44c97eec71
move freetype function to its own file to declutter draw.odin
2025-01-02 18:16:46 -05:00
b427f1fbc8
decide_codepoint_region -> atlas_decide_region (codepath simplifcation...
2025-01-02 18:03:32 -05:00
73ba89e7f9
WIP - VEFontCache: Rendering 3k lines of whitespace ast is 16 ms rn...
2025-01-02 17:49:39 -05:00
fa881a263a
Successfuly hard-segmented the three different situations for enquing glyphs of a shape
2025-01-01 23:07:22 -05:00
4adbfaa9fd
WIP - VEFontCahe: More progress on optimizing codepaths with SOA
2025-01-01 22:11:41 -05:00
dd1752f84b
WIP - VeFontcache: Testing performance of using an SOA setup for processing shape's glyphs
2025-01-01 17:01:59 -05:00
5559d62826
Got render_list proper setup for UI_State rendering...
...
Still need a spacial indexing method to prevent redundant enqueues to the drawlist (esp for text)
I'm in the process of trying to see if I can keep getting vefontcache even more performant... Making it multi-threaded can help but there might be some single-thread per still possible..
2025-01-01 14:13:30 -05:00
d61bd8f161
more misc changes
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It seems applying ceil to cache_glyph_to_atlas.dst_glyph_size does generally improve text clarity...
2024-12-30 19:55:16 -05:00
9da86c1f4b
Minor adjustment / cleanup (VEFontCache)
2024-12-29 18:26:34 -05:00
7488a6828e
Text improvements
...
* Added clear_atlas_region_caches & clear_shape_cache to VEFontCache (Used on hot-reload by the pototype's font provider)
* Made glyph_draw's over_sample a vec2 for initialization (incase user wants to do some float value multiple of 4x4)
* ADVANCE_SNAP_SMALLFONT_SIZE made a runtime option: Shaper_Context.adv_snap_small_font_threshold
* Large imporvement to text hinting and general rendering of text
2024-12-29 17:30:00 -05:00
7eab6f9a7f
WIP: attempt to improve text rendering
2024-12-29 10:20:06 -05:00
292d1b58b5
finishex exposing cam zoom settings to the wiget menu and the font size canvas scalaar
2024-11-30 04:51:03 -05:00
898c389bb0
prototype cursor done
2024-11-29 20:11:08 -05:00
109d2b0ff1
update vefontcache to latest
2024-11-26 10:42:27 -05:00
08fff0f6fa
update vefontcache mappings file
2024-10-19 15:31:16 -04:00
bb6e1f78d3
Update vefontcache to latest
2024-07-02 16:21:07 -04:00
77301c2b28
finish force rename
2024-07-01 16:14:54 -04:00
e793392e85
force rename lower
2024-07-01 16:14:33 -04:00
d797762702
fix for harfbuzz, remove raylib from update_deps.ps1
2024-07-01 01:24:43 -04:00
331046f590
Remove excess content from VEFontCache (keeping it only in its repo)
2024-06-30 21:53:42 -04:00
8ecfd7407e
VEFontCache: Adjustments to positioning & text size shape values
2024-06-30 13:36:54 -04:00
2698670890
Finally reached parity pre-rendering overhaul
2024-06-29 23:49:12 -04:00
72eb3a1b3b
readme fix
2024-06-29 22:51:56 -04:00
a9ddd7668f
VEFontCache: Various changes to field types, increased shape cache default capacity
2024-06-29 22:34:37 -04:00
a666300f41
VEFontCache: Remove draw_cached_glyph, formatting
...
No longer needed as draw_text_batched handles it
2024-06-29 20:33:07 -04:00
93e43c2b19
Updates for getting get_font_vertical_metrics, + other cleanup
2024-06-28 17:39:28 -04:00
cdf0f3e3bd
typo
2024-06-28 07:51:47 -04:00
a28303bad6
Added manual simd but odins already doing it perfectly (+ ohter attempted optimizations)
2024-06-28 07:31:51 -04:00
b8665d0bc2
wrining draw_text_batch
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Gotta juice it out
2024-06-28 06:26:21 -04:00
bb52139e17
2 ms improvement from lru optimizations
2024-06-28 06:08:03 -04:00
ce2a837bb6
got rid fo the shape draw_list caching code
2024-06-28 06:04:04 -04:00
3b5cc3cc80
Some minor performance improvments, draw_list caching for shapes failed.
2024-06-28 05:29:53 -04:00
43415446b0
VEFontCache: look into to trying to cache the draw_list for a shape
...
plus other misc changes
2024-06-28 03:26:55 -04:00
d437e95efb
misc changes to ve font cache after starting to make the standalone repo
2024-06-27 00:00:07 -04:00
c94be49714
making VEFontCache less dependent on grime pkg (getting it ready to be standalone)
2024-06-26 23:37:29 -04:00
e6147caf41
small update
2024-06-26 23:28:08 -04:00
063cf6b45c
license
2024-06-26 23:26:42 -04:00
f08b04e901
last cleanup before docs
2024-06-26 22:51:04 -04:00
1e7650970b
compile fixes
2024-06-26 21:51:33 -04:00
fc59f948f5
moved catch_batch_glyph to draw file
2024-06-26 21:40:45 -04:00
86d6adc931
Set glyph_padding to 4 (when using 8x8 over_sample we need more padding)
2024-06-26 17:02:15 -04:00
470197cb6c
Advance_Snap_Smallfont_Size to 0 by default, removed position rounding in shape_text_uncached
...
Need to eventually make the rounding an option
2024-06-26 15:23:02 -04:00
8e8f25ba50
VEFontCache: Lifted the GlyphDrawBuffer member of atlas to the context
2024-06-26 15:15:03 -04:00
343d558a94
Clean up of last remaining vestitudes of using my containers in VEFontCache
2024-06-26 13:28:54 -04:00
413f544e9c
VEFontCache: Codepath simplificiation & optimization
2024-06-26 06:01:06 -04:00
6f034534f3
VEFontCache: Should be using odin arrays and maps excluisvely now for the package
2024-06-25 23:53:44 -04:00
268ba29ec6
minor pref improvements, started to convert to using odin's arrays (in VEFontCache) (last commit bad)
2024-06-25 19:11:31 -04:00
c567d48a4c
minor pref improvements, started to convert to using odin's arrays (in VEFontCache) (last commit bad)
2024-06-25 19:11:10 -04:00
00587a226b
minor pref improvements, started to convert to using odin's arrays
2024-06-25 19:09:53 -04:00
6fac2a97ff
Swapped LRU and temp_codepoint_seen to use odin's vendor hash map
...
Starting to get serious about profiling this procedure and optimizing performance.
I also want to make it more ideomatic now...
2024-06-25 17:10:18 -04:00