Ed_
1533a14a1b
* draw_text_string_pos_extent_zoomed can now oversample text futher (if desired) * render_ui_via_box_tree has a rudimentary render pass layering optimization Add support for the slab allocator to accept arbitrary alignments (odin's map container needs it) Messing around with 64-byte alignment as the default for the allocator... |
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.. | ||
app | ||
engine | ||
font | ||
grime | ||
input | ||
math | ||
parser | ||
project | ||
shaders | ||
ui | ||
.ODIN_MONOLITHIC_PACKAGE | ||
collision.odin | ||
colors.odin | ||
Readme.md |