Surgo/Project/Source/Surgo.Target.cs

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using BuildSettingsVersion = UnrealBuildTool.BuildSettingsVersion;
using TargetInfo = UnrealBuildTool.TargetInfo;
using TargetRules = UnrealBuildTool.TargetRules;
using TargetType = UnrealBuildTool.TargetType;
public class SurgoTarget : TargetRules
{
public SurgoTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.Latest;
ExtraModuleNames.Add("Surgo");
}
}