Updates for UE 5.5
This commit is contained in:
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8880398cbe
commit
066ca97025
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Project/Saved/AutoScreenshot.png
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@ -1,3 +1,4 @@
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[/Script/UnrealEd.UnrealEdOptions]
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UsingXGE=False
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bExpandCustomClassPickerClassList=True
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@ -8,7 +8,6 @@ ViewportPos=1315,389
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ViewportId=0x921CC939
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Size=302,628
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Collapsed=0
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DockId=0x00000002,0
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[Window][Selection##Selection]
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Pos=7,240
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@ -47,9 +46,13 @@ ViewportId=0x4546004B
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Size=388,274
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Collapsed=0
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[Window][WindowOverViewport_11111111]
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Pos=0,0
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Size=1658,1277
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Collapsed=0
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[Docking][Data]
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DockNode ID=0x00000002 Pos=1315,389 Size=302,628 HiddenTabBar=1 Selected=0x62EDB289
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DockSpace ID=0x8B93E3BD Window=0xA787BDB4 Pos=397,280 Size=1266,628 CentralNode=1
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DockSpace ID=0x7C6B3D9B Window=0xA87D555D Pos=0,0 Size=1658,1277 CentralNode=1
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[Cog][Windows]
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UbaVisualizer.lnk
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UbaVisualizer.lnk
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@ -47,5 +47,5 @@ function verify-path { param( $path )
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function grab-zip { param( $url, $path_file, $path_dst )
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Invoke-WebRequest -Uri $url -OutFile $path_file
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Expand-Archive -Path $path_file -DestinationPath $path_dst -Confirm:$false
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Expand-Archive -Path $path_file -DestinationPath $path_dst -Force
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}
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@ -35,29 +35,30 @@ write-host
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$path_ue_git = join-path $path_ue '.git'
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# If its a clean project, need to do first-time setup
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if ((test-path $path_ue_git) -eq $false)
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{
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# if ((test-path $path_ue_git) -eq $true)
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# {
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write-host 'UE not found, pulling...'
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$url_ue_repo = 'https://github.com/EpicGames/UnrealEngine.git'
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$ue_branch_5_3 = '5.3'
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$ue_branch_5_4 = '5.4'
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$ue_branch_5_5 = '5.5'
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$ue_branch_release = 'release'
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$ue_branch_main = 'ue5-main'
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$ue_origin_offical = 'EpicGames'
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$clone_ue = @()
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$clone_ue += 'clone'
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$clone_ue += $flag_progress
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$clone_ue += @($flag_origin, $ue_origin_offical)
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$clone_ue += @($flag_branch, $ue_branch_5_4)
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$clone_ue += $url_ue_repo
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$clone_ue += @($flag_commit_depth, $git_commit_depth)
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$clone_ue += $flag_single_branch
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$clone_ue += @($flag_jobs, $CoreCount_Physical)
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$clone_ue += $flag_shallow_submodules
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$clone_ue += $path_ue
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invoke-git $clone_ue
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$clone = @()
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$clone += 'clone'
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$clone += $flag_progress
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$clone += @($flag_origin, $ue_origin_offical)
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$clone += @($flag_branch, $ue_branch_5_5)
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$clone += $url_ue_repo
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$clone += @($flag_commit_depth, $git_commit_depth)
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$clone += $flag_single_branch
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$clone += @($flag_jobs, $CoreCount_Physical)
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$clone += $flag_shallow_submodules
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$clone += $path_ue
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invoke-git $clone
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$init_submodules = @()
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$init_submodules += 'submodule'
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@ -70,17 +71,17 @@ if ((test-path $path_ue_git) -eq $false)
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invoke-git $init_submodules
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write-host "UE repo updated`n"
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}
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else {
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write-host "Found existing UE repo, manage manually for updates`n"
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}
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# }
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# else {
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# write-host "Found existing UE repo, manage manually for updates`n"
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# }
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function Process-UnrealDeps
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{
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write-host 'Processing Unreal Deps...'
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$fgitdep_cache = '--cache'
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$fgitdep_dryrun = '--dry-runhttps://github.com/EpicGames/UnrealEngine/tree/5.3'
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$fgitdep_dryrun = '--dry-run'
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$fgitdep_include = '--include'
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$fgitdep_exclude = '--exclude'
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$fgitdep_no_cache = '--no-cache'
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@ -154,18 +155,18 @@ function setup-fmod
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$url_fmod = 'https://github.com/fmod/fmod-for-unreal.git'
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$clone_repo = @()
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$clone_repo += 'clone'
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$clone_repo += $flag_progress
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$clone_repo += @($flag_origin, 'fmod')
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$clone_repo += @($flag_branch, 'master')
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$clone_repo += $url_steamaudio
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$clone_repo += $flag_single_branch
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$clone_repo += @($flag_jobs, $CoreCount_Physical)
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$clone_repo += $ue_module_SteamAudio
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invoke-git $clone_repo
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$clone = @()
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$clone += 'clone'
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$clone += $flag_progress
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$clone += @($flag_origin, 'fmod')
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$clone += @($flag_branch, '2.03-UE5.4')
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$clone += $url_fmod
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$clone += $flag_single_branch
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$clone += @($flag_jobs, $CoreCount_Physical)
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$clone += $ue_module_FMODStudio
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invoke-git $clone
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}
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# setup-fmod
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setup-fmod
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function setup-steamaudio
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{
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@ -184,20 +185,20 @@ function setup-steamaudio
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$url_steamaudio = 'https://github.com/ValveSoftware/steam-audio.git'
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$clone_repo = @()
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$clone_repo += 'clone'
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$clone_repo += $flag_progress
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$clone_repo += @($flag_origin, 'ValveSoftware')
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$clone_repo += @($flag_branch, 'master')
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$clone_repo += $url_steamaudio
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$clone_repo += $flag_single_branch
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$clone_repo += @($flag_jobs, $CoreCount_Physical)
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$clone_repo += $ue_plugin_SteamAudio
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invoke-git $clone_repo
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$clone = @()
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$clone += 'clone'
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$clone += $flag_progress
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# $clone += @($flag_origin, 'ValveSoftware')
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$clone += @($flag_branch, 'master')
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$clone += $url_steamaudio
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$clone += $flag_single_branch
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$clone += @($flag_jobs, $CoreCount_Physical)
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$clone += $ue_plugin_SteamAudio
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invoke-git $clone
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}
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else {
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write-host 'Grabbing Steam Audio zip'
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remove-item -Path $ue_plugin_SteamAudio -Recurse -Confirm:$false
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remove-item -Path $ue_plugin_SteamAudio -Recurse -Force
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$url_steamaudio = 'https://github.com/ValveSoftware/steam-audio/releases/download/v4.5.3/steamaudio_unreal_4.5.3.zip'
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$path_steamaudio_zip = join-path $ue_plugin_Steam 'steamaudio_unreal_4.5.3.zip'
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@ -208,9 +209,9 @@ function setup-steamaudio
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$path_steamaudio_unreal_SteamAudio = join-path $path_steamaudio_unreal 'unreal\SteamAudio'
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# $ue_binaries_SteamFMODStudio = join-path $path_steamaudio_unreal 'FMODStudio'
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# remove-item -Type Directory $ue_binaries_SteamFMODStudio -Recurse -Confirm:$false
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move-item -Path $path_steamaudio_unreal_SteamAudio -Destination $ue_plugin_Steam -Confirm:$false
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remove-item $path_steamaudio_unreal -Recurse -Confirm:$false
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remove-item $path_steamaudio_zip -Confirm:$false
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move-item -Path $path_steamaudio_unreal_SteamAudio -Destination $ue_plugin_Steam -Force
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# remove-item $path_steamaudio_unreal -Recurse -Force
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# remove-item $path_steamaudio_zip -Force
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}
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write-host
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}
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@ -230,19 +231,20 @@ function setup-imgui
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if ($add_VesCodesImGui)
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{
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write-host 'Grabbing VesCodes ImGui repo'
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if (verify-git $ue_plugin_VesCodesImGui) {return}
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verify-path $ue_plugin_VesCodesImGui
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$url_VesCodesImGui = 'https://github.com/Ed94/UE_ImGui.git'
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$clone_imgui = @()
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$clone_imgui += 'clone'
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$clone_imgui += $flag_progress
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$clone_imgui += @($flag_origin, 'Ed94')
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$clone_imgui += @($flag_branch, 'Main')
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$clone_imgui += $url_VesCodesImGui
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$clone_imgui += $flag_single_branch
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$clone_imgui += @($flag_jobs, $CoreCount_Physical)
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$clone_imgui += $ue_plugin_VesCodesImGui
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invoke-git $clone_imgui
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$clone = @()
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$clone += 'clone'
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$clone += $flag_progress
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# $clone += @($flag_origin, 'Ed94')
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$clone += @($flag_branch, 'Main')
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$clone += $url_VesCodesImGui
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$clone += $flag_single_branch
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$clone += @($flag_jobs, $CoreCount_Physical)
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$clone += $ue_plugin_VesCodesImGui
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invoke-git $clone
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$path_engine_thirdparty = Join-Path $path_ue 'Engine/Source/Thirdparty'
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$path_VescodesImGui_thirdparty = join-path $ue_plugin_VesCodesImGui 'Source/Thirdparty'
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@ -254,37 +256,39 @@ function setup-imgui
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if ($add_UnrealImGui -and (-not (verify-git $ue_plugin_ImGui)))
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{
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write-host 'Grabbing UnrealImGui repo'
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if (verify-git $ue_plugin_ImGui) {return}
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verify-path $ue_plugin_ImGui
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$url_UnrealImGui = 'https://github.com/Ed94/UnrealImGui.git'
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$clone_imgui = @()
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$clone_imgui += 'clone'
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$clone_imgui += $flag_progress
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$clone_imgui += @($flag_origin, 'Ed94')
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$clone_imgui += @($flag_branch, 'master')
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$clone_imgui += $url_UnrealImGui
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$clone_imgui += $flag_single_branch
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$clone_imgui += @($flag_jobs, $CoreCount_Physical)
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$clone_imgui += $ue_plugin_ImGui
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invoke-git $clone_imgui
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$clone = @()
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$clone += 'clone'
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$clone += $flag_progress
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# $clone += @($flag_origin, 'Ed94')
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$clone += @($flag_branch, 'master')
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$clone += $url_UnrealImGui
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$clone += $flag_single_branch
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$clone += @($flag_jobs, $CoreCount_Physical)
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$clone += $ue_plugin_ImGui
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invoke-git $clone
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}
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if ($add_UnrealImGuiTools -and (-not (verify-git $ue_plugin_ImGuiTools)))
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{
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write-host 'Grabbing UnrealImGuiTools repo'
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if (verify-git $ue_plugin_ImGuiTools) {return}
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verify-path $ue_plugin_ImGuiTools
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$url_UnrealImGuiTools = 'https://github.com/nakdeyes/UnrealImGuiTools.git'
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$clone_imguitools = @()
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$clone_imguitools += 'clone'
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$clone_imguitools += $flag_progress
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$clone_imguitools += @($flag_origin, 'nakdeyes')
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$clone_imguitools += @($flag_branch, 'main')
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$clone_imguitools += $url_UnrealImGuiTools
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$clone_imguitools += $flag_single_branch
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$clone_imguitools += @($flag_jobs, $CoreCount_Physical)
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$clone_imguitools += $ue_plugin_ImGuiTools
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invoke-git $clone_imguitools
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$clone = @()
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$clone += 'clone'
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$clone += $flag_progress
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# $clone += @($flag_origin, 'nakdeyes')
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$clone += @($flag_branch, 'main')
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$clone += $url_UnrealImGuiTools
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$clone += $flag_single_branch
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$clone += @($flag_jobs, $CoreCount_Physical)
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$clone += $ue_plugin_ImGuiTools
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invoke-git $clone
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}
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write-host
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@ -301,35 +305,67 @@ function setup-cog
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$url_Cog = 'https://github.com/arnaud-jamin/Cog.git'
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$clone_cog = @()
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$clone_cog += 'clone'
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$clone_cog += $flag_progress
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$clone_cog += @($flag_origin, 'arnaud-jamin')
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$clone_cog += @($flag_branch, 'main')
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$clone_cog += $url_Cog
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$clone_cog += $flag_single_branch
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$clone_cog += @($flag_jobs, $CoreCount_Physical)
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$clone_cog += $ue_plugin_Cog
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invoke-git $clone_cog
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$clone = @()
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$clone += 'clone'
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$clone += $flag_progress
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# $clone += @($flag_origin, 'arnaud-jamin')
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$clone += @($flag_branch, 'main')
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$clone += $url_Cog
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$clone += $flag_single_branch
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$clone += @($flag_jobs, $CoreCount_Physical)
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$clone += $ue_plugin_Cog
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invoke-git $clone
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}
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else {
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write-host 'Grabbing Cog zip'
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$url_Cog = 'https://github.com/Ed94/Cog/releases/download/latest/Cog.zip'
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$path_cog_zip = join-path $ue_plugins_surgo 'Cog.zip'
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grab-ip $url_Cog $path_cog_zip $ue_plugins_surgo
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remove-item $path_cog_zip -Confirm:$false
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grab-zip $url_Cog $path_cog_zip $ue_plugins_surgo
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remove-item $path_cog_zip -Force
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}
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write-host
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}
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setup-cog
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function setup-tracy
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function setup-optick
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{
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# TODO(Ed): Eventually add
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$url_ue_tracy = 'https://github.com/Nesquick0/TracyUnrealPlugin.git'
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'Grabbing Optick zip'
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$ue_plugin_optick = join-path $path_ue 'Engine\Plugins\Surgo'
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$url_Optick = 'https://github.com/bombomby/optick/releases/download/1.4.0.0/Optick_1.4.0_UE_Plugin_5.0.zip'
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$path_optick_zip = join-path $ue_plugin_optick 'Optick_1.4.0_UE_Plugin_5.0.zip'
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# verify-path $path_optick_zip
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grab-zip $url_Optick $path_optick_zip $ue_plugin_optick
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remove-item $path_optick_zip -Recurse -Force
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write-host
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}
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# setup_tracy
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# setup-optick
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function setup-git-plugin
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{
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$ue_plugin_git = join-path $path_ue 'Engine/Plugins/Developer/GitSourceControl'
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$url_git = 'https://github.com/ProjectBorealis/UEGitPlugin.git'
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write-host 'Grabbing git-plugin repo'
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if (verify-git $ue_plugin_git) {return}
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verify-path $ue_plugin_git
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remove-item -Path "$ue_plugin_git\*" -Recurse -Force
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$clone = @()
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$clone += 'clone'
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$clone += $flag_progress
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# $clone_git += @($flag_origin, 'ProjectBorealis')
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$clone += @($flag_branch, 'dev')
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$clone += $url_git
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$clone += $flag_single_branch
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$clone += @($flag_jobs, $CoreCount_Physical)
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$clone += $ue_plugin_git
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invoke-git $clone
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}
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setup-git-plugin
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& .\GenerateProjectFiles.bat
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