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SectrPrototype/code/sectr
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Ed_ 1fe741034d wip : trying to fix the workspace view bounds detection
2024-06-25 02:38:08 -04:00
..
app
Text rendering is now around parity (if not better) than what was done before with raylib
2024-06-24 23:19:08 -04:00
engine
wip : trying to fix the workspace view bounds detection
2024-06-25 02:38:08 -04:00
font
Text rendering is now around parity (if not better) than what was done before with raylib
2024-06-24 23:19:08 -04:00
grime
wip : trying to get layered text rendering working
2024-06-23 20:22:36 -04:00
input
wip : trying to get layered text rendering working
2024-06-23 20:22:36 -04:00
math
wip : trying to fix the workspace view bounds detection
2024-06-25 02:38:08 -04:00
parser
Misc changes (refactors, notes)
2024-06-20 14:39:50 -04:00
project
Gut raylib usage from the codebase.
2024-05-25 11:52:23 -04:00
shaders
Text rendering is now around parity (if not better) than what was done before with raylib
2024-06-24 23:19:08 -04:00
ui
wip : trying to fix the workspace view bounds detection
2024-06-25 02:38:08 -04:00
.ODIN_MONOLITHIC_PACKAGE
…
collision.odin
wip : trying to get layered text rendering working
2024-06-23 20:22:36 -04:00
colors.odin
Progress on fleshing out rendering (Getting ui ready to render in "layer batches")
2024-06-23 02:47:13 -04:00
Readme.md
Beginning to lift the "grime" files to their own pacakge
2024-05-31 11:26:52 -04:00

Readme.md

Sectr Package

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