SectrPrototype/code/ui_signal.odin
Ed_ c395cbaeb6 Some cleanup
need todo string interning next....
2024-03-08 19:51:46 -05:00

189 lines
4.1 KiB
Odin

package sectr
ui_signal_from_box :: proc ( box : ^ UI_Box ) -> UI_Signal
{
ui := get_state().ui_context
input := get_state().input
frame_delta := frametime_delta32()
signal := UI_Signal {}
// Cursor Collision
signal.cursor_pos = ui_cursor_pos()
signal.cursor_over = cast(b8) pos_within_range2( signal.cursor_pos, box.computed.bounds )
resize_border_width := cast(f32) get_state().config.ui_resize_border_width
resize_border_non_range := add(box.computed.bounds, range2(
{ resize_border_width, -resize_border_width },
{ -resize_border_width, resize_border_width }))
within_resize_range := cast(b8) ! pos_within_range2( signal.cursor_pos, resize_border_non_range )
within_resize_range &= signal.cursor_over
left_pressed := pressed( input.mouse.left )
left_released := released( input.mouse.left )
mouse_clickable := UI_BoxFlag.Mouse_Clickable in box.flags
keyboard_clickable := UI_BoxFlag.Keyboard_Clickable in box.flags
was_hot := ui.hot == box.key && box.hot_delta > 0
was_active := ui.active == box.key && box.active_delta > 0
was_disabled := box.disabled_delta > 0
if mouse_clickable && signal.cursor_over && left_pressed
{
ui.hot = box.key
ui.active = box.key
ui.active_mouse[MouseBtn.Left] = box.key
ui.last_pressed_key = box.key
ui.cursor_active_start = signal.cursor_pos
ui.active_start_style = box.style
signal.pressed = true
// TODO(Ed) : Support double-click detection
}
if mouse_clickable && signal.cursor_over && left_released
{
box.active_delta = 0
ui.active = UI_Key(0)
ui.active_mouse[MouseBtn.Left] = UI_Key(0)
signal.released = true
signal.left_clicked = true
ui.last_clicked = box.key
}
if mouse_clickable && ! signal.cursor_over && left_released
{
box.hot_delta = 0
ui.hot = UI_Key(0)
ui.active = UI_Key(0)
ui.active_mouse[MouseBtn.Left] = UI_Key(0)
signal.released = true
signal.left_clicked = false
}
if keyboard_clickable
{
// TODO(Ed) : Add keyboard interaction support
}
// TODO(Ed) : Add scrolling support
if UI_BoxFlag.Scroll_X in box.flags {
}
if UI_BoxFlag.Scroll_Y in box.flags {
}
// TODO(Ed) : Add panning support
if UI_BoxFlag.Pan_X in box.flags {
}
if UI_BoxFlag.Pan_Y in box.flags {
}
is_disabled := UI_BoxFlag.Disabled in box.flags
is_hot := ui.hot == box.key
is_active := ui.active == box.key
if signal.cursor_over &&
ui.hot == UI_Key(0) || is_hot &&
ui.active == UI_Key(0) || is_active
{
ui.hot = box.key
is_hot = true
ui.hot_start_style = box.style
}
if ! is_active {
ui.hot_resizable = cast(b32) within_resize_range
}
signal.resizing = cast(b8) is_active && (within_resize_range || ui.active_resizing)
// State Deltas update
if is_hot
{
box.hot_delta += frame_delta
if was_hot {
box.style_delta += frame_delta
}
}
else {
box.hot_delta = 0
}
if is_active
{
box.active_delta += frame_delta
if was_active {
box.style_delta += frame_delta
}
}
else {
box.active_delta = 0
}
if is_disabled
{
box.disabled_delta += frame_delta
if was_hot {
box.style_delta += frame_delta
}
}
else {
box.disabled_delta = 0
}
ui.active_resizing = cast(b32) is_active && signal.resizing
signal.dragging = cast(b8) is_active && ( ! within_resize_range && ! ui.active_resizing)
// Update style if not in default state
{
if is_hot
{
if ! was_hot {
box.prev_style = box.style
box.style_delta = 0
}
box.style = stack_peek( & ui.theme_stack ).hovered
}
if is_active
{
if ! was_active {
box.prev_style = box.style
box.style_delta = 0
}
box.style = stack_peek( & ui.theme_stack ).focused
}
if is_disabled
{
if ! was_disabled {
box.prev_style = box.style
box.style_delta = 0
}
box.style = stack_peek( & ui.theme_stack ).disabled
}
if ! is_disabled && ! is_active && ! is_hot {
if was_disabled || was_active || was_hot {
box.prev_style = box.style
box.style_delta = 0
}
else {
box.style_delta += frame_delta
}
box.style = stack_peek( & ui.theme_stack ).default
}
}
return signal
}