Some cleanup, resize handles lifted to ui_resizeable_handles
Fixed some bugs with the handles as well. Old cruft for resizing was removed.
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@ -13,18 +13,18 @@ UI_Layout :: struct {
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alignment : Vec2,
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text_alignment : Vec2,
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border_width : UI_Scalar,
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font_size : f32,
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margins : UI_LayoutSide,
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padding : UI_LayoutSide,
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// TODO(Ed): We cannot support individual corners unless we add it to raylib (or finally change the rendering backend)
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corner_radii : [Corner.Count]f32,
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border_width : UI_Scalar,
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// Position in relative coordinate space.
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// If the box's flags has Fixed_Position, then this will be its aboslute position in the relative coordinate space
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pos : Vec2,
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pos : Vec2,
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size : Range2,
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// TODO(Ed) : Should thsi just always be WS_Pos for workspace UI?
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@ -33,6 +33,7 @@ UI_Layout :: struct {
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// tile_pos : WS_Pos,
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}
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// TODO(Ed): Change this to layout flags? Everything so far is just related to auto-layout
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UI_StyleFlag :: enum u32 {
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// Will perform scissor pass on children to their parent's bounds
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@ -65,8 +66,14 @@ UI_StyleFlag :: enum u32 {
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// By Default, the origin is at the top left of the anchor's bounds
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Origin_At_Anchor_Center,
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// Will size the box to its text. (Padding & Margins will thicken )
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// TODO(Ed): Implement this!
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// For this to work, the children must have a minimum size set & their size overall must be greater than the parent's minimum size
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Size_To_Content,
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// Will size the box to its text.
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Size_To_Text,
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// TODO(Ed): Implement this!
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Text_Wrap,
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Count,
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@ -92,11 +99,14 @@ UI_Style :: struct {
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font : FontID,
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// TODO(Ed): Should this get moved to the layout struct? Techncially font-size is mainly
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font_size : f32,
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text_color : Color,
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cursor : UI_Cursor,
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// TODO(Ed): Should layout be separate from style?
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// It technically entirely makes up style flags
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// and the only thing shared I guess is the font determining the measured text size + transition time
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// Technically we can provide a separate transition time option just for layout...
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using layout : UI_Layout,
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// Used with style, prev_style, and style_delta to produce a simple interpolated animation
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@ -118,43 +128,28 @@ UI_TextAlign :: enum u32 {
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Count
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}
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ui_layout_padding :: proc( pixels : f32 ) -> UI_LayoutSide {
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return { pixels, pixels, pixels, pixels }
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}
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to_ui_layoutside :: #force_inline proc( pixels : f32 ) -> UI_LayoutSide { return { pixels, pixels, pixels, pixels } }
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ui_style_peek :: proc( box_state : UI_StylePreset ) -> UI_Style {
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return stack_peek_ref( & get_state().ui_context.theme_stack ).array[box_state]
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}
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to_ui_styletheme :: #force_inline proc( style : UI_Style ) -> UI_StyleTheme { return { styles = {style, style, style, style} } }
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ui_style_ref :: proc( box_state : UI_StylePreset ) -> (^ UI_Style) {
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return & stack_peek_ref( & get_state().ui_context.theme_stack ).array[box_state]
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}
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ui_style_peek :: #force_inline proc( box_state : UI_StylePreset ) -> UI_Style { return stack_peek_ref( & get_state().ui_context.theme_stack ).array[box_state] }
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ui_style_ref :: #force_inline proc( box_state : UI_StylePreset ) -> (^ UI_Style) { return & stack_peek_ref( & get_state().ui_context.theme_stack ).array[box_state] }
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ui_style_set :: proc ( style : UI_Style, box_state : UI_StylePreset ) {
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stack_peek_ref( & get_state().ui_context.theme_stack ).array[box_state] = style
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}
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ui_style_set :: #force_inline proc ( style : UI_Style, box_state : UI_StylePreset ) { stack_peek_ref( & get_state().ui_context.theme_stack ).array[box_state] = style }
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ui_style_set_layout :: proc ( layout : UI_Layout, preset : UI_StylePreset ) {
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stack_peek_ref( & get_state().ui_context.theme_stack ).array[preset].layout = layout
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}
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ui_style_set_layout :: #force_inline proc ( layout : UI_Layout, preset : UI_StylePreset ) { stack_peek_ref( & get_state().ui_context.theme_stack ).array[preset].layout = layout }
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ui_style_theme_push :: proc( preset : UI_StyleTheme ) {
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push( & get_state().ui_context.theme_stack, preset )
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}
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ui_style_theme_pop :: proc() {
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pop( & get_state().ui_context.theme_stack )
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}
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ui_style_theme_push :: #force_inline proc( preset : UI_StyleTheme ) { push( & get_state().ui_context.theme_stack, preset ) }
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ui_style_theme_pop :: #force_inline proc() { pop( & get_state().ui_context.theme_stack ) }
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@(deferred_none = ui_style_theme_pop)
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ui_style_theme :: proc( preset : UI_StyleTheme ) {
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ui_style_theme_push( preset )
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}
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ui_style_theme :: #force_inline proc( preset : UI_StyleTheme ) { ui_style_theme_push( preset ) }
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ui_style_theme_peek :: #force_inline proc() -> UI_StyleTheme { return stack_peek( & get_state().ui_context.theme_stack ) }
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ui_style_theme_ref :: #force_inline proc() -> (^ UI_StyleTheme) { return stack_peek_ref( & get_state().ui_context.theme_stack ) }
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@(deferred_none = ui_style_theme_pop)
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ui_theme_via_style :: proc ( style : UI_Style ) {
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ui_style_theme_push( UI_StyleTheme { styles = { style, style, style, style } })
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}
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ui_theme_via_style :: #force_inline proc ( style : UI_Style ) { ui_style_theme_push( UI_StyleTheme { styles = { style, style, style, style } }) }
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ui_style_theme_set_layout :: proc ( layout : UI_Layout ) {
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for & preset in stack_peek_ref( & get_state().ui_context.theme_stack ).array {
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@ -169,6 +164,4 @@ ui_style_theme_layout_push :: proc ( layout : UI_Layout ) {
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}
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@(deferred_none = ui_style_theme_pop)
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ui_style_theme_layout :: proc( layout : UI_Layout ) {
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ui_style_theme_layout_push(layout)
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}
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ui_style_theme_layout :: #force_inline proc( layout : UI_Layout ) { ui_style_theme_layout_push(layout) }
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