Files
Odin/examples/game.odin
T
2016-08-28 01:06:42 +01:00

215 lines
4.8 KiB
Odin

#load "basic.odin"
#load "opengl.odin"
#load "math.odin"
TWO_HEARTS :: #rune "💕";
win32_perf_count_freq := GetQueryPerformanceFrequency();
time_now :: proc() -> f64 {
if win32_perf_count_freq == 0 {
debug_trap();
}
counter: i64;
_ = QueryPerformanceCounter(^counter);
result := counter as f64 / win32_perf_count_freq as f64;
return result;
}
win32_print_last_error :: proc() {
err_code := GetLastError() as int;
if err_code != 0 {
print_string("GetLastError: ");
print_int(err_code);
print_string("\n");
}
}
// Yuk!
to_c_string :: proc(s: string) -> ^u8 {
c_str: ^u8 = alloc(len(s)+1);
memory_copy(c_str, ^s[0], len(s));
ptr_offset(c_str, len(s))^ = 0;
return c_str;
}
Window :: type struct {
width, height: int;
wc: WNDCLASSEXA;
dc: HDC;
hwnd: HWND;
opengl_context, rc: HGLRC;
c_title: ^u8;
}
make_window :: proc(title: string, msg, height: int, window_proc: WNDPROC) -> (Window, bool) {
w: Window;
w.width, w.height = msg, height;
class_name := "Win32-Odin-Window\x00";
c_class_name := ^class_name[0];
w.c_title = to_c_string(title);
instance := GetModuleHandleA(null);
w.wc = WNDCLASSEXA{
size = size_of(WNDCLASSEXA) as u32,
style = CS_VREDRAW | CS_HREDRAW,
instance = instance as HINSTANCE,
class_name = c_class_name,
wnd_proc = window_proc,
};
if RegisterClassExA(^w.wc) == 0 {
return w, false;
}
w.hwnd = CreateWindowExA(0,
c_class_name, w.c_title,
WS_VISIBLE | WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX,
CW_USEDEFAULT, CW_USEDEFAULT,
w.width as i32, w.height as i32,
null, null, instance, null);
if w.hwnd == null {
win32_print_last_error();
return w, false;
}
w.dc = GetDC(w.hwnd);
{
pfd := PIXELFORMATDESCRIPTOR{
size = size_of(PIXELFORMATDESCRIPTOR) as u32,
version = 1,
flags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
pixel_type = PFD_TYPE_RGBA,
color_bits = 32,
alpha_bits = 8,
depth_bits = 24,
stencil_bits = 8,
layer_type = PFD_MAIN_PLANE,
};
SetPixelFormat(w.dc, ChoosePixelFormat(w.dc, ^pfd), null);
w.opengl_context = wglCreateContext(w.dc);
wglMakeCurrent(w.dc, w.opengl_context);
attribs := [8]i32{
WGL_CONTEXT_MAJOR_VERSION_ARB, 2,
WGL_CONTEXT_MINOR_VERSION_ARB, 1,
WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
0, // NOTE(bill): tells the proc that this is the end of attribs
};
wgl_string := "wglCreateContextAttribsARB\x00";
c_wgl_string := ^wgl_string[0];
wglCreateContextAttribsARB := wglGetProcAddress(c_wgl_string) as wglCreateContextAttribsARBType;
w.rc = wglCreateContextAttribsARB(w.dc, 0, ^attribs[0]);
wglMakeCurrent(w.dc, w.rc);
SwapBuffers(w.dc);
}
return w, true;
}
destroy_window :: proc(w: ^Window) {
heap_free(w.c_title);
}
display_window :: proc(w: ^Window) {
SwapBuffers(w.dc);
}
Entity :: type struct {
pos: Vec2;
dim: Vec2;
}
run_game :: proc() {
win32_proc :: proc(hwnd: HWND, msg: u32, wparam: WPARAM, lparam: LPARAM) -> LRESULT #no_inline {
if msg == WM_DESTROY || msg == WM_CLOSE || msg == WM_QUIT {
ExitProcess(0);
return 0;
}
return DefWindowProcA(hwnd, msg, wparam, lparam);
}
window, window_success := make_window("Odin Language Demo", 854, 480, win32_proc);
if !window_success {
return;
}
defer destroy_window(^window);
prev_time := time_now();
running := true;
pos := Vec2{100, 100};
for running {
curr_time := time_now();
dt := (curr_time - prev_time) as f32;
prev_time = curr_time;
msg: MSG;
for PeekMessageA(^msg, null, 0, 0, PM_REMOVE) > 0 {
if msg.message == WM_QUIT {
running = false;
}
_ = TranslateMessage(^msg);
_ = DispatchMessageA(^msg);
}
if is_key_down(VK_ESCAPE) {
running = false;
}
{
SPEED :: 500;
v: Vec2;
if is_key_down(VK_RIGHT) { v[0] += 1; }
if is_key_down(VK_LEFT) { v[0] -= 1; }
if is_key_down(VK_UP) { v[1] += 1; }
if is_key_down(VK_DOWN) { v[1] -= 1; }
v = vec2_norm0(v);
pos += v * Vec2{SPEED * dt};
}
glClearColor(0.5, 0.7, 1.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
glLoadIdentity();
glOrtho(0, window.width as f64,
0, window.height as f64, 0, 1);
draw_rect :: proc(x, y, w, h: f32) {
glBegin(GL_TRIANGLES);
glColor3f(1, 0, 0); glVertex3f(x, y, 0);
glColor3f(0, 1, 0); glVertex3f(x+w, y, 0);
glColor3f(0, 0, 1); glVertex3f(x+w, y+h, 0);
glColor3f(0, 0, 1); glVertex3f(x+w, y+h, 0);
glColor3f(1, 1, 0); glVertex3f(x, y+h, 0);
glColor3f(1, 0, 0); glVertex3f(x, y, 0);
glEnd();
}
draw_rect(pos[0], pos[1], 50, 50);
display_window(^window);
ms_to_sleep := (16 - 1000*dt) as i32;
if ms_to_sleep > 0 {
sleep_ms(ms_to_sleep);
}
}
}