Deleting entity_box2 for now as its not needed
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package sectr
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import "core:encoding/json"
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import rl "vendor:raylib"
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// TODO(Ed) : I made this before doing Ryan's UI series. It was my initial attempt at a "frame"
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// conceptually that I need as an Entity primitive for all my 2D primitives that I would lay out
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// in either world (workspace) space or in screenspace (fixed ui space)
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Box2 :: struct {
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position : Vec2,
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extent : Extents2,
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color : Color,
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layer : i32,
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}
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box_size :: proc( box : ^ Box2 ) -> AreaSize {
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return transmute(AreaSize) box.extent * 2.0
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}
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box_get_bounds :: proc( box : ^ Box2 ) -> Bounds2 {
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top_left := box.position + Vec2 { -box.extent.x, box.extent.y }
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bottom_right := box.position + Vec2 { box.extent.x, -box.extent.y }
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return { top_left, bottom_right }
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}
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box_set_size :: proc( box : ^ Box2, size : AreaSize ) {
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box.extent = transmute(Extents2) size * 0.5
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}
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// TODO(Ed) : Fix this up?
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get_rl_rect :: proc( box : ^ Box2 ) -> rl.Rectangle {
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rect : rl.Rectangle = {
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x = box.position.x - box.extent.x,
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y = box.position.y - box.extent.y,
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width = box.extent.x * 2.0,
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height = box.extent.y * 2.0,
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}
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return rect
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}
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