Finally got a letter on the screen with the VEFontCache port
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@ -81,7 +81,7 @@ render :: proc()
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{
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// text_test_str := str_fmt("frametime: %v", frametime_avg_ms)
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// text_test_str := str_fmt("HELLO VE FONT CACHE!!!!!")
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text_test_str := str_fmt("A")
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text_test_str := str_fmt("AB")
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// font_provider := & state.font_provider_data
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fdef := hmap_chained_get( font_cache, default_font.key )
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@ -92,7 +92,7 @@ render :: proc()
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ve.set_colour( & ve_font_cache, { 1.0, 1.0, 1.0, 1.0 } )
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ve.configure_snap( & ve_font_cache, u32(state.app_window.extent.x * 2.0), u32(state.app_window.extent.y * 2.0) )
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ve.draw_text( & ve_font_cache, fdef.ve_id, text_test_str, {0.5, 0.0}, Vec2{1 / width, 1 / height} )
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ve.draw_text( & ve_font_cache, fdef.ve_id, text_test_str, {0.2, 0.4}, Vec2{1 / width, 1 / height} )
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}
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// Process the draw calls for drawing text
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@ -161,8 +161,8 @@ render :: proc()
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}
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sokol_gfx.begin_pass( pass )
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sokol_gfx.apply_viewport( 0, 0, width, height, origin_top_left = true )
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sokol_gfx.apply_scissor_rect( 0, 0, width, height, origin_top_left = true )
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// sokol_gfx.apply_viewport( 0, 0, width, height, origin_top_left = true )
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// sokol_gfx.apply_scissor_rect( 0, 0, width, height, origin_top_left = true )
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sokol_gfx.apply_pipeline( atlas_pipeline )
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@ -205,17 +205,18 @@ render :: proc()
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sokol_gfx.apply_pipeline( screen_pipeline )
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src_rt := atlas_rt_color
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src_rt := atlas_rt_color
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src_sampler := atlas_rt_sampler
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fs_target_uniform := Ve_Draw_Text_Fs_Params {
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// down_sample = draw_call.pass == .Target_Uncached ? 1 : 0,
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down_sample = 0,
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colour = {1, 1, 1, 1},
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}
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if draw_call.pass == .Target_Uncached {
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fs_target_uniform.down_sample = 1
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src_rt = glyph_rt_color
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src_rt = glyph_rt_color
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src_sampler = glyph_rt_sampler
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}
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sokol_gfx.apply_uniforms( ShaderStage.FS, SLOT_ve_draw_text_fs_params, Range { & fs_target_uniform, size_of(Ve_Draw_Text_Fs_Params) })
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@ -230,7 +231,7 @@ render :: proc()
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index_buffer_offset = 0,//i32(draw_call.start_index) * size_of(u32),
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fs = {
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images = { SLOT_ve_draw_text_src_texture = src_rt, },
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samplers = { SLOT_ve_draw_text_src_sampler = glyph_rt_sampler, },
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samplers = { SLOT_ve_draw_text_src_sampler = src_sampler, },
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},
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})
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}
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