WIP: fleshing out cod2 for once a bit more
Planning to try out a flavor of Ryan's multi-threaded laned procs with the some extra threads hooked up separately to a job system. Will most likely do 2 threads main/helper on live lanes, then 2 others on job queue loops
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code2/grime/context.odin
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code2/grime/context.odin
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package grime
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// Context :: struct {
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// }
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// context_usr :: #force_inline proc( $ Type : typeid ) -> (^Type) {
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// return cast(^Type) context.user_ptr
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// }
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