#load "basic.odin" #load "opengl.odin" #load "math.odin" TWO_HEARTS :: #rune "💕"; win32_perf_count_freq := GetQueryPerformanceFrequency(); time_now :: proc() -> f64 { if win32_perf_count_freq == 0 { debug_trap(); } counter: i64; _ = QueryPerformanceCounter(^counter); result := counter as f64 / win32_perf_count_freq as f64; return result; } win32_print_last_error :: proc() { err_code := GetLastError() as int; if err_code != 0 { print_string("GetLastError: "); print_int(err_code); print_string("\n"); } } // Yuk! to_c_string :: proc(s: string) -> ^u8 { c_str: ^u8 = alloc(len(s)+1); memory_copy(c_str, ^s[0], len(s)); ptr_offset(c_str, len(s))^ = 0; return c_str; } Window :: type struct { width, height: int; wc: WNDCLASSEXA; dc: HDC; hwnd: HWND; opengl_context, rc: HGLRC; c_title: ^u8; } make_window :: proc(title: string, msg, height: int, window_proc: WNDPROC) -> (Window, bool) { w: Window; w.width, w.height = msg, height; class_name := "Win32-Odin-Window\x00"; c_class_name := ^class_name[0]; w.c_title = to_c_string(title); instance := GetModuleHandleA(null); w.wc = WNDCLASSEXA{ size = size_of(WNDCLASSEXA) as u32, style = CS_VREDRAW | CS_HREDRAW, instance = instance as HINSTANCE, class_name = c_class_name, wnd_proc = window_proc, }; if RegisterClassExA(^w.wc) == 0 { return w, false; } w.hwnd = CreateWindowExA(0, c_class_name, w.c_title, WS_VISIBLE | WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX, CW_USEDEFAULT, CW_USEDEFAULT, w.width as i32, w.height as i32, null, null, instance, null); if w.hwnd == null { win32_print_last_error(); return w, false; } w.dc = GetDC(w.hwnd); { pfd := PIXELFORMATDESCRIPTOR{ size = size_of(PIXELFORMATDESCRIPTOR) as u32, version = 1, flags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER, pixel_type = PFD_TYPE_RGBA, color_bits = 32, alpha_bits = 8, depth_bits = 24, stencil_bits = 8, layer_type = PFD_MAIN_PLANE, }; SetPixelFormat(w.dc, ChoosePixelFormat(w.dc, ^pfd), null); w.opengl_context = wglCreateContext(w.dc); wglMakeCurrent(w.dc, w.opengl_context); attribs := [8]i32{ WGL_CONTEXT_MAJOR_VERSION_ARB, 2, WGL_CONTEXT_MINOR_VERSION_ARB, 1, WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB, 0, // NOTE(bill): tells the proc that this is the end of attribs }; wgl_string := "wglCreateContextAttribsARB\x00"; c_wgl_string := ^wgl_string[0]; wglCreateContextAttribsARB := wglGetProcAddress(c_wgl_string) as wglCreateContextAttribsARBType; w.rc = wglCreateContextAttribsARB(w.dc, 0, ^attribs[0]); wglMakeCurrent(w.dc, w.rc); SwapBuffers(w.dc); } return w, true; } destroy_window :: proc(w: ^Window) { heap_free(w.c_title); } display_window :: proc(w: ^Window) { SwapBuffers(w.dc); } Entity :: type struct { pos: Vec2; dim: Vec2; } run_game :: proc() { win32_proc :: proc(hwnd: HWND, msg: u32, wparam: WPARAM, lparam: LPARAM) -> LRESULT #no_inline { if msg == WM_DESTROY || msg == WM_CLOSE || msg == WM_QUIT { ExitProcess(0); return 0; } return DefWindowProcA(hwnd, msg, wparam, lparam); } window, window_success := make_window("Odin Language Demo", 854, 480, win32_proc); if !window_success { return; } defer destroy_window(^window); prev_time := time_now(); running := true; pos := Vec2{100, 100}; for running { curr_time := time_now(); dt := (curr_time - prev_time) as f32; prev_time = curr_time; msg: MSG; for PeekMessageA(^msg, null, 0, 0, PM_REMOVE) > 0 { if msg.message == WM_QUIT { running = false; } _ = TranslateMessage(^msg); _ = DispatchMessageA(^msg); } if is_key_down(VK_ESCAPE) { running = false; } { SPEED :: 500; v: Vec2; if is_key_down(VK_RIGHT) { v[0] += 1; } if is_key_down(VK_LEFT) { v[0] -= 1; } if is_key_down(VK_UP) { v[1] += 1; } if is_key_down(VK_DOWN) { v[1] -= 1; } v = vec2_norm0(v); pos += v * Vec2{SPEED * dt}; } glClearColor(0.5, 0.7, 1.0, 1.0); glClear(GL_COLOR_BUFFER_BIT); glLoadIdentity(); glOrtho(0, window.width as f64, 0, window.height as f64, 0, 1); draw_rect :: proc(x, y, w, h: f32) { glBegin(GL_TRIANGLES); glColor3f(1, 0, 0); glVertex3f(x, y, 0); glColor3f(0, 1, 0); glVertex3f(x+w, y, 0); glColor3f(0, 0, 1); glVertex3f(x+w, y+h, 0); glColor3f(0, 0, 1); glVertex3f(x+w, y+h, 0); glColor3f(1, 1, 0); glVertex3f(x, y+h, 0); glColor3f(1, 0, 0); glVertex3f(x, y, 0); glEnd(); } draw_rect(pos[0], pos[1], 50, 50); display_window(^window); ms_to_sleep := (16 - 1000*dt) as i32; if ms_to_sleep > 0 { sleep_ms(ms_to_sleep); } } }