// +build windows package sync import win32 "core:sys/windows" Mutex :: struct { _handle: win32.SRWLOCK, } Recursive_Mutex :: struct { _handle: win32.CRITICAL_SECTION, } // Blocks until signalled. // When signalled, awakens exactly one waiting thread. Condition :: struct { _handle: win32.CONDITION_VARIABLE, mutex: ^Mutex, } // When waited upon, blocks until the internal count is greater than zero, then subtracts one. // Posting to the semaphore increases the count by one, or the provided amount. Semaphore :: struct { _handle: win32.HANDLE, } semaphore_init :: proc(s: ^Semaphore, initial_count := 0) { s._handle = win32.CreateSemaphoreW(nil, win32.LONG(initial_count), 1<<31-1, nil); } semaphore_destroy :: proc(s: ^Semaphore) { win32.CloseHandle(s._handle); } semaphore_post :: proc(s: ^Semaphore, count := 1) { win32.ReleaseSemaphore(s._handle, win32.LONG(count), nil); } semaphore_wait_for :: proc(s: ^Semaphore) { // NOTE(tetra, 2019-10-30): WaitForSingleObject decrements the count before it returns. result := win32.WaitForSingleObject(s._handle, win32.INFINITE); assert(result != win32.WAIT_FAILED); } mutex_init :: proc(m: ^Mutex, spin_count := 0) { win32.InitializeSRWLock(&m._handle); } mutex_destroy :: proc(m: ^Mutex) { win32.ReleaseSRWLockExclusive(&m._handle); } mutex_lock :: proc(m: ^Mutex) { win32.AcquireSRWLockExclusive(&m._handle); } mutex_try_lock :: proc(m: ^Mutex) -> bool { return bool(win32.TryAcquireSRWLockExclusive(&m._handle)); } mutex_unlock :: proc(m: ^Mutex) { win32.ReleaseSRWLockExclusive(&m._handle); } recursive_mutex_init :: proc(m: ^Recursive_Mutex, spin_count := 0) { win32.InitializeCriticalSectionAndSpinCount(&m._handle, u32(spin_count)); } recursive_mutex_destroy :: proc(m: ^Recursive_Mutex) { win32.DeleteCriticalSection(&m._handle); } recursive_mutex_lock :: proc(m: ^Recursive_Mutex) { win32.EnterCriticalSection(&m._handle); } recursive_mutex_try_lock :: proc(m: ^Recursive_Mutex) -> bool { return bool(win32.TryEnterCriticalSection(&m._handle)); } recursive_mutex_unlock :: proc(m: ^Recursive_Mutex) { win32.LeaveCriticalSection(&m._handle); } condition_init :: proc(c: ^Condition, mutex: ^Mutex) -> bool { assert(mutex != nil); win32.InitializeConditionVariable(&c._handle); c.mutex = mutex; return true; } condition_destroy :: proc(c: ^Condition) { // Does nothing } condition_signal :: proc(c: ^Condition) -> bool { if c._handle.ptr == nil { return false; } win32.WakeConditionVariable(&c._handle); return true; } condition_broadcast :: proc(c: ^Condition) -> bool { if c._handle.ptr == nil { return false; } win32.WakeAllConditionVariable(&c._handle); return true; } condition_wait_for :: proc(c: ^Condition) -> bool { res := win32.SleepConditionVariableSRW(&c._handle, &c.mutex._handle, win32.INFINITE, 0); return bool(res); }