Files
SectrPrototype/code2/grime/context.odin
Ed_ 05e979907a WIP: fleshing out cod2 for once a bit more
Planning to try out a flavor of Ryan's multi-threaded laned procs with the some extra threads hooked up separately to a job system.
Will most likely do 2 threads main/helper on live lanes, then 2 others on job queue loops
2025-10-11 19:17:29 -04:00

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158 B
Odin

package grime
// Context :: struct {
// }
// context_usr :: #force_inline proc( $ Type : typeid ) -> (^Type) {
// return cast(^Type) context.user_ptr
// }