package sectr ui_signal_from_box :: proc ( box : ^ UI_Box ) -> UI_Signal { ui := get_state().ui_context input := get_state().input frame_delta := frametime_delta32() signal := UI_Signal {} // Cursor Collision signal.cursor_pos = ui_cursor_pos() signal.cursor_over = cast(b8) pos_within_range2( signal.cursor_pos, box.computed.bounds ) resize_border_width := cast(f32) get_state().config.ui_resize_border_width resize_border_non_range := add(box.computed.bounds, range2( { resize_border_width, -resize_border_width }, { -resize_border_width, resize_border_width })) within_resize_range := cast(b8) ! pos_within_range2( signal.cursor_pos, resize_border_non_range ) within_resize_range &= signal.cursor_over left_pressed := pressed( input.mouse.left ) left_released := released( input.mouse.left ) mouse_clickable := UI_BoxFlag.Mouse_Clickable in box.flags keyboard_clickable := UI_BoxFlag.Keyboard_Clickable in box.flags was_hot := ui.hot == box.key && box.hot_delta > 0 was_active := ui.active == box.key && box.active_delta > 0 was_disabled := box.disabled_delta > 0 if mouse_clickable && signal.cursor_over && left_pressed { ui.hot = box.key ui.active = box.key ui.active_mouse[MouseBtn.Left] = box.key ui.last_pressed_key = box.key ui.cursor_active_start = signal.cursor_pos ui.active_start_style = box.style signal.pressed = true // TODO(Ed) : Support double-click detection } if mouse_clickable && signal.cursor_over && left_released { box.active_delta = 0 ui.active = UI_Key(0) ui.active_mouse[MouseBtn.Left] = UI_Key(0) signal.released = true signal.left_clicked = true ui.last_clicked = box.key } if mouse_clickable && ! signal.cursor_over && left_released { box.hot_delta = 0 ui.hot = UI_Key(0) ui.active = UI_Key(0) ui.active_mouse[MouseBtn.Left] = UI_Key(0) signal.released = true signal.left_clicked = false } if keyboard_clickable { // TODO(Ed) : Add keyboard interaction support } // TODO(Ed) : Add scrolling support if UI_BoxFlag.Scroll_X in box.flags { } if UI_BoxFlag.Scroll_Y in box.flags { } // TODO(Ed) : Add panning support if UI_BoxFlag.Pan_X in box.flags { } if UI_BoxFlag.Pan_Y in box.flags { } is_disabled := UI_BoxFlag.Disabled in box.flags is_hot := ui.hot == box.key is_active := ui.active == box.key if signal.cursor_over && ui.hot == UI_Key(0) || is_hot && ui.active == UI_Key(0) || is_active { ui.hot = box.key is_hot = true ui.hot_start_style = box.style } if ! is_active { ui.hot_resizable = cast(b32) within_resize_range } signal.resizing = cast(b8) is_active && (within_resize_range || ui.active_resizing) // State Deltas update if is_hot { box.hot_delta += frame_delta if was_hot { box.style_delta += frame_delta } } else { box.hot_delta = 0 } if is_active { box.active_delta += frame_delta if was_active { box.style_delta += frame_delta } } else { box.active_delta = 0 } if is_disabled { box.disabled_delta += frame_delta if was_hot { box.style_delta += frame_delta } } else { box.disabled_delta = 0 } ui.active_resizing = cast(b32) is_active && signal.resizing signal.dragging = cast(b8) is_active && ( ! within_resize_range && ! ui.active_resizing) // Update style if not in default state { if is_hot { if ! was_hot { box.prev_style = box.style box.style_delta = 0 } box.style = stack_peek( & ui.theme_stack ).hovered } if is_active { if ! was_active { box.prev_style = box.style box.style_delta = 0 } box.style = stack_peek( & ui.theme_stack ).focused } if is_disabled { if ! was_disabled { box.prev_style = box.style box.style_delta = 0 } box.style = stack_peek( & ui.theme_stack ).disabled } if ! is_disabled && ! is_active && ! is_hot { if was_disabled || was_active || was_hot { box.prev_style = box.style box.style_delta = 0 } else { box.style_delta += frame_delta } box.style = stack_peek( & ui.theme_stack ).default } } return signal }