SectrPrototype/code/grime/profiler.odin
Ed_ 5559d62826 Got render_list proper setup for UI_State rendering...
Still need a spacial indexing method to prevent redundant enqueues to the drawlist (esp for text)

I'm in the process of trying to see if I can keep getting vefontcache even more performant... Making it multi-threaded can help but there might be some single-thread per still possible..
2025-01-01 14:13:30 -05:00

34 lines
938 B
Odin

package grime
import "base:runtime"
import "core:prof/spall"
SpallProfiler :: struct {
ctx : spall.Context,
buffer : spall.Buffer,
}
@(private)
Module_Context : ^SpallProfiler
set_profiler_module_context :: #force_inline proc "contextless" ( ctx : ^SpallProfiler ) {
Module_Context = ctx
}
DISABLE_PROFILING :: false
@(deferred_none = profile_end, disabled = DISABLE_PROFILING)
profile :: #force_inline proc "contextless" ( name : string, loc := #caller_location ) {
spall._buffer_begin( & Module_Context.ctx, & Module_Context.buffer, name, "", loc )
}
@(disabled = DISABLE_PROFILING)
profile_begin :: #force_inline proc "contextless" ( name : string, loc := #caller_location ) {
spall._buffer_begin( & Module_Context.ctx, & Module_Context.buffer, name, "", loc )
}
@(disabled = DISABLE_PROFILING)
profile_end :: #force_inline proc "contextless" () {
spall._buffer_end( & Module_Context.ctx, & Module_Context.buffer)
}