectfiles = '-projectfiles'
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$fubt_game = '-game'
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$fubt_engine = '-engine'
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$fubt_progress = '-progress'
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$GenerateProjectFiles = join-path $path_ue 'GenerateProjectFiles.bat'
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& $GenerateProjectFiles
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$ubt_args = @()
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$ubt_args += $fubt_projectfiles
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$ubt_args += "$fubt_project=$surgo_uproject"
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$ubt_args += $fubt_game
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$ubt_args += $fubt_engine
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$ubt_args += $fubt_progress
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& $UBT $ubt_args
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@ -1,36 +1,18 @@
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clear-host
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$path_scripts = $PSScriptRoot
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$path_scripts = $PSScriptRoot
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$path_helpers = join-path $path_scripts 'helpers'
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$path_root = split-path -Parent -Path $path_scripts
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$ini_parser = join-path $PSScriptRoot 'helpers/ini.ps1'
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$ini_parser = join-path $path_helpers 'ini.ps1'
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. $ini_parser
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write-host 'ini.ps1 imported'
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$path_system_details = join-path $path_scripts 'system_details.ini'
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if ( test-path $path_system_details ) {
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$iniContent = Get-IniContent $path_system_details
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$CoreCount_Physical = $iniContent["CPU"]["PhysicalCores"]
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$CoreCount_Logical = $iniContent["CPU"]["LogicalCores"]
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}
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elseif ( $IsWindows ) {
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$CPU_Info = Get-CimInstance –ClassName Win32_Processor | Select-Object -Property NumberOfCores, NumberOfLogicalProcessors
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$CoreCount_Physical, $CoreCount_Logical = $CPU_Info.NumberOfCores, $CPU_Info.NumberOfLogicalProcessors
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$misc = join-path $path_helpers 'misc.ps1'
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. $misc
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write-host 'misc.ps1 imported'
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new-item -path $path_system_details -ItemType File
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"[CPU]" | Out-File $path_system_details
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"PhysicalCores=$CoreCount_Physical" | Out-File $path_system_details -Append
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"LogicalCores=$CoreCount_Logical" | Out-File $path_system_details -Append
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}
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write-host "Core Count - Physical: $CoreCount_Physical Logical: $CoreCount_Logical"
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$path_ue = join-path $path_root 'UE'
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$path_ue_git = join-path $path_ue 'git'
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$ue_repo_url = 'https://github.com/EpicGames/UnrealEngine.git'
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$ue_branch_5_4 = '5.4'
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$ue_branch_release = 'release'
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$ue_branch_main = 'ue5-main'
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$ue_origin_offical = 'EpicGames'
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$path_ue = join-path $path_root 'UE'
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$git_commit_depth = 1
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@ -44,43 +26,38 @@ $flag_recursive = '--recursive'
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$flag_shallow_submodules = '--shallow-submodules'
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$flag_single_branch = '--single-branch'
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if ((test-path $path_ue) -eq $false)
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{
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if ((test-path $path_ue) -eq $false) {
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new-item -Type Directory $path_ue
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}
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push-location $path_ue
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write-host
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function invoke-git {
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param (
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$command
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)
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write-host $command
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& git @command
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# 2>&1 | ForEach-Object {
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# $color = 'Cyan'
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# switch ($_){
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# { $_ -match "error" } { $color = 'Red' ; break }
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# { $_ -match "warning" } { $color = 'Yellow' ; break }
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# }
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# Write-Host "`t $_" -ForegroundColor $color
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# }
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}
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$path_ue_git = join-path $path_ue '.git'
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# If its a clean project, need to do first-time setup
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if ((test-path $path_ue_git) -eq $false)
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{
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$clone_5_4 = @()
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$clone_5_4 += 'clone'
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$clone_5_4 += $flag_progress
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$clone_5_4 += @($flag_origin, $ue_origin_offical)
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$clone_5_4 += @($flag_branch, $ue_branch_5_4)
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$clone_5_4 += $ue_repo_url
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$clone_5_4 += @($flag_commit_depth, $git_commit_depth)
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$clone_5_4 += $flag_single_branch
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$clone_5_4 += @($flag_jobs, $CoreCount_Physical)
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$clone_5_4 += $flag_shallow_submodules
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$clone_5_4 += $path_ue
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invoke-git $clone_5_4
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write-host 'UE not found, pulling...'
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$url_ue_repo = 'https://github.com/EpicGames/UnrealEngine.git'
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$ue_branch_5_3 = '5.3'
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$ue_branch_5_4 = '5.4'
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$ue_branch_release = 'release'
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$ue_branch_main = 'ue5-main'
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$ue_origin_offical = 'EpicGames'
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$clone_ue = @()
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$clone_ue += 'clone'
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$clone_ue += $flag_progress
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$clone_ue += @($flag_origin, $ue_origin_offical)
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$clone_ue += @($flag_branch, $ue_branch_5_4)
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$clone_ue += $url_ue_repo
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$clone_ue += @($flag_commit_depth, $git_commit_depth)
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$clone_ue += $flag_single_branch
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$clone_ue += @($flag_jobs, $CoreCount_Physical)
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$clone_ue += $flag_shallow_submodules
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$clone_ue += $path_ue
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invoke-git $clone_ue
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$init_submodules = @()
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$init_submodules += 'submodule'
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@ -91,128 +68,260 @@ if ((test-path $path_ue_git) -eq $false)
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$init_submodules += @($flag_jobs, $CoreCount_Physical)
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$init_submodules += $flag_single_branch
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invoke-git $init_submodules
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write-host "UE repo updated`n"
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}
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else {
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write-host "Found existing UE repo, manage manually for updates`n"
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}
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$fgitdep_cache = '--cache'
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$fgitdep_dryrun = '--dry-run'
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$fgitdep_include = '--include'
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$fgitdep_exclude = '--exclude'
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$fgitdep_no_cache = '--no-cache'
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$path_gitdeps_cache = "C:/dev/epic/GitDeps"
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function Process-UnrealDeps
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{
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write-host 'Processing Unreal Deps...'
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$ue_module_Avalanche = 'Engine/Plugins/Editor/Avalanche'
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$ue_module_Harmonix = 'Engine/Plugins/Experimental/Harmonix'
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$ue_module_GooglePAD = 'Engine/Plugins/Experimental/GooglePAD'
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$ue_module_StormSyncAvalancheBridge = 'Engine/Plugins/Experimental/StormSyncAvalancheBridge'
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$ue_module_OnlineSubsystemFacebook = 'Engine/Plugins/Online/OnlineSubsystemFacebook'
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$ue_module_OnlineSubsystemGoogle = 'Engine/Plugins/Online/OnlineSubsystemGoogle'
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$fgitdep_cache = '--cache'
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$fgitdep_dryrun = '--dry-runhttps://github.com/EpicGames/UnrealEngine/tree/5.3'
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$fgitdep_include = '--include'
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$fgitdep_exclude = '--exclude'
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$fgitdep_no_cache = '--no-cache'
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$path_gitdeps_cache = "C:/dev/epic/GitDeps"
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$exclude_list = @()
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$exclude_list += 'WinRT'
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$exclude_list += 'Mac'
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$exclude_list += 'MacOSX'
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$exclude_list += 'osx'
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$exclude_list += 'osx64'
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$exclude_list += 'osx32'
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$exclude_list += 'Android'
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$exclude_list += 'IOS'
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$exclude_list += 'TVOS'
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$exclude_list += 'HTML5'
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$exclude_list += 'PS4'
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$exclude_list += 'XboxOne'
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$exclude_list += 'Switch'
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$exclude_list += 'Dingo'
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$exclude_list += 'GoogleVR'
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$exclude_list += 'LeapMotion'
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$exclude_list += 'HoloLens'
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$ue_plugin_Avalanche = 'Engine/Plugins/Editor/Avalanche'
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$ue_plugin_Harmonix = 'Engine/Plugins/Experimental/Harmonix'
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$ue_plugin_StormSyncAvalancheBridge = 'Engine/Plugins/Experimental/StormSyncAvalancheBridge'
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$ue_plugin_OnlineSubsystemFacebook = 'Engine/Plugins/Online/OnlineSubsystemFacebook'
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$ue_plugin_OnlineSubsystemGoogle = 'Engine/Plugins/Online/OnlineSubsystemGoogle'
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$ue_plugin_GooglePAD = 'Engine/Plugins/Runtime/GooglePAD'
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# $exclude_list += 'Engine/Plugins/Editor/DisplayClusterLaunch'
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$exclude_list = @()
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$exclude_list += 'WinRT'
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$exclude_list += 'Mac'
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$exclude_list += 'MacOSX'
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$exclude_list += 'osx'
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$exclude_list += 'osx64'
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$exclude_list += 'osx32'
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$exclude_list += 'Android'
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$exclude_list += 'IOS'
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$exclude_list += 'TVOS'
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$exclude_list += 'HTML5'
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$exclude_list += 'PS4'
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$exclude_list += 'XboxOne'
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$exclude_list += 'Switch'
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$exclude_list += 'Dingo'
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$exclude_list += 'GoogleVR'
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$exclude_list += 'LeapMotion'
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$exclude_list += 'HoloLens'
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# $exlcude_list += 'Engine/Plugins/Experimental/AR'
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$exclude_list += $ue_module_Avalanche
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$exclude_list += $ue_module_Harmonix
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$exclude_list += $ue_module_GooglePAD
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# $exclude_list += 'Engine/Plugins/Experimental/LiveLinkOvernDisplay'
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# $exclude_list += 'Engine/Plugins/Experimental/MeshModelingToolset'
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# $exclude_list += 'Engine/Plugins/Experimental/Mutable'
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||||
# $exclude_list += 'Engine/Plugins/Experimental/ResonanceAudio'
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||||
# $exclude_list += 'Engine/Plugins/Experimental/OpenCV'
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||||
$exclude_list += $ue_module_StormSyncAvalancheBridge
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$exclude_list += $ue_plugin_Avalanche
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||||
$exclude_list += $ue_plugin_Harmonix
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$exclude_list += $ue_plugin_GooglePAD
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||||
$exclude_list += $ue_plugin_StormSyncAvalancheBridge
|
||||
|
||||
# $exclude_list += 'Engine/Plugins/Runtime/nDisplay'
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||||
# $exclude_list += 'Engine/Plugins/Runtime/nDisplayModularFeatures'
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||||
$exclude_list += $ue_plugin_OnlineSubsystemFacebook
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||||
$exclude_list += $ue_plugin_OnlineSubsystemGoogle
|
||||
|
||||
# $exclude_list += 'Engine/Source/Thirdparty/CEF3'
|
||||
$setup_args = @()
|
||||
foreach ($entry in $exclude_list) {
|
||||
$setup_args += "$fgitdep_exclude=$entry"
|
||||
|
||||
# $exclude_list += 'Engine/Plugins/Runtime/LiveLinkOvernDisplay'
|
||||
if (verify-path $entry) {
|
||||
remove-item $entry -Recurse
|
||||
}
|
||||
}
|
||||
$setup_args += "$fgitdep_cache=$path_gitdeps_cache"
|
||||
# $setup_args += $fgitdep_dryrun
|
||||
|
||||
# LiveLinkXR is in here...
|
||||
# $exclude_list += 'VirtualProduction'
|
||||
# $exclude_list += 'VirtualProductionUtilities'
|
||||
$path_setup_log = 'setup_log.txt'
|
||||
& .\Setup.bat $setup_args
|
||||
# $output = Start-Process -FilePath "cmd.exe" -ArgumentList "/c .\Setup.bat $setup_args" -Wait -PassThru -NoNewWindow -RedirectStandardOutput $path_setup_log
|
||||
|
||||
# $exclude_list += 'Engine/Plugins/VirtualProduction'
|
||||
$path_templates = join-path $path_ue 'Templates'
|
||||
remove-item $path_templates -Recurse
|
||||
'Deleted UE templates (grab them manually if want)'
|
||||
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/CameraCalibration'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/CameraCalibrationCore'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/CompositePlane'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/DataCharts'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/DMX'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/EpicStageApp'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/ICVFX'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/ICVFXTesting'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/LedWallCalibration'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/LensComponent'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/LevelSnapshots'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/LiveLinkCamera'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/LiveLinkFreeD'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/LiveLinkInputDevice'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/LiveLinkInputLens'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/LiveLinkMasterLockit'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/LiveLinkPrestonMDR'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/LiveLinkVRPN'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/LiveLinkXR'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/MultiUserTakes'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/RemoteControl'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/RemoteControlInterception'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/RemoteControlProtocolIDMX'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/RemoteControlProtocolIMIDI'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/RemoteControlProtocolIOSC'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/RemoteControlWebInterface'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/Rivermax'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/SequencePlaylists'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/StageMonitoring'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/Switchboard'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/Takes'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/TextureShare'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/TimedDataMonitor'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/VirtualCamera'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/VirtualCameraCore'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/VPRoles'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/VPSettings'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProductionUtilities'
|
||||
|
||||
$exclude_list += $ue_module_OnlineSubsystemFacebook
|
||||
$exclude_list += $ue_module_OnlineSubsystemGoogle
|
||||
|
||||
$setup_args = @()
|
||||
foreach ($entry in $exclude_list) {
|
||||
$setup_args += "$fgitdep_exclude=$entry"
|
||||
# remove-item $entry -Recurse
|
||||
write-host "Finished processing unreal deps`n"
|
||||
}
|
||||
$setup_args += "$fgitdep_cache=$path_gitdeps_cache"
|
||||
# $setup_args += $fgitdep_dryrun
|
||||
Process-UnrealDeps
|
||||
|
||||
$ue_plugins_surgo = join-path $path_ue 'Engine\Plugins\Surgo'
|
||||
verify-path $ue_plugins_surgo
|
||||
|
||||
$path_setup_log = 'setup_log.txt'
|
||||
& .\Setup.bat $setup_args
|
||||
# $output = Start-Process -FilePath "cmd.exe" -ArgumentList "/c .\Setup.bat $setup_args" -Wait -PassThru -NoNewWindow -RedirectStandardOutput $path_setup_log
|
||||
function setup-fmod
|
||||
{
|
||||
$ue_module_FMODStudio = join-path $path_ue '\Engine\Plugins\FMODStudio'
|
||||
$ue_module_FMODStudioNiagara = join-path $path_ue '\Engine\Plugins\FMODStudioNiagara'
|
||||
|
||||
$url_fmod = 'https://github.com/fmod/fmod-for-unreal.git'
|
||||
|
||||
$clone_repo = @()
|
||||
$clone_repo += 'clone'
|
||||
$clone_repo += $flag_progress
|
||||
$clone_repo += @($flag_origin, 'fmod')
|
||||
$clone_repo += @($flag_branch, 'master')
|
||||
$clone_repo += $url_steamaudio
|
||||
$clone_repo += $flag_single_branch
|
||||
$clone_repo += @($flag_jobs, $CoreCount_Physical)
|
||||
$clone_repo += $ue_module_SteamAudio
|
||||
invoke-git $clone_repo
|
||||
}
|
||||
# setup-fmod
|
||||
|
||||
function setup-steamaudio
|
||||
{
|
||||
$ue_plugin_Steam = join-path $path_ue 'Engine\Plugins\Runtime\Steam'
|
||||
$ue_plugin_SteamAudio = join-path $path_ue 'Engine\Plugins\Runtime\Steam\SteamAudio'
|
||||
$ue_plugin_SteamAudioFMODStudio = join-path $path_ue 'Engine\Plugins\Runtime\Steam\SteamAudioFMODStudio'
|
||||
|
||||
if ($false) {
|
||||
if (verify-git $ue_plugin_SteamAudio ) {
|
||||
write-host "Steam Audio repo found, manage manually for updates`n"
|
||||
return
|
||||
}
|
||||
|
||||
write-host 'Grabbing Steam Audio repo'
|
||||
remove-item -Path "$ue_plugin_SteamAudio\*" -Recurse -Confirm:$false
|
||||
|
||||
$url_steamaudio = 'https://github.com/ValveSoftware/steam-audio.git'
|
||||
|
||||
$clone_repo = @()
|
||||
$clone_repo += 'clone'
|
||||
$clone_repo += $flag_progress
|
||||
$clone_repo += @($flag_origin, 'ValveSoftware')
|
||||
$clone_repo += @($flag_branch, 'master')
|
||||
$clone_repo += $url_steamaudio
|
||||
$clone_repo += $flag_single_branch
|
||||
$clone_repo += @($flag_jobs, $CoreCount_Physical)
|
||||
$clone_repo += $ue_plugin_SteamAudio
|
||||
invoke-git $clone_repo
|
||||
}
|
||||
else {
|
||||
write-host 'Grabbing Steam Audio zip'
|
||||
remove-item -Path $ue_plugin_SteamAudio -Recurse -Confirm:$false
|
||||
|
||||
$url_steamaudio = 'https://github.com/ValveSoftware/steam-audio/releases/download/v4.5.3/steamaudio_unreal_4.5.3.zip'
|
||||
$path_steamaudio_zip = join-path $ue_plugin_Steam 'steamaudio_unreal_4.5.3.zip'
|
||||
grab-zip $url_steamaudio $path_steamaudio_zip $ue_plugin_Steam
|
||||
|
||||
# Engine\Plugins\Runtime\Steam\steamaudio_unreal\unreal\SteamAudio
|
||||
$path_steamaudio_unreal = join-path $ue_plugin_Steam 'steamaudio_unreal'
|
||||
$path_steamaudio_unreal_SteamAudio = join-path $path_steamaudio_unreal 'unreal\SteamAudio'
|
||||
# $ue_binaries_SteamFMODStudio = join-path $path_steamaudio_unreal 'FMODStudio'
|
||||
# remove-item -Type Directory $ue_binaries_SteamFMODStudio -Recurse -Confirm:$false
|
||||
move-item -Path $path_steamaudio_unreal_SteamAudio -Destination $ue_plugin_Steam -Force -Confirm:$false
|
||||
remove-item $path_steamaudio_unreal -Recurse -Confirm:$false
|
||||
remove-item $path_steamaudio_zip -Confirm:$false
|
||||
}
|
||||
write-host
|
||||
}
|
||||
setup-steamaudio
|
||||
|
||||
function setup-imgui
|
||||
{
|
||||
$ue_plugin_VesCodesImGui = join-path $path_ue 'Engine\Plugins\Surgo\UE_ImGui'
|
||||
$ue_plugin_ImGui = join-path $path_ue 'Engine\Plugins\Surgo\UnrealImGui'
|
||||
$ue_plugin_ImGuiTools = join-path $path_ue 'Engine\Plugins\Surgo\UnrealImGuiTools'
|
||||
|
||||
$add_VesCodesImGui = $true
|
||||
$add_UnrealImGui = $false
|
||||
$add_UnrealImGuiTools = $false
|
||||
|
||||
if ($add_VesCodesImGui -and (-not (verify-git $ue_plugin_VesCodesImGui)))
|
||||
{
|
||||
write-host 'Grabbing VesCodes ImGui repo'
|
||||
verify-path $ue_plugin_VesCodesImGui
|
||||
$url_VesCodesImGui = 'https://github.com/Ed94/UE_ImGui.git'
|
||||
|
||||
$clone_imgui = @()
|
||||
$clone_imgui += 'clone'
|
||||
$clone_imgui += $flag_progress
|
||||
$clone_imgui += @($flag_origin, 'Ed94')
|
||||
$clone_imgui += @($flag_branch, 'Main')
|
||||
$clone_imgui += $url_VesCodesImGui
|
||||
$clone_imgui += $flag_single_branch
|
||||
$clone_imgui += @($flag_jobs, $CoreCount_Physical)
|
||||
$clone_imgui += $ue_plugin_VesCodesImGui
|
||||
invoke-git $clone_imgui
|
||||
|
||||
$path_engine_thirdparty = Join-Path $path_ue 'Engine/Source/Thirdparty'
|
||||
$path_VescodesImGui_thirdparty = join-path $ue_plugin_VesCodesImGui 'Source/Thirdparty'
|
||||
|
||||
Move-Item -Path "$path_VescodesImGui_thirdparty\*" -Destination $path_engine_thirdparty
|
||||
Remove-Item -Path $path_VescodesImGui_thirdparty -Recurse -Confirm:$false
|
||||
}
|
||||
|
||||
if ($add_UnrealImGui -and (-not (verify-git $ue_plugin_ImGui)))
|
||||
{
|
||||
write-host 'Grabbing UnrealImGui repo'
|
||||
verify-path $ue_plugin_ImGui
|
||||
$url_UnrealImGui = 'https://github.com/Ed94/UnrealImGui.git'
|
||||
|
||||
$clone_imgui = @()
|
||||
$clone_imgui += 'clone'
|
||||
$clone_imgui += $flag_progress
|
||||
$clone_imgui += @($flag_origin, 'Ed94')
|
||||
$clone_imgui += @($flag_branch, 'master')
|
||||
$clone_imgui += $url_UnrealImGui
|
||||
$clone_imgui += $flag_single_branch
|
||||
$clone_imgui += @($flag_jobs, $CoreCount_Physical)
|
||||
$clone_imgui += $ue_plugin_ImGui
|
||||
invoke-git $clone_imgui
|
||||
}
|
||||
|
||||
if ($add_UnrealImGuiTools -and (-not (verify-git $ue_plugin_ImGuiTools)))
|
||||
{
|
||||
write-host 'Grabbing UnrealImGuiTools repo'
|
||||
verify-path $ue_plugin_ImGuiTools
|
||||
$url_UnrealImGuiTools = 'https://github.com/nakdeyes/UnrealImGuiTools.git'
|
||||
|
||||
$clone_imguitools = @()
|
||||
$clone_imguitools += 'clone'
|
||||
$clone_imguitools += $flag_progress
|
||||
$clone_imguitools += @($flag_origin, 'nakdeyes')
|
||||
$clone_imguitools += @($flag_branch, 'main')
|
||||
$clone_imguitools += $url_UnrealImGuiTools
|
||||
$clone_imguitools += $flag_single_branch
|
||||
$clone_imguitools += @($flag_jobs, $CoreCount_Physical)
|
||||
$clone_imguitools += $ue_plugin_ImGuiTools
|
||||
invoke-git $clone_imguitools
|
||||
}
|
||||
|
||||
write-host
|
||||
}
|
||||
setup-imgui
|
||||
|
||||
function setup-cog
|
||||
{
|
||||
$ue_plugin_Cog = join-path $path_ue 'Engine\Plugins\Surgo\Cog'
|
||||
if ($false) {
|
||||
write-host 'Grabbing Cog repo'
|
||||
if (verify-git $ue_plugin_Cog) {return}
|
||||
verify-path $ue_plugin_Cog
|
||||
|
||||
$url_Cog = 'https://github.com/arnaud-jamin/Cog.git'
|
||||
|
||||
$clone_cog = @()
|
||||
$clone_cog += 'clone'
|
||||
$clone_cog += $flag_progress
|
||||
$clone_cog += @($flag_origin, 'arnaud-jamin')
|
||||
$clone_cog += @($flag_branch, 'main')
|
||||
$clone_cog += $url_Cog
|
||||
$clone_cog += $flag_single_branch
|
||||
$clone_cog += @($flag_jobs, $CoreCount_Physical)
|
||||
$clone_cog += $ue_plugin_Cog
|
||||
invoke-git $clone_cog
|
||||
}
|
||||
else {
|
||||
write-host 'Grabbing Cog zip'
|
||||
$url_Cog = 'https://github.com/Ed94/Cog/releases/download/latest/Cog.zip'
|
||||
$path_cog_zip = join-path $ue_plugins_surgo 'Cog.zip'
|
||||
|
||||
grab-zip $url_Cog $path_cog_zip $ue_plugins_surgo
|
||||
remove-item $path_cog_zip -Confirm:$false
|
||||
}
|
||||
write-host
|
||||
}
|
||||
setup-cog
|
||||
|
||||
& .\GenerateProjectFiles.bat
|
||||
|
||||
|
||||
$path_templates = join-path $path_ue 'Templates'
|
||||
remove-item $path_templates
|
||||
|
||||
pop-location # $path_ue
|
||||
|
Reference in New Issue
Block a user