Got render_list proper setup for UI_State rendering...

Still need a spacial indexing method to prevent redundant enqueues to the drawlist (esp for text)

I'm in the process of trying to see if I can keep getting vefontcache even more performant... Making it multi-threaded can help but there might be some single-thread per still possible..
This commit is contained in:
2025-01-01 14:13:30 -05:00
parent c7d465d06e
commit 5559d62826
20 changed files with 659 additions and 564 deletions

View File

@ -15,15 +15,19 @@ set_profiler_module_context :: #force_inline proc "contextless" ( ctx : ^SpallPr
Module_Context = ctx
}
@(deferred_none = profile_end)
DISABLE_PROFILING :: false
@(deferred_none = profile_end, disabled = DISABLE_PROFILING)
profile :: #force_inline proc "contextless" ( name : string, loc := #caller_location ) {
spall._buffer_begin( & Module_Context.ctx, & Module_Context.buffer, name, "", loc )
}
@(disabled = DISABLE_PROFILING)
profile_begin :: #force_inline proc "contextless" ( name : string, loc := #caller_location ) {
spall._buffer_begin( & Module_Context.ctx, & Module_Context.buffer, name, "", loc )
}
@(disabled = DISABLE_PROFILING)
profile_end :: #force_inline proc "contextless" () {
spall._buffer_end( & Module_Context.ctx, & Module_Context.buffer)
}