Deleting entity_box2 for now as its not needed

This commit is contained in:
Edward R. Gonzalez 2024-03-05 10:20:18 -05:00
parent ceb746e537
commit 3a63914282

View File

@ -1,41 +0,0 @@
package sectr
import "core:encoding/json"
import rl "vendor:raylib"
// TODO(Ed) : I made this before doing Ryan's UI series. It was my initial attempt at a "frame"
// conceptually that I need as an Entity primitive for all my 2D primitives that I would lay out
// in either world (workspace) space or in screenspace (fixed ui space)
Box2 :: struct {
position : Vec2,
extent : Extents2,
color : Color,
layer : i32,
}
box_size :: proc( box : ^ Box2 ) -> AreaSize {
return transmute(AreaSize) box.extent * 2.0
}
box_get_bounds :: proc( box : ^ Box2 ) -> Bounds2 {
top_left := box.position + Vec2 { -box.extent.x, box.extent.y }
bottom_right := box.position + Vec2 { box.extent.x, -box.extent.y }
return { top_left, bottom_right }
}
box_set_size :: proc( box : ^ Box2, size : AreaSize ) {
box.extent = transmute(Extents2) size * 0.5
}
// TODO(Ed) : Fix this up?
get_rl_rect :: proc( box : ^ Box2 ) -> rl.Rectangle {
rect : rl.Rectangle = {
x = box.position.x - box.extent.x,
y = box.position.y - box.extent.y,
width = box.extent.x * 2.0,
height = box.extent.y * 2.0,
}
return rect
}