Misc changes (refactors, notes)

This commit is contained in:
2024-06-20 14:39:50 -04:00
parent 03500acb9a
commit 489faf5515
17 changed files with 70 additions and 567 deletions

View File

@ -1,169 +0,0 @@
package sectr
import sokol_gfx "thirdparty:sokol/gfx"
import sokol_glue "thirdparty:sokol/glue"
PassActions :: struct {
bg_clear_black : sokol_gfx.Pass_Action,
}
RenderState :: struct {
pass_actions : PassActions,
}
// TODO(Ed) : Review this and put into space.odin when ready
ortho :: proc(left: f32, right: f32, bottom: f32, top: f32, near: f32, far: f32) -> [4][4]f32 {
result: [4][4]f32
result[0][0] = 2.0 / (right - left)
result[1][1] = 2.0 / (top - bottom)
result[2][2] = -2.0 / (far - near)
result[3][0] = -(right + left) / (right - left)
result[3][1] = -(top + bottom) / (top - bottom)
result[3][2] = -(far + near) / (far - near)
result[3][3] = 1.0
return result
}
render :: proc()
{
Bindings :: sokol_gfx.Bindings
Range :: sokol_gfx.Range
ShaderStage :: sokol_gfx.Shader_Stage
state := get_state(); using state
using render_data
do_nothing : bool
do_nothing = false
// apply_bindings :: sokol_gfx.apply_bindings
// Clear Demo
if false
{
green_value := debug.gfx_clear_demo_pass_action.colors[0].clear_value.g + 0.01
debug.gfx_clear_demo_pass_action.colors[0].clear_value.g = green_value > 1.0 ? 0.0 : green_value
sokol_gfx.begin_pass( sokol_gfx.Pass {
action = debug.gfx_clear_demo_pass_action,
swapchain = sokol_glue.swapchain()
})
sokol_gfx.end_pass()
sokol_gfx.commit()
}
// Triangle Demo
if false
{
using debug.gfx_tri_demo_state
sokol_gfx.begin_pass(sokol_gfx.Pass { action = pass_action, swapchain = sokol_glue.swapchain() })
sokol_gfx.apply_pipeline( pipeline )
sokol_gfx.apply_bindings( bindings )
sokol_gfx.draw( 0, 3, 1 )
sokol_gfx.end_pass()
sokol_gfx.commit()
}
// learnopengl.com/In-Practice/Text-Rendering
when true
{
profile("learngl_text_render_pass")
using font_provider_data
// green_value := debug.gfx_clear_demo_pass_action.colors[0].clear_value.g + 0.01
// debug.gfx_clear_demo_pass_action.colors[0].clear_value.g = green_value > 1.0 ? 0.0 : green_value
// sokol_gfx.begin_pass( sokol_gfx.Pass {
// action = debug.gfx_clear_demo_pass_action,
// swapchain = sokol_glue.swapchain()
// })
sokol_gfx.begin_pass(sokol_gfx.Pass { action = pass_actions.bg_clear_black, swapchain = sokol_glue.swapchain() })
sokol_gfx.apply_pipeline( gfx_pipeline )
// sokol_gfx.update_buffer( gfx_vbuffer, sokol_gfx.Range{ , Font_Provider_Ggfx_Buffer_Size } )
projection := ortho( 0, app_window.extent.x * 2, 0, app_window.extent.y * 2, -1, 1 )
sokol_gfx.apply_uniforms( ShaderStage.VS, SLOT_font_glyph_vs_params, sokol_gfx.Range{ & projection[0][0] , size_of(projection) })
text_test_str := str_fmt("frametime: %v", frametime_avg_ms)
def := hmap_chained_get( font_cache, default_font.key )
x : f32 = 0.0
y : f32 = 25.0
scale : f32 = 0.5
next := 0
for codepoint, byte_offset in text_test_str
{
using def
glyph := & glyphs[ int(codepoint) ]
if glyph.size.x == 0 do continue
// logf("Drawing glyph: %v", codepoint)
bearing : Vec2 = { f32(glyph.bearing.x), f32(glyph.bearing.y) }
size : Vec2 = { f32(glyph.size.x), f32(glyph.size.y) }
pos := vec2(
x + bearing.x * scale,
y - (size.y - bearing.y) * scale
)
width := size.x * scale
height := size.y * scale
vertices : [6]Vec2 = {
{ pos.x, pos.y + height },
{ pos.x, pos.y },
{ pos.x + width, pos.y },
{ pos.x, pos.y + height },
{ pos.x + width, pos.y },
{ pos.x + width, pos.y + height }
}
uv_coords : [6]Vec2 = {
0 = { 0.0, 0.0 },
1 = { 0.0, 1.0 },
2 = { 1.0, 1.0 },
3 = { 0.0, 0.0 },
4 = { 1.0, 1.0 },
5 = { 1.0, 0.0 },
}
color : Vec3 = { 1.0, 1.0, 1.0 }
fs_uniform := Font_Glyph_Fs_Params {
glyph_color = color
}
sokol_gfx.apply_uniforms( sokol_gfx.Shader_Stage.FS, SLOT_font_glyph_fs_params, Range{ & fs_uniform, size_of(fs_uniform) })
vbuf_offset := sokol_gfx.append_buffer( gfx_v_buffer, { & vertices[0], size_of(vertices) })
// sokol_gfx.update_buffer( gfx_uv_buffer, { & uv_coords[0], size_of(uv_coords) })
bindings := Bindings {
vertex_buffers = {
ATTR_font_glyph_vs_vertex = gfx_v_buffer,
ATTR_font_glyph_vs_texture_coord = gfx_uv_buffer,
},
vertex_buffer_offsets = {
ATTR_font_glyph_vs_vertex = vbuf_offset,
ATTR_font_glyph_vs_texture_coord = 0,
},
fs = {
images = { SLOT_glyph_bitmap = glyph.texture },
samplers = { SLOT_glyph_bitmap_sampler = gfx_sampler }
},
}
sokol_gfx.apply_bindings( bindings )
sokol_gfx.draw( 0, 6, 1 )
next += 6
x += f32(glyph.advance >> 6) * scale
}
sokol_gfx.end_pass()
sokol_gfx.commit()
}
}

View File

@ -97,7 +97,7 @@ sokol_app_log_callback :: proc "c" (
logf( "%-80s %s::%v", cloned_msg, cloned_tag, line_nr, level = odin_level )
}
// TODO(Ed): This needs to queue to a job stask for a event callback handling thread to deal with.
// TODO(Ed): Does this need to be queued to a separate thread?
sokol_app_event_callback :: proc "c" (sokol_event : ^sokol_app.Event)
{
state := get_state(); using state

View File

@ -119,7 +119,7 @@ render_mode_screenspace :: proc()
content := str_fmt_buffer( draw_text_scratch[:], format, ..args )
debug_draw_text( content, position, 12.0 )
debug.draw_debug_text_y += 14
debug.draw_debug_text_y += 12
}
debug.debug_text_vis = true