a2b6325b5b
coordinate space math fixes, got resize handles working in settings menu prototype
...
will eventually lift to its own generic widget
I still need to implement the corner resize..
2024-05-09 04:02:33 -04:00
b8e8e7c88a
Progress on setting up app's UI and horizontal/vertical box widgets
2024-05-08 02:26:39 -04:00
046d79c9bd
Attempt to add example vod
2024-05-04 12:10:30 -04:00
1656dffb67
Setup spall profiling, did first optimizations!
2024-03-11 02:05:18 -04:00
4a53a158e0
Lefted text box test to its own widget proc, fixed overlapping widget interaction!
2024-03-09 13:55:47 -05:00
635ce91a9d
First text box!!!
2024-03-09 10:21:48 -05:00
f1edf1c43e
Added basic string interning
2024-03-08 23:20:49 -05:00
f2237e7211
Started to overhaul memory setup + runtime fixes
2024-03-07 15:57:17 -05:00
43a1c20d73
General refactors to various files
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* Moved all mapped procedure overloads to grime.odin
* Removed extraneous entity_box related procedures
* Major refactor to grime_array its header is now allocated as part of its initialization
*
2024-03-05 10:40:28 -05:00
bd6e79d005
Runtime fixes
2024-03-02 20:22:28 -05:00
b0adfbf5f5
Made the initial whitespace parser
2024-03-02 18:19:27 -05:00
1de141288f
Made font_cache use the zpl hash map, make a proper setup for how many atlases to sore in the size_table
2024-02-27 09:32:26 -05:00
4deee942a8
General codebase refactor & cleanup
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Renamed HashTable to HMapZPL, with procs having the zpl_ namespace prefix.
(I want to eventually get away from using it)
Started to use the grime pattern for library aliasing better.
2024-02-27 07:50:57 -05:00
a00ba8a152
Minor cleanup for formatting, reverse verify condition usage
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Verify condition needed to only fire off if false not the other way around.
2024-02-23 09:36:23 -05:00
04c8f84e7d
We got decent text rendering in world now!
2024-02-13 18:50:22 -05:00
5c124521dc
Font drawing is nice now
2024-02-13 17:16:39 -05:00
f36b05e795
Starting to layout scaffolding for UI based on RAD Debugger/Ryan's UI Series
2024-02-12 20:52:56 -05:00
6147d4e344
Refactors, lots and lots of it... plus coodinate space
2024-02-11 23:00:06 -05:00
f76ba4e9ba
Lots of stuff (Big ones are cam and frame initial features)
...
There is now a 2D camera in the workspace!
We have a basic 'Frame' definition. It doesn't have any interaction yet...
I started to define spacial math, mostly for doing conversion and getting a grounding on pixel/points/cm reference. The world space is in cm.
2024-02-10 03:40:53 -05:00
2e6ca2d0fd
Segregated host/api better. Memory setup is problably solid now.
2024-01-30 01:29:48 -05:00
761794f594
Hot reload works
2024-01-22 03:47:53 -05:00
3b259f2893
Odin is nice.
2024-01-21 23:38:02 -05:00
d0c016a355
Got window setup & basic text to window space debug.
2024-01-21 13:35:52 -05:00