layer text rendering works, ui has issues, there is perf problems

* Added todos for VEFontCache
* Going be remaking the direct box traversal rendering again, I'll keep both layer based and it as a option to switch between
* Need to implement a quad tree for the ui boxes to help with collision test traversal
This commit is contained in:
2024-06-24 11:29:44 -04:00
parent dee8fc7ef9
commit 0d9623c340
8 changed files with 366 additions and 162 deletions

View File

@ -503,8 +503,8 @@ tick_work_frame :: #force_inline proc( host_delta_time_ms : f64 ) -> b32
// config.engine_refresh_hz = 165
config.color_theme = App_Thm_Light
// config.color_theme = App_Thm_Dusk
// config.color_theme = App_Thm_Light
config.color_theme = App_Thm_Dusk
// config.color_theme = App_Thm_Dark
sokol_width := sokol_app.widthf()
@ -551,7 +551,7 @@ tick_frametime :: #force_inline proc( client_tick : ^time.Tick, host_delta_time_
pre_sleep_tick := time.tick_now()
if can_sleep && sleep_ms > 0 {
thread_sleep( cast(Duration) sleep_ms * MS_To_NS )
// thread_sleep( cast(Duration) sleep_ms * MS_To_NS )
// thread__highres_wait( sleep_ms )
}

View File

@ -19,12 +19,7 @@ RenderState :: struct {
pass_actions : PassActions,
}
#region("Draw Helpers")
gp_set_color :: #force_inline proc( color : RGBA8 ) {
color := normalize_rgba8(color);
gp.set_color( color.r, color.g, color.b, color.a )
}
#region("Helpers")
draw_filled_circle :: proc(x, y, radius: f32, edges: int)
{
@ -53,6 +48,15 @@ draw_filled_circle :: proc(x, y, radius: f32, edges: int)
gp.draw_filled_triangles(raw_data(triangles), u32(len(triangles)))
}
draw_rect :: proc( rect : Range2, color : RGBA8 ) {
using rect
render_set_color( color )
size := max - min
position := min
gp.draw_filled_rect( position.x, position.y, size.x, size.y )
}
draw_rect_border :: proc( rect : Range2, border_width: f32)
{
rect_size := rect.max - rect.min
@ -68,7 +72,7 @@ draw_rect_border :: proc( rect : Range2, border_width: f32)
}
// Draw text using a string and normalized render coordinates
draw_text_string_pos_norm :: proc( content : string, id : FontID, size : f32, pos : Vec2, color := Color_White )
draw_text_string_pos_norm :: proc( content : string, id : FontID, size : f32, pos : Vec2, color := Color_White, scale : f32 = 1.0 )
{
state := get_state(); using state
width := app_window.extent.x * 2
@ -78,14 +82,14 @@ draw_text_string_pos_norm :: proc( content : string, id : FontID, size : f32, po
color_norm := normalize_rgba8(color)
ve.set_colour( & font_provider_data.ve_font_cache, color_norm )
ve.draw_text( & font_provider_data.ve_font_cache, ve_id, content, pos, Vec2{1 / width, 1 / height} )
ve.draw_text( & font_provider_data.ve_font_cache, ve_id, content, pos, Vec2{1 / width, 1 / height} * scale )
return
}
// Draw text using a string and extent-based screen coordinates
draw_text_string_pos_extent :: proc( content : string, id : FontID, size : f32, pos : Vec2, color := Color_White )
{
profile(#procedure)
// profile(#procedure)
state := get_state(); using state
screen_size := app_window.extent * 2
render_pos := screen_to_render_pos(pos)
@ -93,37 +97,80 @@ draw_text_string_pos_extent :: proc( content : string, id : FontID, size : f32,
draw_text_string_pos_norm( content, id, size, normalized_pos, color )
}
#endregion("Draw Helpers")
draw_text_string_pos_extent_zoomed :: proc( content : string, id : FontID, size : f32, pos : Vec2, cam : Camera, color := Color_White )
{
// profile(#procedure)
cam_offset := Vec2 {
cam.position.x,
cam.position.y,
}
pos_offset := pos + cam_offset * cam.zoom
cam_zoom_ratio := 1 / cam.zoom
state := get_state(); using state
screen_size := app_window.extent * 2
render_pos := screen_to_render_pos(pos_offset)
normalized_pos := render_pos * (1.0 / screen_size)
draw_text_string_pos_norm( content, id, size, normalized_pos, color, cam.zoom )
}
// TODO(Ed): Eventually the workspace will need a viewport for drawing text
render_flush_gp :: #force_inline proc()
{
gfx.begin_pass( gfx.Pass { action = get_state().render_data.pass_actions.empty_action, swapchain = sokol_glue.swapchain() })
gp.flush()
gfx.end_pass()
}
@(deferred_none=gp.reset_transform)
render_set_camera :: #force_inline proc( cam : Camera )
{
gp.translate( cam.position.x * cam.zoom, cam.position.y * cam.zoom )
gp.scale( cam.zoom, cam.zoom )
}
render_set_color :: #force_inline proc( color : RGBA8 ) {
color := normalize_rgba8(color);
gp.set_color( color.r, color.g, color.b, color.a )
}
render_set_view_space :: #force_inline proc( extent : Extents2 )
{
size := extent * 2
gp.viewport(0, 0, i32(size.x), i32(size.y))
gp.project( -extent.x, extent.x, extent.y, -extent.y )
}
#endregion("Helpers")
render :: proc()
{
profile(#procedure)
state := get_state(); using state // TODO(Ed): Prefer passing static context to through the callstack
clear_pass := gfx.Pass { action = render_data.pass_actions.bg_clear_black, swapchain = sokol_glue.swapchain() }
clear_pass.action.colors[0].clear_value = transmute(gfx.Color) normalize_rgba8( config.color_theme.bg )
screen_extent := app_window.extent
screen_size := app_window.extent * 2
screen_ratio := screen_size.x * ( 1.0 / screen_size.y )
gp.begin( i32(screen_size.x), i32(screen_size.y) )
gp.viewport(0, 0, i32(screen_size.x), i32(screen_size.y))
gp.project( -screen_extent.x, screen_extent.x, screen_extent.y, -screen_extent.y )
gp.set_blend_mode( .BLEND )
gp_set_color(config.color_theme.bg)
gp.clear()
gfx.begin_pass(clear_pass)
gp.flush()
gfx.end_pass();
render_mode_2d_workspace()
render_mode_screenspace()
// Clear the gp surface
{
render_set_view_space(screen_extent)
render_set_color(config.color_theme.bg)
gp.clear()
render_flush_gp()
}
// Workspace and screen rendering passes
{
render_mode_2d_workspace()
render_mode_screenspace()
}
gp.end()
gfx.commit()
ve.flush_draw_list( & font_provider_data.ve_font_cache )
font_provider_data.vbuf_layer_offset = 0
@ -137,7 +184,7 @@ render_mode_2d_workspace :: proc()
{
profile(#procedure)
state := get_state(); using state // TODO(Ed): Prefer passing static context to through the callstack
cam := & project.workspace.cam
cam := project.workspace.cam
screen_extent := app_window.extent
screen_size := app_window.extent * 2
@ -145,16 +192,16 @@ render_mode_2d_workspace :: proc()
cam_zoom_ratio := 1.0 / cam.zoom
Render_Reference_Dots:
// TODO(Ed): Eventually will be the viewport extents
ve.configure_snap( & font_provider_data.ve_font_cache, u32(state.app_window.extent.x * 2.0), u32(state.app_window.extent.y * 2.0) )
Render_Debug:
{
profile("render_reference_dots (workspace)")
gp.viewport(0, 0, i32(screen_size.x), i32(screen_size.y))
gp.project( -screen_extent.x, screen_extent.x, screen_extent.y, -screen_extent.y )
render_set_view_space(screen_extent)
render_set_camera(cam)
gp.translate( cam.position.x * cam.zoom, cam.position.y * cam.zoom )
gp.scale( cam.zoom, cam.zoom )
gp_set_color(Color_White)
render_set_color(Color_White)
draw_filled_circle(0, 0, 2 * cam_zoom_ratio, 24)
if false
@ -166,19 +213,70 @@ render_mode_2d_workspace :: proc()
gp.draw_filled_rect(50, 50, 100, 100 )
}
Mouse_Position:
mouse_pos := input.mouse.pos * cam_zoom_ratio - cam.position
render_set_color( Color_GreyRed )
draw_filled_circle( mouse_pos.x, mouse_pos.y, 4, 24 )
render_flush_gp()
}
render_set_view_space(screen_extent)
render_set_camera(cam)
ui := & project.workspace.ui
render_list := array_to_slice( ui.render_list )
text_enqueued : b32 = false
shape_enqueued : b32 = false
for entry, id in render_list
{
already_passed_signal := id > 0 && render_list[ id - 1 ].layer_signal
if !already_passed_signal && entry.layer_signal
{
mouse_pos := (input.mouse.pos) * cam_zoom_ratio - cam.position
gp_set_color( Color_GreyRed )
draw_filled_circle( mouse_pos.x, mouse_pos.y, 4, 24 )
profile("render ui layer")
render_flush_gp()
if text_enqueued do render_text_layer()
continue
}
using entry
profile("enqueue box")
GP_Render:
{
// profile("draw_shapes")
if style.bg_color.a != 0
{
draw_rect( bounds, style.bg_color )
shape_enqueued = true
}
if style.border_color.a != 0 && border_width > 0 {
render_set_color( style.border_color )
draw_rect_border( bounds, border_width )
shape_enqueued = true
}
if debug.draw_ui_box_bounds_points
{
render_set_color(Color_Red)
draw_filled_circle(bounds.min.x, bounds.min.y, 3, 24)
render_set_color(Color_Blue)
draw_filled_circle(bounds.max.x, bounds.max.y, 3, 24)
shape_enqueued = true
}
}
gp.reset_transform()
gfx.begin_pass( gfx.Pass { action = render_data.pass_actions.empty_action, swapchain = sokol_glue.swapchain() })
gp.flush()
gfx.end_pass()
if len(text.str) > 0 && style.font.key != 0 {
draw_text_string_pos_extent_zoomed( text.str, default_font, font_size, computed.text_pos, cam, style.text_color )
text_enqueued = true
}
}
if shape_enqueued do render_flush_gp()
if text_enqueued do render_text_layer()
}
render_mode_screenspace :: proc()
@ -200,67 +298,51 @@ render_mode_screenspace :: proc()
Render_Reference_Dots:
{
profile("render_reference_dots (screen)")
gp.viewport(0, 0, i32(screen_size.x), i32(screen_size.y))
gp.project( -screen_extent.x, screen_extent.x, screen_extent.y, -screen_extent.y )
render_set_view_space(screen_extent)
gp_set_color(Color_Screen_Center_Dot)
render_set_color(Color_Screen_Center_Dot)
draw_filled_circle(0, 0, 2, 24)
Mouse_Position:
{
mouse_pos := input.mouse.pos
gp_set_color( Color_White_A125 )
render_set_color( Color_White_A125 )
draw_filled_circle( mouse_pos.x, mouse_pos.y, 4, 24 )
}
gfx.begin_pass( gfx.Pass { action = render_data.pass_actions.empty_action, swapchain = sokol_glue.swapchain() })
gp.flush()
gfx.end_pass()
}
debug_draw_text :: proc( content : string, pos : Vec2, size : f32, color := Color_White, font : FontID = Font_Default )
{
state := get_state(); using state
if len( content ) == 0 {
return
}
font := font
if font.key == Font_Default.key {
font = default_font
}
// pos := screen_to_render_pos(pos)
draw_text_string_pos_extent( content, font, size, pos, color )
}
debug_text :: proc( format : string, args : ..any )
{
@static draw_text_scratch : [Kilobyte * 8]u8
state := get_state(); using state
if debug.draw_debug_text_y > 800 {
debug.draw_debug_text_y = 0
}
cam := & project.workspace.cam
screen_corners := screen_get_corners()
position := screen_corners.top_left
position.y -= debug.draw_debug_text_y
content := str_fmt_buffer( draw_text_scratch[:], format, ..args )
text_size := measure_text_size( content, default_font, 14.0, 0.0 )
debug_draw_text( content, position, 14.0 )
debug.draw_debug_text_y += text_size.y + 4
render_flush_gp()
}
debug.debug_text_vis = true
if debug.debug_text_vis
{
debug_draw_text :: proc( content : string, pos : Vec2, size : f32, color := Color_White, font : FontID = Font_Default )
{
state := get_state(); using state
if len( content ) == 0 do return
font := font
if font.key == Font_Default.key do font = default_font
draw_text_string_pos_extent( content, font, size, pos, color )
}
debug_text :: proc( format : string, args : ..any )
{
state := get_state(); using state
if debug.draw_debug_text_y > 800 do debug.draw_debug_text_y = 0
cam := & project.workspace.cam
screen_corners := screen_get_corners()
position := screen_corners.top_left
position.y -= debug.draw_debug_text_y
content := str_fmt( format, ..args )
text_size := measure_text_size( content, default_font, 14.0, 0.0 )
debug_draw_text( content, position, 14.0 )
debug.draw_debug_text_y += text_size.y + 4
}
profile("debug_text_vis")
fps_size : f32 = 14.0
fps_msg := str_fmt( "FPS: %0.2f", fps_avg)
@ -281,7 +363,7 @@ render_mode_screenspace :: proc()
}
debug_text("Zoom Target: %v", project.workspace.zoom_target)
if false
if true
{
using input_events
@ -302,11 +384,9 @@ render_mode_screenspace :: proc()
debug_text("Mouse Position (Render) : %v", input.mouse.raw_pos )
debug_text("Mouse Position (Screen) : %v", input.mouse.pos )
debug_text("Mouse Position (Workspace View): %v", screen_to_ws_view_pos(input.mouse.pos) )
// rl.DrawCircleV( input.mouse.raw_pos, 10, Color_White_A125 )
// rl.DrawCircleV( screen_to_render_pos(input.mouse.pos), 2, Color_BG )
}
if false
if true
{
ui := & project.workspace.ui
@ -323,7 +403,7 @@ render_mode_screenspace :: proc()
}
}
if false
if true
{
ui := & screen_ui
@ -354,29 +434,21 @@ render_screen_ui :: proc()
screen_extent := app_window.extent
screen_size := app_window.extent * 2
screen_ratio := screen_size.x * ( 1.0 / screen_size.y )
render_set_view_space(screen_extent)
ui := & screen_ui
render_list := array_to_slice( ui.render_list )
gp.viewport(0, 0, i32(screen_size.x), i32(screen_size.y))
gp.project( -screen_extent.x, screen_extent.x, screen_extent.y, -screen_extent.y )
text_enqueued : b32 = false
shape_enqueued : b32 = false
render_list := array_to_slice( ui.render_list )
for entry, id in render_list
{
if entry.layer_signal
{
profile("render ui layer")
gfx.begin_pass( gfx.Pass { action = render_data.pass_actions.empty_action, swapchain = sokol_glue.swapchain() })
gp.flush()
gfx.end_pass()
if text_enqueued {
render_text_layer()
}
render_flush_gp()
if text_enqueued do render_text_layer()
continue
}
using entry
@ -389,7 +461,7 @@ render_screen_ui :: proc()
draw_rect :: proc( rect : Range2, color : RGBA8 ) {
using rect
gp_set_color( color )
render_set_color( color )
size := max - min
position := min
@ -403,17 +475,17 @@ render_screen_ui :: proc()
}
if style.border_color.a != 0 && border_width > 0 {
gp_set_color( style.border_color )
render_set_color( style.border_color )
draw_rect_border( bounds, border_width )
shape_enqueued = true
}
if debug.draw_ui_box_bounds_points
{
gp_set_color(Color_Red)
render_set_color(Color_Red)
draw_filled_circle(bounds.min.x, bounds.min.y, 3, 24)
gp_set_color(Color_Blue)
render_set_color(Color_Blue)
draw_filled_circle(bounds.max.x, bounds.max.y, 3, 24)
shape_enqueued = true
}
@ -425,15 +497,8 @@ render_screen_ui :: proc()
}
}
if shape_enqueued {
gfx.begin_pass( gfx.Pass { action = render_data.pass_actions.empty_action, swapchain = sokol_glue.swapchain() })
gp.flush()
gfx.end_pass()
}
if text_enqueued {
render_text_layer()
}
if shape_enqueued do render_flush_gp()
if text_enqueued do render_text_layer()
}
render_text_layer :: proc()
@ -448,7 +513,9 @@ render_text_layer :: proc()
font_provider := & state.font_provider_data
using font_provider
// ve.optimize_draw_list( & ve_font_cache )
// TODO(Ed): All this functionality for being able to segregate rendering of the drawlist incrementally should be lifted to the library itself (VEFontCache)
ve.optimize_draw_list( & ve_font_cache.draw_list, calls_layer_offset )
draw_list := ve.get_draw_list( & ve_font_cache )
draw_list_vert_slice := array_to_slice(draw_list.vertices)

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@ -244,7 +244,7 @@ update :: proc( delta_time : f64 ) -> b32
scope( frame_style )
config.ui_resize_border_width = 2.5
test_hover_n_click()
// test_hover_n_click()
// test_draggable()
// test_text_box()
// test_parenting( & default_layout, & frame_style_default )

View File

@ -202,7 +202,7 @@ render_to_ws_view_pos :: #force_inline proc "contextless" (pos : Vec2) -> Vec2 {
screen_to_ws_view_pos :: #force_inline proc "contextless" (pos: Vec2) -> Vec2 {
state := get_state(); using state
cam := & project.workspace.cam
result := Vec2 { cam.position.x, -cam.position.y} + Vec2 { pos.x, pos.y } * (1 / cam.zoom)
result := Vec2 { cam.position.x, -cam.position.y} + Vec2 { pos.x, pos.y } * (1 / cam.zoom)
return result
}