More progress toward VEFontCache rendering
Based off of render doc, most likely down to UV issues for where on the glyph buffer the shape is located
This commit is contained in:
@ -92,7 +92,7 @@ render :: proc()
|
||||
ve.set_colour( & ve_font_cache, { 1.0, 1.0, 1.0, 1.0 } )
|
||||
ve.configure_snap( & ve_font_cache, u32(state.app_window.extent.x * 2.0), u32(state.app_window.extent.y * 2.0) )
|
||||
|
||||
ve.draw_text( & ve_font_cache, fdef.ve_id, text_test_str, {0.4, 0.1}, Vec2{1 / width, 1 / height} )
|
||||
ve.draw_text( & ve_font_cache, fdef.ve_id, text_test_str, {0.5, 0.0}, Vec2{1 / width, 1 / height} )
|
||||
}
|
||||
|
||||
// Process the draw calls for drawing text
|
||||
@ -109,6 +109,7 @@ render :: proc()
|
||||
draw_list_call_slice := array_to_slice(draw_list.calls)
|
||||
for & draw_call in array_to_slice(draw_list.calls)
|
||||
{
|
||||
watch := draw_call
|
||||
profile("ve draw call")
|
||||
if (draw_call.end_index - draw_call.start_index) == 0 do continue
|
||||
|
||||
@ -128,8 +129,8 @@ render :: proc()
|
||||
}
|
||||
sokol_gfx.begin_pass( pass )
|
||||
|
||||
sokol_gfx.apply_viewport( 0,0, width, height, origin_top_left = true )
|
||||
sokol_gfx.apply_scissor_rect( 0,0, width, height, origin_top_left = true )
|
||||
// sokol_gfx.apply_viewport( 0,0, width, height, origin_top_left = true )
|
||||
// sokol_gfx.apply_scissor_rect( 0,0, width, height, origin_top_left = true )
|
||||
|
||||
sokol_gfx.apply_pipeline( glyph_pipeline )
|
||||
|
||||
@ -141,7 +142,7 @@ render :: proc()
|
||||
0 = 0,
|
||||
},
|
||||
index_buffer = draw_list_ibuf,
|
||||
index_buffer_offset = i32(draw_call.start_index),
|
||||
index_buffer_offset = 0,//i32(draw_call.start_index),
|
||||
fs = {},
|
||||
}
|
||||
sokol_gfx.apply_bindings( bindings )
|
||||
@ -160,13 +161,13 @@ render :: proc()
|
||||
|
||||
pass := atlas_pass
|
||||
if draw_call.clear_before_draw {
|
||||
pass.action.colors[0].load_action = .CLEAR
|
||||
// pass.action.colors[0].clear_value.a = 0.0
|
||||
pass.action.colors[0].load_action = .CLEAR
|
||||
pass.action.colors[0].clear_value.a = 1.0
|
||||
}
|
||||
sokol_gfx.begin_pass( pass )
|
||||
|
||||
sokol_gfx.apply_viewport( 0, 0, width, height, origin_top_left = true )
|
||||
sokol_gfx.apply_scissor_rect( 0, 0, width, height, origin_top_left = true )
|
||||
// sokol_gfx.apply_viewport( 0, 0, width, height, origin_top_left = true )
|
||||
// sokol_gfx.apply_scissor_rect( 0, 0, width, height, origin_top_left = true )
|
||||
|
||||
sokol_gfx.apply_pipeline( atlas_pipeline )
|
||||
|
||||
@ -181,7 +182,7 @@ render :: proc()
|
||||
0 = 0,
|
||||
},
|
||||
index_buffer = draw_list_ibuf,
|
||||
index_buffer_offset = i32(draw_call.start_index),
|
||||
index_buffer_offset = 0,//i32(draw_call.start_index),
|
||||
fs = {
|
||||
images = { SLOT_ve_blit_atlas_src_texture = glyph_rt_color, },
|
||||
samplers = { SLOT_ve_blit_atlas_src_sampler = gfx_sampler, },
|
||||
@ -198,14 +199,14 @@ render :: proc()
|
||||
|
||||
pass := screen_pass
|
||||
if ! draw_call.clear_before_draw {
|
||||
pass.action.colors[0].load_action = .LOAD
|
||||
// pass.action.colors[0].clear_value.a = 0.0
|
||||
pass.action.colors[0].load_action = .LOAD
|
||||
pass.action.colors[0].clear_value.a = 0.0
|
||||
}
|
||||
pass.swapchain = sokol_glue.swapchain()
|
||||
sokol_gfx.begin_pass( pass )
|
||||
|
||||
sokol_gfx.apply_viewport( 0, 0, width, height, origin_top_left = true )
|
||||
sokol_gfx.apply_scissor_rect( 0, 0, width, height, origin_top_left = true )
|
||||
// sokol_gfx.apply_viewport( 0, 0, width, height, origin_top_left = true )
|
||||
// sokol_gfx.apply_scissor_rect( 0, 0, width, height, origin_top_left = true )
|
||||
|
||||
sokol_gfx.apply_pipeline( screen_pipeline )
|
||||
|
||||
@ -222,7 +223,7 @@ render :: proc()
|
||||
0 = 0,
|
||||
},
|
||||
index_buffer = draw_list_ibuf,
|
||||
index_buffer_offset = i32(draw_call.start_index),
|
||||
index_buffer_offset = 0,//i32(draw_call.start_index),
|
||||
fs = {
|
||||
images = { SLOT_ve_draw_text_src_texture = src_rt, },
|
||||
samplers = { SLOT_ve_draw_text_src_sampler = gfx_sampler, },
|
||||
|
@ -164,8 +164,6 @@ font_provider_startup :: proc()
|
||||
enabled = true,
|
||||
src_factor_rgb = .ONE_MINUS_DST_COLOR,
|
||||
dst_factor_rgb = .ONE_MINUS_SRC_COLOR,
|
||||
// src_factor_rgb = .SRC_ALPHA,
|
||||
// dst_factor_rgb = .ONE_MINUS_SRC_ALPHA,
|
||||
op_rgb = BlendOp.ADD,
|
||||
src_factor_alpha = BlendFactor.ONE,
|
||||
dst_factor_alpha = BlendFactor.ZERO,
|
||||
@ -183,6 +181,7 @@ font_provider_startup :: proc()
|
||||
color_count = 1,
|
||||
depth = {
|
||||
pixel_format = .DEPTH,
|
||||
// compare = .ALWAYS,
|
||||
},
|
||||
// sample_count = 1,
|
||||
// label =
|
||||
@ -237,9 +236,10 @@ font_provider_startup :: proc()
|
||||
glyph_action := PassAction {
|
||||
colors = {
|
||||
0 = {
|
||||
load_action = .DONTCARE,
|
||||
load_action = .CLEAR,
|
||||
store_action = .STORE,
|
||||
clear_value = {0,0,0,1},
|
||||
clear_value = {0.01,0.01,0.01,1},
|
||||
// clear_value = {0.00, 0.00, 0.00, 0.00},
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -296,6 +296,7 @@ font_provider_startup :: proc()
|
||||
color_count = 1,
|
||||
depth = {
|
||||
pixel_format = .DEPTH,
|
||||
compare = .ALWAYS,
|
||||
},
|
||||
// sample_count = 1,
|
||||
})
|
||||
@ -351,7 +352,7 @@ font_provider_startup :: proc()
|
||||
0 = {
|
||||
load_action = .LOAD,
|
||||
store_action = .STORE,
|
||||
clear_value = {0,0,0,1},
|
||||
clear_value = {0,0,0,1.0},
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -418,7 +419,7 @@ font_provider_startup :: proc()
|
||||
0 = {
|
||||
load_action = .CLEAR,
|
||||
store_action = .STORE,
|
||||
clear_value = {0,0,0,0},
|
||||
clear_value = {1.0,0.0,0.0,1.0},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -389,10 +389,10 @@ ve_draw_text_shader_desc :: proc (backend: sg.Backend) -> sg.Shader_Desc {
|
||||
desc.fs.uniform_blocks[0].layout = .STD140
|
||||
desc.fs.uniform_blocks[0].uniforms[0].name = "_31.down_sample"
|
||||
desc.fs.uniform_blocks[0].uniforms[0].type = .INT
|
||||
// array_count = desc.fs.uniform_blocks[0].uniforms[0]
|
||||
// .array_count = desc.fs.uniform_blocks[0].uniforms[0]
|
||||
desc.fs.uniform_blocks[0].uniforms[1].name = "_31.colour"
|
||||
desc.fs.uniform_blocks[0].uniforms[1].type = .FLOAT4
|
||||
// array_count = desc.fs.uniform_blocks[0].uniforms[1]
|
||||
// .array_count = desc.fs.uniform_blocks[0].uniforms[1]
|
||||
desc.fs.images[0].used = true
|
||||
desc.fs.images[0].multisampled = false
|
||||
desc.fs.images[0].image_type = ._2D
|
||||
|
Reference in New Issue
Block a user