Got the first 'input box' to work. Did some changes to keyboard input

Renamed KeyboardKey to KeyCode, redid the encoding layout (preemtively getting ready for SDL later as well)

I got the input box working but it has no constraints and needs to be lifted. The scroll box construction does as well.
This commit is contained in:
2024-05-19 11:06:09 -04:00
parent b137bc542c
commit 275ffcf143
13 changed files with 782 additions and 500 deletions

View File

@ -103,7 +103,7 @@ startup :: proc( prof : ^SpallProfiler, persistent_mem, frame_mem, transient_mem
for & input in input_data {
using input
error : AllocatorError
keyboard_events.keys_pressed, error = array_init_reserve(KeyboardKey, persistent_slab_allocator(), Kilo)
keyboard_events.keys_pressed, error = array_init_reserve(KeyCode, persistent_slab_allocator(), Kilo)
ensure(error == AllocatorError.None, "Failed to allocate input.keyboard_events.keys_pressed array")
keyboard_events.chars_pressed, error = array_init_reserve(rune, persistent_slab_allocator(), Kilo)
ensure(error == AllocatorError.None, "Failed to allocate input.keyboard_events.chars_pressed array")
@ -346,7 +346,7 @@ tick :: proc( host_delta_time : f64, host_delta_ns : Duration ) -> b32
// Timing
{
// profile("Client tick timing processing")
config.engine_refresh_hz = uint(monitor_refresh_hz)
// config.engine_refresh_hz = uint(monitor_refresh_hz)
// config.engine_refresh_hz = 6
frametime_target_ms = 1.0 / f64(config.engine_refresh_hz) * S_To_MS
sub_ms_granularity_required := frametime_target_ms <= Frametime_High_Perf_Threshold_MS