Dragging! & basic proportional box resize frm cursor distance to box pos
Still need to add resize via 'pulling' to stretch the box out from a side or 2 sides diagonally. Also some general clenaup of code
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@ -118,8 +118,15 @@ AppConfig :: struct {
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resolution_width : uint,
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resolution_height : uint,
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refresh_rate : uint,
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min_zoom : uint,
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max_zoom : uint,
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cam_min_zoom : f32,
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cam_max_zoom : f32,
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cam_zoom_mode : CameraZoomMode,
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cam_zoom_smooth_snappiness : f32,
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cam_zoom_sensitivity_smooth : f32,
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cam_zoom_sensitivity_digital : f32,
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ui_resize_border_width : uint,
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}
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State :: struct {
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@ -144,7 +151,8 @@ State :: struct {
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engine_refresh_hz : i32,
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engine_refresh_target : i32,
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frametime_delta_ns : Duration,
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frametime_delta_seconds : f64,
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frametime_delta_ns : Duration,
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font_firacode : FontID,
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font_squidgy_slimes : FontID,
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@ -190,7 +198,8 @@ Project :: struct {
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Workspace :: struct {
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name : string,
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cam : Camera,
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cam : Camera,
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zoom_target : f32,
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// TODO(Ed) : The workspace is mainly a 'UI' conceptually...
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ui : UI_State,
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@ -207,7 +216,15 @@ DebugData :: struct {
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mouse_vis : b32,
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last_mouse_pos : Vec2,
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zoom_target : f32,
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// Test First
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frame_2_created : b32,
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// Test Draggable
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draggable_box_pos : Vec2,
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draggable_box_size : Vec2,
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box_original_size : Vec2,
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box_resize_started : b32,
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ui_drag_delta : Vec2,
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ui_drag_start : Vec2,
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}
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