Got render_list proper setup for UI_State rendering...
Still need a spacial indexing method to prevent redundant enqueues to the drawlist (esp for text) I'm in the process of trying to see if I can keep getting vefontcache even more performant... Making it multi-threaded can help but there might be some single-thread per still possible..
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@ -248,7 +248,6 @@ hmap_chained_set :: proc( self : HMapChained($Type), key : u64, value : Type ) -
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block = slice_ptr(transmute([^]byte) raw_mem, slot_size)
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// block, error = pool_grab(pool, false)
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next := transmute( ^HMapChainedSlot(Type)) raw_data(block)
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next^ = {}
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slot.next = next
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slot.next^ = {}
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@ -15,15 +15,19 @@ set_profiler_module_context :: #force_inline proc "contextless" ( ctx : ^SpallPr
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Module_Context = ctx
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}
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@(deferred_none = profile_end)
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DISABLE_PROFILING :: false
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@(deferred_none = profile_end, disabled = DISABLE_PROFILING)
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profile :: #force_inline proc "contextless" ( name : string, loc := #caller_location ) {
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spall._buffer_begin( & Module_Context.ctx, & Module_Context.buffer, name, "", loc )
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}
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@(disabled = DISABLE_PROFILING)
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profile_begin :: #force_inline proc "contextless" ( name : string, loc := #caller_location ) {
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spall._buffer_begin( & Module_Context.ctx, & Module_Context.buffer, name, "", loc )
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}
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@(disabled = DISABLE_PROFILING)
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profile_end :: #force_inline proc "contextless" () {
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spall._buffer_end( & Module_Context.ctx, & Module_Context.buffer)
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}
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