Commit Graph

22 Commits

Author SHA1 Message Date
Ed_
aa47f0ead0 Slab allocator compiler bug fixes 2024-03-07 18:29:49 -05:00
Ed_
568e8043bb removing no longer used code from env 2024-03-07 17:57:58 -05:00
Ed_
f2237e7211 Started to overhaul memory setup + runtime fixes 2024-03-07 15:57:17 -05:00
Ed_
c71ed67d6a minor fromatting changes 2024-03-06 22:41:17 -05:00
Ed_
5147a53c4d Prepping for new vmem layout 2024-03-05 10:15:44 -05:00
Ed_
035c726a71 got basic ui elmental interaction working, + alignment of anchor 2024-03-02 10:24:09 -05:00
Ed_
4deee942a8 General codebase refactor & cleanup
Renamed HashTable to HMapZPL, with procs having the zpl_ namespace prefix.
(I want to eventually get away from using it)

Started to use the grime pattern for library aliasing better.
2024-02-27 07:50:57 -05:00
Ed_
a00ba8a152 Minor cleanup for formatting, reverse verify condition usage
Verify condition needed to only fire off if false not the other way around.
2024-02-23 09:36:23 -05:00
Ed_
9b3bc6fd68 Got this thing to compile and seem operable at runtime
There was quite a few errors with the hashtable (not suprised). I need to use it more to see if it fails to work properly.

For now it should be fine enough for prototyping
2024-02-22 23:15:29 -05:00
Ed_
7332644515 Preparing skeleton for proper imgui support.
I originally wanted to reference Ryan's UI series along with the RAD Debugger codebase, but that ended up being too convoluted of a route. Instead, I moved on to just doing a deep dive on imgui content I could find to learn from and associated libraries available. I collected my notes so far in this repo [IMGUI_Notes](https://github.com/Ed94/IMGUI_Notes).

For now I have the base scaffolding datatype wise for the prototype ui.
2024-02-22 21:19:29 -05:00
Ed_
04c8f84e7d We got decent text rendering in world now! 2024-02-13 18:50:22 -05:00
Ed_
5c124521dc Font drawing is nice now 2024-02-13 17:16:39 -05:00
Ed_
794852a0b0 Got initial box mouse select detection working 2024-02-12 00:35:22 -05:00
Ed_
6147d4e344 Refactors, lots and lots of it... plus coodinate space 2024-02-11 23:00:06 -05:00
Ed_
f76ba4e9ba Lots of stuff (Big ones are cam and frame initial features)
There is now a 2D camera in the workspace!
We have a basic 'Frame' definition. It doesn't have any interaction yet...

I started to define spacial math, mostly for doing conversion and getting a grounding on pixel/points/cm reference. The world space is in cm.
2024-02-10 03:40:53 -05:00
Ed_
58851e34ac Got project saving/loading initally working 2024-02-09 13:09:58 -05:00
Ed_
6819336696 Got logging setup
There is an issue with the tracked allocators made for the host module.
I'll need to see later whats going on, for now it doesn't matter.
2024-02-08 22:33:53 -05:00
Ed_
84d9675a27 Got replay working
Doesn't work across app runs, unlike handmade the crux here is raylib. Even if we did raylibs features ourselves there would still be an issue of restoring the gpu memory state. So in order to have replays work across app runs is proper state serialization.

I'll leave that for later and focus on the next core features.
2024-02-08 16:05:15 -05:00
Ed_
9b4ceeffda Baseline input and replay setup done. Needs testing and fixes 2024-02-08 10:50:36 -05:00
Ed_
f27245f7a2 Moved grime to its own dedicated file 2024-01-30 02:27:45 -05:00
Ed_
761794f594 Hot reload works 2024-01-22 03:47:53 -05:00
Ed_
3b259f2893 Odin is nice. 2024-01-21 23:38:02 -05:00