bc47b37a46
Update vefontcache to latest
2025-01-12 14:00:58 -05:00
22cf5c653b
Update readme
2025-01-10 11:01:57 -05:00
e23935db5b
More cleanup, preparing VEFontCache for public repo
2025-01-10 09:32:19 -05:00
50dd6130c8
Working towards getting the library to an alpha release state
2025-01-10 01:54:18 -05:00
488e5ba67f
shaper_shape_text_latin was not resolving atlas info and bounds + lru poollist touchup
2025-01-09 23:53:59 -05:00
9ab7bf78c6
made draw type vis a compile time option
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Didn't want to deal with the branchless math trial and error...
2025-01-09 23:48:43 -05:00
b5fdc02b7d
Updates to client api settings and memory suage of sokol_gp
2025-01-09 23:37:15 -05:00
c114624eee
fixes for: Atlas-Region B clear-region on caching glyph, batching, & tuning default values for performance
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Need to fix the debug vis for the library
2025-01-09 23:36:39 -05:00
08a8b4b823
Insane perfomrance after tuning the batch and caches.
2025-01-09 14:54:59 -05:00
b4abde1094
Misc: VFontCache perf and features, exposing config on prototype side...
2025-01-09 13:23:35 -05:00
ce84652417
More offloading to shaper, seeing if its better todo some math in loop...
2025-01-08 08:38:06 -05:00
18d8735c54
Preparing to attempt to offload various metric calculations for a shape's glyphs to the shape itself from the draw list generator
2025-01-07 22:24:23 -05:00
fa627b4c4a
LRU proper casts id to Pool_ListIter (don't assume i32)
2025-01-07 22:23:24 -05:00
6010dd1590
Fix for blitting
2025-01-07 22:10:06 -05:00
7dee697103
partially restoring old order to try to identity the regression with blitting to atlas...
2025-01-07 17:52:42 -05:00
6e01c39899
Builds again has on text rendering (makes sense)
2025-01-07 10:17:46 -05:00
3a245a1e9b
WIP (Broken) docs and huge changes
2025-01-07 03:06:12 -05:00
a9080fe1f3
LRU cache now as templated key type
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Was testing to see if 16-bit cach emade a diff for the glyphs (it did not)
2025-01-06 21:18:39 -05:00
bf38087d8e
Remove rune tracking for string cache, + vecache deharcoding atlas...
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Shapers as well
2025-01-06 17:21:16 -05:00
0350a0c282
Remove rune tracking for string cache, + vecache changes
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Getting ready to de-hardcode vefontcache shaders
2025-01-06 14:12:55 -05:00
f1f98ffafb
Removed usage of procedure using statements from vefontcache
2025-01-06 11:23:30 -05:00
840e6053ff
WIP - VEFontCache: Working on getting font size usage and super-sampling via scaling working on library side...
2025-01-06 11:00:55 -05:00
c0b439bc30
Update readme and build script
2025-01-06 01:20:27 -05:00
f18da9af05
minor adjustments
2025-01-04 20:29:32 -05:00
878c419a1f
Oversized streamlined
2025-01-04 20:09:59 -05:00
fe4f3ad14a
VEFontCache : Streamlined to_cache (fixed)
2025-01-04 16:59:56 -05:00
5b59942c1a
WIP - VEFontCache: Working on streamlining to_cache codepath
2025-01-04 15:55:33 -05:00
83b7098ce9
WIP : trying to fix oversized yet again...
2025-01-04 10:16:22 -05:00
d6e232b3f7
Fixed ui rendering issue with getting vertical metrics unscaled.
2025-01-04 10:13:30 -05:00
cb6053395c
WIP - VEFontCache: Major changes
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* Add back proper batching (busted the rendering for it though..)
* Some reogonzation of definitions and procedure args
* CURRENTLY BROKEN: Something went wrong with the calculations for text positioning..
2025-01-03 23:06:31 -05:00
078d9c8447
Misc changes
2025-01-03 18:04:20 -05:00
049633bdc5
VEFontCache: Fixed oversized drawing
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* Added ENABLE_DRAW_TYPE_VIS
* Added DISABLE_PROFILING
* Some cleanup of unused codepaths
*
2025-01-03 18:04:15 -05:00
f6e7741bf3
More codepath simplification, convert lru to track u32
2025-01-03 15:11:02 -05:00
c4c3bba20c
VEFontchange: codepath changes and bugfixing
2025-01-03 13:06:43 -05:00
8c7b3e2058
misc changes
2025-01-03 13:06:05 -05:00
db1701a5d7
finished simpiflying/pipelining generate_oversized_draw_list
2025-01-03 02:16:49 -05:00
b066b0de3a
more perf improves for VEFontCache
2025-01-03 01:25:05 -05:00
5e0afd5b7b
WIP - VEFontCache : generate_shape_draw_list codepath simplification
2025-01-02 22:56:08 -05:00
9448c3906c
Performance improvement using the index of glyph_pack for sub slices instead of appending values directly.
2025-01-02 20:05:45 -05:00
44c97eec71
move freetype function to its own file to declutter draw.odin
2025-01-02 18:16:46 -05:00
b427f1fbc8
decide_codepoint_region -> atlas_decide_region (codepath simplifcation...
2025-01-02 18:03:32 -05:00
73ba89e7f9
WIP - VEFontCache: Rendering 3k lines of whitespace ast is 16 ms rn...
2025-01-02 17:49:39 -05:00
560b2a125b
Adjustments to render codepath on sectr side
2025-01-02 13:00:22 -05:00
fa881a263a
Successfuly hard-segmented the three different situations for enquing glyphs of a shape
2025-01-01 23:07:22 -05:00
4adbfaa9fd
WIP - VEFontCahe: More progress on optimizing codepaths with SOA
2025-01-01 22:11:41 -05:00
dd1752f84b
WIP - VeFontcache: Testing performance of using an SOA setup for processing shape's glyphs
2025-01-01 17:01:59 -05:00
5559d62826
Got render_list proper setup for UI_State rendering...
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Still need a spacial indexing method to prevent redundant enqueues to the drawlist (esp for text)
I'm in the process of trying to see if I can keep getting vefontcache even more performant... Making it multi-threaded can help but there might be some single-thread per still possible..
2025-01-01 14:13:30 -05:00
c7d465d06e
Another bugfix for hashmap_chained
2024-12-31 11:26:21 -05:00
9015f4ce3c
Converted UI_State box caches to use hmap_chained
2024-12-31 02:39:18 -05:00
1fb011f56c
hmap_chained: fix for not properly being able to override slots with matching key (that were still occupied)
2024-12-31 02:38:22 -05:00