Minor lifting in the render side, getting ready to just hunker down and take notes on whats next
* VEFontCache needs to get fixed up (possibly bring back ELFHash) * Problably going to do conversion early to odin's array and map usage * Need get the quad tree setup for the ui so that I can do fast and efficient traversal for the layer based rendering.
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@ -8,7 +8,7 @@ import sokol_glue "thirdparty:sokol/glue"
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Font_Provider_Use_Freetype :: false
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Font_Largest_Px_Size :: 72
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Font_Largest_Px_Size :: 132
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Font_Size_Interval :: 2
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Font_Default :: FontID { 0, "" }
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@ -217,8 +217,8 @@ font_provider_startup :: proc()
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})
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glyph_rt_sampler = sokol_gfx.make_sampler( SamplerDescription {
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min_filter = Filter.NEAREST,
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mag_filter = Filter.NEAREST,
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min_filter = Filter.LINEAR,
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mag_filter = Filter.LINEAR,
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mipmap_filter = Filter.NONE,
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wrap_u = .CLAMP_TO_EDGE,
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wrap_v = .CLAMP_TO_EDGE,
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@ -354,8 +354,8 @@ font_provider_startup :: proc()
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verify( sokol_gfx.query_image_state(atlas_rt_depth) < ResourceState.FAILED, "Failed to make atlas_rt_depth")
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atlas_rt_sampler = sokol_gfx.make_sampler( SamplerDescription {
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min_filter = Filter.NEAREST,
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mag_filter = Filter.NEAREST,
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min_filter = Filter.LINEAR,
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mag_filter = Filter.LINEAR,
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mipmap_filter = Filter.NONE,
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wrap_u = .CLAMP_TO_EDGE,
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wrap_v = .CLAMP_TO_EDGE,
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