Restored some of the window awareness previously avail in raylib for the new sokol layer.
Switched frametime_delta32 to frametime_avg_ms. I'll problably rename it and keept delta32 for actual delta. Reading over the sokol_app code I noticed it uses the avg frametime and definitely want to do that for spike alleviation...
This commit is contained in:
@ -250,7 +250,8 @@ State :: struct {
|
||||
// The camera is considered the "context" for coodrinate space operations in rendering
|
||||
cam_context : Camera,
|
||||
|
||||
sokol_context : runtime.Context,
|
||||
sokol_frame_count : i64,
|
||||
sokol_context : runtime.Context,
|
||||
}
|
||||
|
||||
get_state :: #force_inline proc "contextless" () -> ^ State {
|
||||
|
Reference in New Issue
Block a user