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123 lines
2.8 KiB
Odin
123 lines
2.8 KiB
Odin
// +build windows
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package sync
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import win32 "core:sys/windows"
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Mutex :: struct {
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_handle: win32.SRWLOCK,
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}
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Recursive_Mutex :: struct {
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_handle: win32.CRITICAL_SECTION,
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}
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// Blocks until signalled.
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// When signalled, awakens exactly one waiting thread.
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Condition :: struct {
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_handle: win32.CONDITION_VARIABLE,
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mutex: ^Mutex,
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}
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// When waited upon, blocks until the internal count is greater than zero, then subtracts one.
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// Posting to the semaphore increases the count by one, or the provided amount.
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Semaphore :: struct {
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_handle: win32.HANDLE,
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}
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semaphore_init :: proc(s: ^Semaphore, initial_count := 0) {
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s._handle = win32.CreateSemaphoreW(nil, win32.LONG(initial_count), 1<<31-1, nil);
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}
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semaphore_destroy :: proc(s: ^Semaphore) {
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win32.CloseHandle(s._handle);
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}
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semaphore_post :: proc(s: ^Semaphore, count := 1) {
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win32.ReleaseSemaphore(s._handle, win32.LONG(count), nil);
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}
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semaphore_wait_for :: proc(s: ^Semaphore) {
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// NOTE(tetra, 2019-10-30): WaitForSingleObject decrements the count before it returns.
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result := win32.WaitForSingleObject(s._handle, win32.INFINITE);
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assert(result != win32.WAIT_FAILED);
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}
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mutex_init :: proc(m: ^Mutex, spin_count := 0) {
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win32.InitializeSRWLock(&m._handle);
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}
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mutex_destroy :: proc(m: ^Mutex) {
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win32.ReleaseSRWLockExclusive(&m._handle);
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}
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mutex_lock :: proc(m: ^Mutex) {
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win32.AcquireSRWLockExclusive(&m._handle);
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}
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mutex_try_lock :: proc(m: ^Mutex) -> bool {
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return bool(win32.TryAcquireSRWLockExclusive(&m._handle));
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}
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mutex_unlock :: proc(m: ^Mutex) {
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win32.ReleaseSRWLockExclusive(&m._handle);
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}
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recursive_mutex_init :: proc(m: ^Recursive_Mutex, spin_count := 0) {
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win32.InitializeCriticalSectionAndSpinCount(&m._handle, u32(spin_count));
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}
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recursive_mutex_destroy :: proc(m: ^Recursive_Mutex) {
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win32.DeleteCriticalSection(&m._handle);
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}
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recursive_mutex_lock :: proc(m: ^Recursive_Mutex) {
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win32.EnterCriticalSection(&m._handle);
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}
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recursive_mutex_try_lock :: proc(m: ^Recursive_Mutex) -> bool {
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return bool(win32.TryEnterCriticalSection(&m._handle));
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}
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recursive_mutex_unlock :: proc(m: ^Recursive_Mutex) {
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win32.LeaveCriticalSection(&m._handle);
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}
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condition_init :: proc(c: ^Condition, mutex: ^Mutex) -> bool {
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assert(mutex != nil);
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win32.InitializeConditionVariable(&c._handle);
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c.mutex = mutex;
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return true;
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}
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condition_destroy :: proc(c: ^Condition) {
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// Does nothing
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}
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condition_signal :: proc(c: ^Condition) -> bool {
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if c._handle.ptr == nil {
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return false;
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}
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win32.WakeConditionVariable(&c._handle);
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return true;
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}
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condition_broadcast :: proc(c: ^Condition) -> bool {
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if c._handle.ptr == nil {
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return false;
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}
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win32.WakeAllConditionVariable(&c._handle);
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return true;
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}
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condition_wait_for :: proc(c: ^Condition) -> bool {
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res := win32.SleepConditionVariableSRW(&c._handle, &c.mutex._handle, win32.INFINITE, 0);
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return bool(res);
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}
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