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mirror of https://github.com/Ed94/Odin.git synced 2026-07-21 23:12:03 -07:00
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11,992 Commits 1 Branch 80 Tags
f33b4ecd3ee04d3f42e754574ebcd42e8c4ef572
Commit Graph
11 Commits
Author SHA1 Message Date
gingerBillandGitHub 131c71ea76 Merge pull request #3142 from jay-j/feature/gl-allow-geometry-shaders
Expose OpenGL shader procs to allow creation of pipelines with geometry shaders
2024-02-07 16:09:58 +00:00
gingerBill 3e7e779abf Replace core:* to base:* where appropriate 2024-01-28 22:18:51 +00:00
jay-j b46b3010ec Expose OpenGL shader procedures to allow creation of shader pipelines with geometry shaders 2024-01-26 19:43:47 -08:00
gingerBill 9aed26a234 Remove the use of import within when 2023-08-04 15:54:44 +01:00
Jeroen van Rijn 0ca8a5e186 Add vendor:zlib to examples/all; prefix vendor packages. 2022-09-21 16:45:01 +02:00
Joakim Hentula 0efc79bcb9 Add GL_DEBUG config that falls back to ODIN_DEBUG to preserve previous behaviour, but allows debug builds without OpenGL debug features 2022-09-02 13:30:45 +01:00
gingerBill e91f8feedf Keep -vet happy 2022-07-18 15:12:54 +01:00
gingerBill 3d7d347192 Convert ODIN_OS and ODIN_ARCH to use enums rather than use strings 2022-01-20 19:56:05 +00:00
gingerBill b450a853d5 Strip unneeded semicolons from vendor library 2021-08-31 22:26:58 +01:00
gingerBill 98dd59e412 Fix return value 2021-08-25 22:28:15 +01:00
gingerBill 0d3cbb8883 Add vendor:OpenGL
Based off a heavily modified version of: https://github.com/vassvik/odin-gl
2021-08-23 21:33:39 +01:00
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