Commit Graph

12 Commits

Author SHA1 Message Date
Ed_
bd6e79d005 Runtime fixes 2024-03-02 20:22:28 -05:00
Ed_
035c726a71 got basic ui elmental interaction working, + alignment of anchor 2024-03-02 10:24:09 -05:00
Ed_
4deee942a8 General codebase refactor & cleanup
Renamed HashTable to HMapZPL, with procs having the zpl_ namespace prefix.
(I want to eventually get away from using it)

Started to use the grime pattern for library aliasing better.
2024-02-27 07:50:57 -05:00
Ed_
9b3bc6fd68 Got this thing to compile and seem operable at runtime
There was quite a few errors with the hashtable (not suprised). I need to use it more to see if it fails to work properly.

For now it should be fine enough for prototyping
2024-02-22 23:15:29 -05:00
Ed_
7332644515 Preparing skeleton for proper imgui support.
I originally wanted to reference Ryan's UI series along with the RAD Debugger codebase, but that ended up being too convoluted of a route. Instead, I moved on to just doing a deep dive on imgui content I could find to learn from and associated libraries available. I collected my notes so far in this repo [IMGUI_Notes](https://github.com/Ed94/IMGUI_Notes).

For now I have the base scaffolding datatype wise for the prototype ui.
2024-02-22 21:19:29 -05:00
Ed_
2da0554c78 Not using dynamic map temporarily for font caching
There is an issue with hot-reloading dynamic maps. So I'll be using my own dynamic array and hashtable instead to debug the reason.
2024-02-14 02:29:08 -05:00
Ed_
04c8f84e7d We got decent text rendering in world now! 2024-02-13 18:50:22 -05:00
Ed_
5c124521dc Font drawing is nice now 2024-02-13 17:16:39 -05:00
Ed_
f36b05e795 Starting to layout scaffolding for UI based on RAD Debugger/Ryan's UI Series 2024-02-12 20:52:56 -05:00
Ed_
794852a0b0 Got initial box mouse select detection working 2024-02-12 00:35:22 -05:00
Ed_
6147d4e344 Refactors, lots and lots of it... plus coodinate space 2024-02-11 23:00:06 -05:00
Ed_
f76ba4e9ba Lots of stuff (Big ones are cam and frame initial features)
There is now a 2D camera in the workspace!
We have a basic 'Frame' definition. It doesn't have any interaction yet...

I started to define spacial math, mostly for doing conversion and getting a grounding on pixel/points/cm reference. The world space is in cm.
2024-02-10 03:40:53 -05:00