* Moved all mapped procedure overloads to grime.odin
* Removed extraneous entity_box related procedures
* Major refactor to grime_array its header is now allocated as part of its initialization
*
Renamed HashTable to HMapZPL, with procs having the zpl_ namespace prefix.
(I want to eventually get away from using it)
Started to use the grime pattern for library aliasing better.
There is now a 2D camera in the workspace!
We have a basic 'Frame' definition. It doesn't have any interaction yet...
I started to define spacial math, mostly for doing conversion and getting a grounding on pixel/points/cm reference. The world space is in cm.