Jonathan Tron dbe53d053a Fix add/remove event listeners in core:sys/wasm
There were multiple issues here:

1. listeners stored in the same key overwriting the previous one
2. missing `use_capture` parameter in `remove_event_listener`/`remove_window_event_listener`

The key used to store the listener function in `listenerMap` was a
javascript `Object`, when used as a key it was thus serialized to
the string `"[object Object]"`, meaning all listeners where effectively
set to the same key when calling `add_event_listener`/`add_window_event_listener`.
Later on when calling `remove_event_listener`/`remove_window_event_listener`,
it then tried to remove the incorrect one or none at all if there was a
mix of the same event name registered on an element or the window.

To fix I implemented a function `listener_key` in the javascript code
which will generate a different key based on the event's:
- `id`: dom element's id or 'window' (when event listener added to the
  window)
- `name`: the event name (eg: `click`), each event handler should be
  removed for the event name it was register on.
- `data`: we can register events with different data, each one generate
  a new listener which has to be removed.
- `callback`: same as `data`, if you register two similar handler but
  with two different callback, each one should be removed.
- `useCapture`: this one is a bit tricky, but when you register an event
  handler in javascript, if you don't pass `useCapture`, it defaults to `false`.
  When you remove an handler, you have to pass the exact same
  `useCapture` option you registered it with. In this case, we allowed
  to register an event with different `useCapture`, but didn't allow to
  pass the `useCapture` when removing it. We always called `removeEventListener`
  without the `useCapture` parameter which removed the handler properly
  only when it was registered with `useCapture=false`.

I also switched the `WasmMemoryInterface.listenerMap` from `{}`
(javascript object) to a `new Map()`, which is available everywhere
nowadays.
2025-03-20 16:43:49 +01:00
2025-03-19 09:23:15 +00:00
2025-03-03 15:16:50 +00:00
2025-03-18 15:39:18 +00:00
2024-09-11 02:56:24 +02:00
2025-02-14 14:38:26 +01:00
2025-02-27 22:45:34 +01:00
2018-12-27 10:51:15 +00:00
2025-03-19 21:22:55 +01:00
2024-08-21 16:26:10 +02:00
2025-03-19 21:22:55 +01:00
2022-11-04 11:40:07 +00:00
2025-02-04 17:00:01 +00:00
2024-03-27 00:58:21 +00:00
2025-03-18 15:39:18 +00:00
2020-11-03 07:40:17 -03:00
2025-01-20 14:46:27 +01:00

Odin logo
The Data-Oriented Language for Sane Software Development.


The Odin Programming Language

Odin is a general-purpose programming language with distinct typing, built for high performance, modern systems, and built-in data-oriented data types. The Odin Programming Language, the C alternative for the joy of programming.

Website: https://odin-lang.org/

package main

import "core:fmt"

main :: proc() {
	program := "+ + * 😃 - /"
	accumulator := 0

	for token in program {
		switch token {
		case '+': accumulator += 1
		case '-': accumulator -= 1
		case '*': accumulator *= 2
		case '/': accumulator /= 2
		case '😃': accumulator *= accumulator
		case: // Ignore everything else
		}
	}

	fmt.printf("The program \"%s\" calculates the value %d\n",
	           program, accumulator)
}

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