layer text rendering works, ui has issues, there is perf problems
* Added todos for VEFontCache * Going be remaking the direct box traversal rendering again, I'll keep both layer based and it as a option to switch between * Need to implement a quad tree for the ui boxes to help with collision test traversal
This commit is contained in:
@ -1,10 +1,30 @@
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# VE Font Cache : Odin Port
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This is a port of the library base on my [fork](https://github.com/Ed94/VEFontCache)
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This is a port of the library base on [fork](https://github.com/hypernewbie/VEFontCache)
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TODO (Making it a more idiomatic library):
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* Use Odin's builtin dynamic arrays
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* Use Odin's builtin map type
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* Setup freetype, harfbuzz, depedency management within the library
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TODO Documentation:
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* Pureref outline of draw_text exectuion
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* Markdown general documentation
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TODO Content:
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* Port over the original demo utilizing sokol libraries instead
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* Provide a sokol_gfx backend package
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TODO Additional Features:
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* Support for freetype
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* Support for harfbuzz
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* Ability to set a draw transform, viewport and projection
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* By default the library's position is in unsigned normalized render space
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TODO Optimizations:
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* Support more granular handling of shapes by chunking any text from draw_text into visible and whitespace/formatting
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@ -4,10 +4,7 @@ A port of (https://github.com/hypernewbie/VEFontCache) to Odin.
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Status:
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This port is heavily tied to the grime package in SectrPrototype.
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TODO(Ed): Make an idiomatic port of this for Odin (or just dupe the data structures...)
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Changes:
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- Support for freetype(WIP)
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- Font Parser & Glyph Shaper are abstracted to their own interface
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- Font Face parser info stored separately from entries
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- ve_fontcache_loadfile not ported (just use odin's core:os or os2), then call load_font
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@ -759,9 +756,15 @@ reset_batch_codepoint_state :: proc( ctx : ^Context ) {
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shape_text_cached :: proc( ctx : ^Context, font : FontID, text_utf8 : string ) -> ^ShapedText
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{
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@static buffer : [64 * Kilobyte]byte
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font := font
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hash := cast(u64) crc64( transmute([]u8) text_utf8 )
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// hash := label_hash( text_utf8 )
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font_bytes := slice_ptr( transmute(^byte) & font, size_of(FontID) )
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copy( buffer[:], font_bytes )
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copy( buffer[: size_of(FontID) + len(text_utf8) ], transmute( []byte) text_utf8 )
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hash := label_hash( transmute(string) buffer[: size_of(FontID) + len(text_utf8)] )
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shape_cache := & ctx.shape_cache
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state := & ctx.shape_cache.state
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@ -219,15 +219,6 @@ draw_cached_glyph :: proc( ctx : ^Context, entry : ^Entry, glyph_index : Glyph,
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end_index = cast(u32) ctx.draw_list.indices.num
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}
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append( & ctx.draw_list.calls, call )
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// NOTE(Ed): Never done in the original
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// Clear glyph_update_FBO
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// call.pass = .Glyph
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// call.start_index = 0
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// call.end_index = 0
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// call.clear_before_draw = true
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// append( & ctx.draw_list.calls, call )
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return true
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}
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@ -291,17 +282,125 @@ draw_text :: proc( ctx : ^Context, font : FontID, text_utf8 : string, position :
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context.allocator = ctx.backing
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shaped := shape_text_cached( ctx, font, text_utf8 )
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position := position
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snap_width := f32(ctx.snap_width)
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snap_height := f32(ctx.snap_height)
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position := position
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if ctx.snap_width > 0 do position.x = cast(f32) cast(u32) (position.x * snap_width + 0.5) / snap_width
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if ctx.snap_height > 0 do position.y = cast(f32) cast(u32) (position.y * snap_height + 0.5) / snap_height
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entry := & ctx.entries.data[ font ]
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entry := & ctx.entries.data[ font ]
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post_shapes_draw_cursor_pos : Vec2
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last_shaped : ^ShapedText
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ChunkType :: enum u32 { Visible, Formatting }
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chunk_kind : ChunkType
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chunk_start : int = 0
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chunk_end : int = 0
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text_utf8_bytes := transmute([]u8) text_utf8
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text_chunk : string
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when true {
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text_chunk = transmute(string) text_utf8_bytes[ : ]
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if len(text_chunk) > 0 {
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shaped := shape_text_cached( ctx, font, text_chunk )
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post_shapes_draw_cursor_pos += draw_text_shape( ctx, font, entry, shaped, position, scale, snap_width, snap_height )
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ctx.cursor_pos = post_shapes_draw_cursor_pos
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position += shaped.end_cursor_pos
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last_shaped = shaped
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}
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}
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else {
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last_byte_offset : int = 0
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byte_offset : int = 0
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for codepoint, offset in text_utf8
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{
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Rune_Space :: ' '
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Rune_Tab :: '\t'
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Rune_Carriage_Return :: '\r'
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Rune_Line_Feed :: '\n'
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// Rune_Tab_Vertical :: '\v'
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byte_offset = offset
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switch codepoint
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{
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case Rune_Space: fallthrough
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case Rune_Tab: fallthrough
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case Rune_Line_Feed: fallthrough
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case Rune_Carriage_Return:
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if chunk_kind == .Formatting {
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chunk_end = byte_offset
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last_byte_offset = byte_offset
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}
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else
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{
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text_chunk = transmute(string) text_utf8_bytes[ chunk_start : byte_offset]
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if len(text_chunk) > 0 {
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shaped := shape_text_cached( ctx, font, text_chunk )
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post_shapes_draw_cursor_pos += draw_text_shape( ctx, font, entry, shaped, position, scale, snap_width, snap_height )
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ctx.cursor_pos = post_shapes_draw_cursor_pos
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position += shaped.end_cursor_pos
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last_shaped = shaped
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}
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chunk_start = byte_offset
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chunk_end = chunk_start
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chunk_kind = .Formatting
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last_byte_offset = byte_offset
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continue
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}
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}
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// Visible Chunk
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if chunk_kind == .Visible {
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chunk_end = byte_offset
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last_byte_offset = byte_offset
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}
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else
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{
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text_chunk = transmute(string) text_utf8_bytes[ chunk_start : byte_offset ]
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if len(text_chunk) > 0 {
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shaped := shape_text_cached( ctx, font, text_chunk )
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post_shapes_draw_cursor_pos += draw_text_shape( ctx, font, entry, shaped, position, scale, snap_width, snap_height )
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ctx.cursor_pos = post_shapes_draw_cursor_pos
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position += shaped.end_cursor_pos
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last_shaped = shaped
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}
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chunk_start = byte_offset
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chunk_end = chunk_start
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chunk_kind = .Visible
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last_byte_offset = byte_offset
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}
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}
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text_chunk = transmute(string) text_utf8_bytes[ chunk_start : byte_offset ]
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if len(text_chunk) > 0 {
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shaped := shape_text_cached( ctx, font, text_chunk )
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post_shapes_draw_cursor_pos += draw_text_shape( ctx, font, entry, shaped, position, scale, snap_width, snap_height )
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ctx.cursor_pos = post_shapes_draw_cursor_pos
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position += shaped.end_cursor_pos
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last_shaped = shaped
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}
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chunk_start = byte_offset
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chunk_end = chunk_start
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chunk_kind = .Visible
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last_byte_offset = byte_offset
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ctx.cursor_pos = post_shapes_draw_cursor_pos
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}
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return true
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}
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// Helper for draw_text, all raw text content should be confirmed to be either formatting or visible shapes before getting cached.
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draw_text_shape :: proc( ctx : ^Context, font : FontID, entry : ^Entry, shaped : ^ShapedText, position, scale : Vec2, snap_width, snap_height : f32 ) -> (cursor_pos : Vec2)
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{
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batch_start_idx : i32 = 0
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for index : i32 = 0; index < i32(shaped.glyphs.num); index += 1
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{
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@ -309,6 +408,7 @@ draw_text :: proc( ctx : ^Context, font : FontID, text_utf8 : string, position :
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if is_empty( ctx, entry, glyph_index ) do continue
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if can_batch_glyph( ctx, font, entry, glyph_index ) do continue
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// Glyph has not been catched, needs to be directly drawn.
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draw_text_batch( ctx, entry, shaped, batch_start_idx, index, position, scale )
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reset_batch_codepoint_state( ctx )
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@ -323,9 +423,8 @@ draw_text :: proc( ctx : ^Context, font : FontID, text_utf8 : string, position :
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draw_text_batch( ctx, entry, shaped, batch_start_idx, i32(shaped.glyphs.num), position, scale )
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reset_batch_codepoint_state( ctx )
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ctx.cursor_pos = position + shaped.end_cursor_pos * scale
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return true
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cursor_pos = position + shaped.end_cursor_pos * scale
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return
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}
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draw_text_batch :: proc( ctx : ^Context, entry : ^Entry, shaped : ^ShapedText, batch_start_idx, batch_end_idx : i32, position, scale : Vec2 )
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@ -375,6 +474,11 @@ get_draw_list :: proc( ctx : ^Context ) -> ^DrawList {
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return & ctx.draw_list
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}
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// TODO(Ed): See render.odin's render_text_layer, should provide the ability to get a slice of the draw list to render the latest layer
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DrawListLayer :: struct {}
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get_draw_list_layer :: proc() -> DrawListLayer { return {} }
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flush_layer :: proc( draw_list : ^DrawList ) {}
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// ve_fontcache_merge_drawlist
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merge_draw_list :: proc( dst, src : ^DrawList )
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{
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@ -403,19 +507,18 @@ merge_draw_list :: proc( dst, src : ^DrawList )
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}
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}
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// Call during a full depth layer pass to optimize the final draw list when necessary
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optimize_draw_list :: proc( ctx : ^Context )
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optimize_draw_list :: proc( draw_list : ^DrawList, call_offset : u64 )
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{
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assert( ctx != nil )
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assert( draw_list != nil )
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calls := array_to_slice(ctx.draw_list.calls)
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calls := array_to_slice(draw_list.calls)
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write_index : i32 = 0
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for index : i32 = 1; index < i32(ctx.draw_list.calls.num); index += 1
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write_index : u64 = call_offset
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for index : u64 = 1 + call_offset; index < u64(draw_list.calls.num); index += 1
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{
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assert( write_index <= index )
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draw_0 := & ctx.draw_list.calls.data[ write_index ]
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draw_1 := & ctx.draw_list.calls.data[ index ]
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draw_0 := & draw_list.calls.data[ write_index ]
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draw_1 := & draw_list.calls.data[ index ]
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merge : b32 = true
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if draw_0.pass != draw_1.pass do merge = false
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@ -436,11 +539,11 @@ optimize_draw_list :: proc( ctx : ^Context )
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// logf("can't merge %v : %v %v", draw_0.pass, write_index, index )
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write_index += 1
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if write_index != index {
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draw_2 := & ctx.draw_list.calls.data[ write_index ]
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draw_2 := & draw_list.calls.data[ write_index ]
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draw_2^ = draw_1^
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}
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}
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}
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resize( & ctx.draw_list.calls, u64(write_index + 1) )
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resize( & draw_list.calls, u64(write_index + 1) )
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}
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@ -25,7 +25,8 @@ ParserFontInfo :: struct {
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using _ : struct #raw_union {
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stbtt_info : stbtt.fontinfo,
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freetype_info : freetype.Face
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}
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},
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data : []byte,
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}
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GlyphVertType :: enum u8 {
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@ -96,6 +97,7 @@ parser_load_font :: proc( ctx : ^ParserContext, label : string, data : []byte )
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}
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font.label = label
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font.data = data
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return
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}
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@ -209,7 +211,7 @@ parser_get_glyph_box :: proc( font : ^ParserFontInfo, glyph_index : Glyph ) -> (
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case .STB_TrueType:
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x0, y0, x1, y1 : i32
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// {
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// success := stbtt.InitFont( & font.stbtt_info, raw_data(data), 0 )
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// success := stbtt.InitFont( & font.stbtt_info, raw_data(font.data), 0 )
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// }
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success := cast(bool) stbtt.GetGlyphBox( & font.stbtt_info, i32(glyph_index), & x0, & y0, & x1, & y1 )
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assert( success )
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@ -394,7 +396,16 @@ parser_is_glyph_empty :: proc( font : ^ParserFontInfo, glyph_index : Glyph ) ->
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return false
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}
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parser_scale_for_pixel_height :: #force_inline proc( font : ^ParserFontInfo, size : f32 ) -> f32
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parser_scale :: #force_inline proc( font : ^ParserFontInfo, size : f32 ) -> f32
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{
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size_scale := size < 0.0 ? \
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parser_scale_for_pixel_height( font, -size ) \
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: parser_scale_for_mapping_em_to_pixels( font, size )
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// size_scale = 1.0
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return size_scale
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}
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parser_scale_for_pixel_height :: proc( font : ^ParserFontInfo, size : f32 ) -> f32
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{
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switch font.kind {
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case .Freetype:
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