mirror of
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synced 2026-06-13 01:21:38 -07:00
Add vendor:glfw
This commit is contained in:
Vendored
+22
@@ -0,0 +1,22 @@
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Copyright (c) 2002-2006 Marcus Geelnard
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Copyright (c) 2006-2019 Camilla Löwy
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would
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be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not
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be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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Vendored
+159
@@ -0,0 +1,159 @@
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package glfw_bindings
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import "core:c"
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import vk "vendor:vulkan"
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when ODIN_OS == "linux" do foreign import glfw "system:glfw" // TODO: Add the billion-or-so static libs to link to in linux
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when ODIN_OS == "windows" do foreign import glfw { "lib/glfw3.lib", "system:user32.lib", "system:gdi32.lib", "system:shell32.lib" }
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#assert(size_of(c.int) == size_of(b32));
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/*** Functions ***/
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@(default_calling_convention="c", link_prefix="glfw")
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foreign glfw {
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Init :: proc() -> c.int ---
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Terminate :: proc() ---
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InitHint :: proc(hint, value: c.int) ---
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GetVersion :: proc(major, minor, rev: ^c.int) ---
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GetError :: proc(description: ^cstring) -> c.int ---
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GetPrimaryMonitor :: proc() -> MonitorHandle ---
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GetMonitors :: proc(count: ^c.int) -> [^]MonitorHandle ---
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GetMonitorPos :: proc(monitor: MonitorHandle, xpos, ypos: ^c.int) ---
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GetMonitorPhysicalSize :: proc(monitor: MonitorHandle, widthMM, heightMM: ^c.int) ---
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GetMonitorContentScale :: proc(monitor: MonitorHandle, xscale, yscale: ^f32) ---
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SetMonitorUserPointer :: proc(monitor: MonitorHandle, pointer: rawptr) ---
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GetMonitorUserPointer :: proc(monitor: MonitorHandle) -> rawptr ---
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GetVideoMode :: proc(monitor: MonitorHandle) -> ^VidMode ---
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SetGamma :: proc(monitor: MonitorHandle, gamma: f32) ---
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GetGammaRamp :: proc(monitor: MonitorHandle) -> ^GammaRamp ---
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SetGammaRamp :: proc(monitor: MonitorHandle, ramp: ^GammaRamp) ---
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CreateWindow :: proc(width, height: c.int, title: cstring, monitor: MonitorHandle, share: WindowHandle) -> WindowHandle ---
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DestroyWindow :: proc(window: WindowHandle) ---
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WindowHint :: proc(hint, value: c.int) ---
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DefaultWindowHints :: proc() ---
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WindowHintString :: proc(hint: c.int, value: cstring) ---
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WindowShouldClose :: proc(window: WindowHandle) -> c.int ---
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SwapInterval :: proc(interval: c.int) ---
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SwapBuffers :: proc(window: WindowHandle) ---
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SetWindowTitle :: proc(window: WindowHandle, title: cstring) ---
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SetWindowIcon :: proc(window: WindowHandle, count: c.int, images: [^]Image) ---
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SetWindowPos :: proc(window: WindowHandle, xpos, ypos: c.int) ---
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SetWindowSizeLimits :: proc(window: WindowHandle, minwidth, minheight, maxwidth, maxheight: c.int) ---
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SetWindowAspectRatio :: proc(window: WindowHandle, numer, denom: c.int) ---
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SetWindowSize :: proc(window: WindowHandle, width, height: c.int) ---
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GetWindowPos :: proc(window: WindowHandle, xpos, ypos: ^c.int) ---
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GetWindowSize :: proc(window: WindowHandle, width, height: ^c.int) ---
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GetFramebufferSize :: proc(window: WindowHandle, width, height: ^c.int) ---
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GetWindowFrameSize :: proc(window: WindowHandle, left, top, right, bottom: ^c.int) ---
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GetWindowContentScale :: proc(window: WindowHandle, xscale, yscale: ^f32) ---
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GetWindowOpacity :: proc(window: WindowHandle) -> f32 ---
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SetWindowOpacity :: proc(window: WindowHandle, opacity: f32) ---
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GetVersionString :: proc() -> cstring ---
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GetMonitorName :: proc(monitor: MonitorHandle) -> cstring ---
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GetClipboardString :: proc(window: WindowHandle) -> cstring ---
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GetVideoModes :: proc(monitor: MonitorHandle, count: ^c.int) -> [^]VidMode ---
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GetKey :: proc(window: WindowHandle, key: c.int) -> c.int ---
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GetKeyName :: proc(key, scancode: c.int) -> cstring ---
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SetWindowShouldClose :: proc(window: WindowHandle, value: b32) ---
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JoystickPresent :: proc(joy: c.int) -> b32 ---
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GetJoystickName :: proc(joy: c.int) -> cstring ---
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GetKeyScancode :: proc(key: c.int) -> c.int ---
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IconifyWindow :: proc(window: WindowHandle) ---
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RestoreWindow :: proc(window: WindowHandle) ---
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MaximizeWindow :: proc(window: WindowHandle) ---
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ShowWindow :: proc(window: WindowHandle) ---
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HideWindow :: proc(window: WindowHandle) ---
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FocusWindow :: proc(window: WindowHandle) ---
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RequestWindowAttention :: proc(window: WindowHandle) ---
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GetWindowMonitor :: proc(window: WindowHandle) -> MonitorHandle ---
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SetWindowMonitor :: proc(window: WindowHandle, monitor: MonitorHandle, xpos, ypos, width, height, refresh_rate: c.int) ---
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GetWindowAttrib :: proc(window: WindowHandle, attrib: c.int) -> c.int ---
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SetWindowUserPointer :: proc(window: WindowHandle, pointer: rawptr) ---
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GetWindowUserPointer :: proc(window: WindowHandle) -> rawptr ---
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SetWindowAttrib :: proc(window: WindowHandle, attrib, value: c.int) ---
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PollEvents :: proc() ---
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WaitEvents :: proc() ---
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WaitEventsTimeout :: proc(timeout: f64) ---
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PostEmptyEvent :: proc() ---
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GetInputMode :: proc(window: WindowHandle, mode: c.int) -> c.int ---
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SetInputMode :: proc(window: WindowHandle, mode, value: c.int) ---
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GetMouseButton :: proc(window: WindowHandle, button: c.int) -> c.int ---
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GetCursorPos :: proc(window: WindowHandle, xpos, ypos: ^f64) ---
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SetCursorPos :: proc(window: WindowHandle, xpos, ypos: f64) ---
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CreateCursor :: proc(image: ^Image, xhot, yhot: c.int) -> CursorHandle ---
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DestroyCursor :: proc(cursor: CursorHandle) ---
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SetCursor :: proc(window: WindowHandle, cursor: CursorHandle) ---
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CreateStandardCursor :: proc(shape: c.int) -> CursorHandle ---
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GetJoystickAxes :: proc(joy: c.int, count: ^c.int) -> [^]f32 ---
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GetJoystickButtons :: proc(joy: c.int, count: ^c.int) -> [^]u8 ---
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GetJoystickHats :: proc(jid: c.int, count: ^c.int) -> [^]u8 ---
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GetJoystickGUID :: proc(jid: c.int) -> cstring ---
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SetJoystickUserPointer :: proc(jid: c.int, pointer: rawptr) ---
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GetJoystickUserPointer :: proc(jid: c.int) -> rawptr ---
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JoystickIsGamepad :: proc(jid: c.int) -> b32 ---
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UpdateGamepadMappings :: proc(str: cstring) -> c.int ---
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GetGamepadName :: proc(jid: c.int) -> cstring ---
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GetGamepadState :: proc(jid: c.int, state: ^GamepadState) -> c.int ---
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SetClipboardString :: proc(window: WindowHandle, str: cstring) ---
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SetTime :: proc(time: f64) ---
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GetTime :: proc() -> f64 ---
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GetTimerValue :: proc() -> u64 ---
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GetTimerFrequency :: proc() -> u64 ---
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MakeContextCurrent :: proc(window: WindowHandle) ---
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GetCurrentContext :: proc() -> WindowHandle ---
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GetProcAddress :: proc(name: cstring) -> rawptr ---
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ExtensionSupported :: proc(extension: cstring) -> c.int ---
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VulkanSupported :: proc() -> b32 ---
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GetRequiredInstanceExtensions :: proc(count: ^u32) -> [^]cstring ---
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GetInstanceProcAddress :: proc(instance: vk.Instance, procname: cstring) -> rawptr ---
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GetPhysicalDevicePresentationSupport :: proc(instance: vk.Instance, device: vk.PhysicalDevice, queuefamily: u32) -> c.int ---
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CreateWindowSurface :: proc(instance: vk.Instance, window: WindowHandle, allocator: ^vk.AllocationCallbacks, surface: ^vk.SurfaceKHR) -> vk.Result ---
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SetWindowIconifyCallback :: proc(window: WindowHandle, cbfun: WindowIconifyProc) -> WindowIconifyProc ---
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SetWindowRefreshCallback :: proc(window: WindowHandle, cbfun: WindowRefreshProc) -> WindowRefreshProc ---
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SetWindowFocusCallback :: proc(window: WindowHandle, cbfun: WindowFocusProc) -> WindowFocusProc ---
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SetWindowCloseCallback :: proc(window: WindowHandle, cbfun: WindowCloseProc) -> WindowCloseProc ---
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SetWindowSizeCallback :: proc(window: WindowHandle, cbfun: WindowSizeProc) -> WindowSizeProc ---
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SetWindowPosCallback :: proc(window: WindowHandle, cbfun: WindowPosProc) -> WindowPosProc ---
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SetFramebufferSizeCallback :: proc(window: WindowHandle, cbfun: FramebufferSizeProc) -> FramebufferSizeProc ---
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SetDropCallback :: proc(window: WindowHandle, cbfun: DropProc) -> DropProc ---
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SetMonitorCallback :: proc(window: WindowHandle, cbfun: MonitorProc) -> MonitorProc ---
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SetWindowMaximizeCallback :: proc(window: WindowHandle, cbfun: WindowMaximizeProc) -> WindowMaximizeProc ---
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SetWindowContentScaleCallback :: proc(window: WindowHandle, cbfun: WindowContentScaleProc) -> WindowContentScaleProc ---
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SetKeyCallback :: proc(window: WindowHandle, cbfun: KeyProc) -> KeyProc ---
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SetMouseButtonCallback :: proc(window: WindowHandle, cbfun: MouseButtonProc) -> MouseButtonProc ---
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SetCursorPosCallback :: proc(window: WindowHandle, cbfun: CursorPosProc) -> CursorPosProc ---
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SetScrollCallback :: proc(window: WindowHandle, cbfun: ScrollProc) -> ScrollProc ---
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SetCharCallback :: proc(window: WindowHandle, cbfun: CharProc) -> CharProc ---
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SetCharModsCallback :: proc(window: WindowHandle, cbfun: CharModsProc) -> CharModsProc ---
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SetCursorEnterCallback :: proc(window: WindowHandle, cbfun: CursorEnterProc) -> CursorEnterProc ---
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SetJoystickCallback :: proc(window: WindowHandle, cbfun: JoystickProc) -> JoystickProc ---
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SetErrorCallback :: proc(cbfun: ErrorProc) -> ErrorProc ---
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}
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Vendored
+55
@@ -0,0 +1,55 @@
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package glfw_bindings
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import "core:c"
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WindowHandle :: distinct rawptr;
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MonitorHandle :: distinct rawptr;
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CursorHandle :: distinct rawptr;
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VidMode :: struct {
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width: c.int,
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height: c.int,
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red_bits: c.int,
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green_bits: c.int,
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blue_bits: c.int,
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refresh_rate: c.int,
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};
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GammaRamp :: struct {
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red, green, blue: [^]c.ushort,
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size: c.uint,
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}
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Image :: struct {
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width, height: c.int,
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pixels: [^]u8,
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}
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GamepadState :: struct {
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buttons: [15]u8,
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axes: [6]f32,
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}
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/*** Procedure type declarations ***/
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WindowIconifyProc :: #type proc "c" (window: WindowHandle, iconified: c.int);
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WindowRefreshProc :: #type proc "c" (window: WindowHandle);
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WindowFocusProc :: #type proc "c" (window: WindowHandle, focused: c.int);
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WindowCloseProc :: #type proc "c" (window: WindowHandle);
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WindowSizeProc :: #type proc "c" (window: WindowHandle, width, height: c.int);
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WindowPosProc :: #type proc "c" (window: WindowHandle, xpos, ypos: c.int);
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WindowMaximizeProc :: #type proc "c" (window: WindowHandle, iconified: c.int);
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WindowContentScaleProc :: #type proc "c" (window: WindowHandle, xscale, yscale: f32);
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FramebufferSizeProc :: #type proc "c" (window: WindowHandle, width, height: c.int);
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DropProc :: #type proc "c" (window: WindowHandle, count: c.int, paths: [^]cstring);
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MonitorProc :: #type proc "c" (window: WindowHandle);
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KeyProc :: #type proc "c" (window: WindowHandle, key, scancode, action, mods: c.int);
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MouseButtonProc :: #type proc "c" (window: WindowHandle, button, action, mods: c.int);
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CursorPosProc :: #type proc "c" (window: WindowHandle, xpos, ypos: f64);
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ScrollProc :: #type proc "c" (window: WindowHandle, xoffset, yoffset: f64);
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CharProc :: #type proc "c" (window: WindowHandle, codepoint: rune);
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CharModsProc :: #type proc "c" (window: WindowHandle, codepoint: rune, mods: c.int);
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CursorEnterProc :: #type proc "c" (window: WindowHandle, entered: c.int);
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JoystickProc :: #type proc "c" (joy, event: c.int);
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ErrorProc :: #type proc "c" (error: c.int, description: cstring);
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Vendored
+372
@@ -0,0 +1,372 @@
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package glfw
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/*** Constants ***/
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/* Versions */
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VERSION_MAJOR :: 3;
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VERSION_MINOR :: 3;
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VERSION_REVISION :: 4;
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/* Booleans */
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TRUE :: true;
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FALSE :: false;
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/* Button/Key states */
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RELEASE :: 0;
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PRESS :: 1;
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REPEAT :: 2;
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/* Joystick hat states. */
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HAT_CENTERED :: 0;
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HAT_UP :: 1;
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HAT_RIGHT :: 2;
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HAT_DOWN :: 4;
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HAT_LEFT :: 8;
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HAT_RIGHT_UP :: (HAT_RIGHT | HAT_UP);
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HAT_RIGHT_DOWN :: (HAT_RIGHT | HAT_DOWN);
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HAT_LEFT_UP :: (HAT_LEFT | HAT_UP);
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HAT_LEFT_DOWN :: (HAT_LEFT | HAT_DOWN);
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/* The unknown key */
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KEY_UNKNOWN :: -1;
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/** Printable keys **/
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/* Named printable keys */
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KEY_SPACE :: 32;
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KEY_APOSTROPHE :: 39; /* ' */
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KEY_COMMA :: 44; /* , */
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KEY_MINUS :: 45; /* - */
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KEY_PERIOD :: 46; /* . */
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KEY_SLASH :: 47; /* / */
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KEY_SEMICOLON :: 59; /* ; */
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KEY_EQUAL :: 61; /* :: */
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KEY_LEFT_BRACKET :: 91; /* [ */
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KEY_BACKSLASH :: 92; /* \ */
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KEY_RIGHT_BRACKET :: 93; /* ] */
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KEY_GRAVE_ACCENT :: 96; /* ` */
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KEY_WORLD_1 :: 161; /* non-US #1 */
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KEY_WORLD_2 :: 162; /* non-US #2 */
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/* Alphanumeric characters */
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KEY_0 :: 48;
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KEY_1 :: 49;
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KEY_2 :: 50;
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KEY_3 :: 51;
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KEY_4 :: 52;
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KEY_5 :: 53;
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KEY_6 :: 54;
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KEY_7 :: 55;
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KEY_8 :: 56;
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KEY_9 :: 57;
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KEY_A :: 65;
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KEY_B :: 66;
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KEY_C :: 67;
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KEY_D :: 68;
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KEY_E :: 69;
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KEY_F :: 70;
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KEY_G :: 71;
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KEY_H :: 72;
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KEY_I :: 73;
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KEY_J :: 74;
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KEY_K :: 75;
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KEY_L :: 76;
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KEY_M :: 77;
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KEY_N :: 78;
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KEY_O :: 79;
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KEY_P :: 80;
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KEY_Q :: 81;
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KEY_R :: 82;
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KEY_S :: 83;
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KEY_T :: 84;
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KEY_U :: 85;
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KEY_V :: 86;
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KEY_W :: 87;
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KEY_X :: 88;
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KEY_Y :: 89;
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KEY_Z :: 90;
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/** Function keys **/
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/* Named non-printable keys */
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KEY_ESCAPE :: 256;
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KEY_ENTER :: 257;
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KEY_TAB :: 258;
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KEY_BACKSPACE :: 259;
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KEY_INSERT :: 260;
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KEY_DELETE :: 261;
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KEY_RIGHT :: 262;
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KEY_LEFT :: 263;
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KEY_DOWN :: 264;
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KEY_UP :: 265;
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KEY_PAGE_UP :: 266;
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KEY_PAGE_DOWN :: 267;
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KEY_HOME :: 268;
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KEY_END :: 269;
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KEY_CAPS_LOCK :: 280;
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KEY_SCROLL_LOCK :: 281;
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KEY_NUM_LOCK :: 282;
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KEY_PRINT_SCREEN :: 283;
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KEY_PAUSE :: 284;
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/* Function keys */
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KEY_F1 :: 290;
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KEY_F2 :: 291;
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KEY_F3 :: 292;
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KEY_F4 :: 293;
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KEY_F5 :: 294;
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KEY_F6 :: 295;
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KEY_F7 :: 296;
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KEY_F8 :: 297;
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KEY_F9 :: 298;
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KEY_F10 :: 299;
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KEY_F11 :: 300;
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||||
KEY_F12 :: 301;
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KEY_F13 :: 302;
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KEY_F14 :: 303;
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KEY_F15 :: 304;
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KEY_F16 :: 305;
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KEY_F17 :: 306;
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KEY_F18 :: 307;
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KEY_F19 :: 308;
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KEY_F20 :: 309;
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KEY_F21 :: 310;
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KEY_F22 :: 311;
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KEY_F23 :: 312;
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KEY_F24 :: 313;
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||||
KEY_F25 :: 314;
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/* Keypad numbers */
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||||
KEY_KP_0 :: 320;
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KEY_KP_1 :: 321;
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KEY_KP_2 :: 322;
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KEY_KP_3 :: 323;
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||||
KEY_KP_4 :: 324;
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||||
KEY_KP_5 :: 325;
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||||
KEY_KP_6 :: 326;
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||||
KEY_KP_7 :: 327;
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||||
KEY_KP_8 :: 328;
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||||
KEY_KP_9 :: 329;
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||||
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/* Keypad named function keys */
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||||
KEY_KP_DECIMAL :: 330;
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KEY_KP_DIVIDE :: 331;
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||||
KEY_KP_MULTIPLY :: 332;
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||||
KEY_KP_SUBTRACT :: 333;
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||||
KEY_KP_ADD :: 334;
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||||
KEY_KP_ENTER :: 335;
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||||
KEY_KP_EQUAL :: 336;
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||||
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/* Modifier keys */
|
||||
KEY_LEFT_SHIFT :: 340;
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||||
KEY_LEFT_CONTROL :: 341;
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||||
KEY_LEFT_ALT :: 342;
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||||
KEY_LEFT_SUPER :: 343;
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||||
KEY_RIGHT_SHIFT :: 344;
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||||
KEY_RIGHT_CONTROL :: 345;
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||||
KEY_RIGHT_ALT :: 346;
|
||||
KEY_RIGHT_SUPER :: 347;
|
||||
KEY_MENU :: 348;
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||||
|
||||
KEY_LAST :: KEY_MENU;
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||||
|
||||
/* Bitmask for modifier keys */
|
||||
MOD_SHIFT :: 0x0001;
|
||||
MOD_CONTROL :: 0x0002;
|
||||
MOD_ALT :: 0x0004;
|
||||
MOD_SUPER :: 0x0008;
|
||||
MOD_CAPS_LOCK :: 0x0010;
|
||||
MOD_NUM_LOCK :: 0x0020;
|
||||
|
||||
/* Mouse buttons */
|
||||
MOUSE_BUTTON_1 :: 0;
|
||||
MOUSE_BUTTON_2 :: 1;
|
||||
MOUSE_BUTTON_3 :: 2;
|
||||
MOUSE_BUTTON_4 :: 3;
|
||||
MOUSE_BUTTON_5 :: 4;
|
||||
MOUSE_BUTTON_6 :: 5;
|
||||
MOUSE_BUTTON_7 :: 6;
|
||||
MOUSE_BUTTON_8 :: 7;
|
||||
|
||||
/* Mousebutton aliases */
|
||||
MOUSE_BUTTON_LAST :: MOUSE_BUTTON_8;
|
||||
MOUSE_BUTTON_LEFT :: MOUSE_BUTTON_1;
|
||||
MOUSE_BUTTON_RIGHT :: MOUSE_BUTTON_2;
|
||||
MOUSE_BUTTON_MIDDLE :: MOUSE_BUTTON_3;
|
||||
|
||||
/* Joystick buttons */
|
||||
JOYSTICK_1 :: 0;
|
||||
JOYSTICK_2 :: 1;
|
||||
JOYSTICK_3 :: 2;
|
||||
JOYSTICK_4 :: 3;
|
||||
JOYSTICK_5 :: 4;
|
||||
JOYSTICK_6 :: 5;
|
||||
JOYSTICK_7 :: 6;
|
||||
JOYSTICK_8 :: 7;
|
||||
JOYSTICK_9 :: 8;
|
||||
JOYSTICK_10 :: 9;
|
||||
JOYSTICK_11 :: 10;
|
||||
JOYSTICK_12 :: 11;
|
||||
JOYSTICK_13 :: 12;
|
||||
JOYSTICK_14 :: 13;
|
||||
JOYSTICK_15 :: 14;
|
||||
JOYSTICK_16 :: 15;
|
||||
|
||||
JOYSTICK_LAST :: JOYSTICK_16;
|
||||
|
||||
/* Gamepad buttons */
|
||||
GAMEPAD_BUTTON_A :: 0;
|
||||
GAMEPAD_BUTTON_B :: 1;
|
||||
GAMEPAD_BUTTON_X :: 2;
|
||||
GAMEPAD_BUTTON_Y :: 3;
|
||||
GAMEPAD_BUTTON_LEFT_BUMPER :: 4;
|
||||
GAMEPAD_BUTTON_RIGHT_BUMPER :: 5;
|
||||
GAMEPAD_BUTTON_BACK :: 6;
|
||||
GAMEPAD_BUTTON_START :: 7;
|
||||
GAMEPAD_BUTTON_GUIDE :: 8;
|
||||
GAMEPAD_BUTTON_LEFT_THUMB :: 9;
|
||||
GAMEPAD_BUTTON_RIGHT_THUMB :: 10;
|
||||
GAMEPAD_BUTTON_DPAD_UP :: 11;
|
||||
GAMEPAD_BUTTON_DPAD_RIGHT :: 12;
|
||||
GAMEPAD_BUTTON_DPAD_DOWN :: 13;
|
||||
GAMEPAD_BUTTON_DPAD_LEFT :: 14;
|
||||
GAMEPAD_BUTTON_LAST :: GAMEPAD_BUTTON_DPAD_LEFT;
|
||||
|
||||
GAMEPAD_BUTTON_CROSS :: GAMEPAD_BUTTON_A;
|
||||
GAMEPAD_BUTTON_CIRCLE :: GAMEPAD_BUTTON_B;
|
||||
GAMEPAD_BUTTON_SQUARE :: GAMEPAD_BUTTON_X;
|
||||
GAMEPAD_BUTTON_TRIANGLE :: GAMEPAD_BUTTON_Y;
|
||||
|
||||
/* Gamepad axes */
|
||||
GAMEPAD_AXIS_LEFT_X :: 0;
|
||||
GAMEPAD_AXIS_LEFT_Y :: 1;
|
||||
GAMEPAD_AXIS_RIGHT_X :: 2;
|
||||
GAMEPAD_AXIS_RIGHT_Y :: 3;
|
||||
GAMEPAD_AXIS_LEFT_TRIGGER :: 4;
|
||||
GAMEPAD_AXIS_RIGHT_TRIGGER :: 5;
|
||||
GAMEPAD_AXIS_LAST :: GAMEPAD_AXIS_RIGHT_TRIGGER;
|
||||
|
||||
/* Error constants */
|
||||
NO_ERROR :: 0x00000000;
|
||||
NOT_INITIALIZED :: 0x00010001;
|
||||
NO_CURRENT_CONTEXT :: 0x00010002;
|
||||
INVALID_ENUM :: 0x00010003;
|
||||
INVALID_VALUE :: 0x00010004;
|
||||
OUT_OF_MEMORY :: 0x00010005;
|
||||
API_UNAVAILABLE :: 0x00010006;
|
||||
VERSION_UNAVAILABLE :: 0x00010007;
|
||||
PLATFORM_ERROR :: 0x00010008;
|
||||
FORMAT_UNAVAILABLE :: 0x00010009;
|
||||
NO_WINDOW_CONTEXT :: 0x0001000A;
|
||||
|
||||
/* Window attributes */
|
||||
FOCUSED :: 0x00020001;
|
||||
ICONIFIED :: 0x00020002;
|
||||
RESIZABLE :: 0x00020003;
|
||||
VISIBLE :: 0x00020004;
|
||||
DECORATED :: 0x00020005;
|
||||
AUTO_ICONIFY :: 0x00020006;
|
||||
FLOATING :: 0x00020007;
|
||||
MAXIMIZED :: 0x00020008;
|
||||
CENTER_CURSOR :: 0x00020009;
|
||||
TRANSPARENT_FRAMEBUFFER :: 0x0002000A;
|
||||
HOVERED :: 0x0002000B;
|
||||
FOCUS_ON_SHOW :: 0x0002000C;
|
||||
|
||||
/* Pixel window attributes */
|
||||
RED_BITS :: 0x00021001;
|
||||
GREEN_BITS :: 0x00021002;
|
||||
BLUE_BITS :: 0x00021003;
|
||||
ALPHA_BITS :: 0x00021004;
|
||||
DEPTH_BITS :: 0x00021005;
|
||||
STENCIL_BITS :: 0x00021006;
|
||||
ACCUM_RED_BITS :: 0x00021007;
|
||||
ACCUM_GREEN_BITS :: 0x00021008;
|
||||
ACCUM_BLUE_BITS :: 0x00021009;
|
||||
ACCUM_ALPHA_BITS :: 0x0002100A;
|
||||
AUX_BUFFERS :: 0x0002100B;
|
||||
STEREO :: 0x0002100C;
|
||||
SAMPLES :: 0x0002100D;
|
||||
SRGB_CAPABLE :: 0x0002100E;
|
||||
REFRESH_RATE :: 0x0002100F;
|
||||
DOUBLEBUFFER :: 0x00021010;
|
||||
|
||||
/* Context window attributes */
|
||||
CLIENT_API :: 0x00022001;
|
||||
CONTEXT_VERSION_MAJOR :: 0x00022002;
|
||||
CONTEXT_VERSION_MINOR :: 0x00022003;
|
||||
CONTEXT_REVISION :: 0x00022004;
|
||||
CONTEXT_ROBUSTNESS :: 0x00022005;
|
||||
OPENGL_FORWARD_COMPAT :: 0x00022006;
|
||||
OPENGL_DEBUG_CONTEXT :: 0x00022007;
|
||||
OPENGL_PROFILE :: 0x00022008;
|
||||
CONTEXT_RELEASE_BEHAVIOR :: 0x00022009;
|
||||
CONTEXT_NO_ERROR :: 0x0002200A;
|
||||
CONTEXT_CREATION_API :: 0x0002200B;
|
||||
SCALE_TO_MONITOR :: 0x0002200C;
|
||||
|
||||
/* Cross platform attributes */
|
||||
COCOA_RETINA_FRAMEBUFFER :: 0x00023001;
|
||||
COCOA_FRAME_NAME :: 0x00023002;
|
||||
COCOA_GRAPHICS_SWITCHING :: 0x00023003;
|
||||
X11_CLASS_NAME :: 0x00024001;
|
||||
X11_INSTANCE_NAME :: 0x00024002;
|
||||
|
||||
/* APIs */
|
||||
NO_API :: 0;
|
||||
OPENGL_API :: 0x00030001;
|
||||
OPENGL_ES_API :: 0x00030002;
|
||||
|
||||
/* Robustness? */
|
||||
NO_ROBUSTNESS :: 0;
|
||||
NO_RESET_NOTIFICATION :: 0x00031001;
|
||||
LOSE_CONTEXT_ON_RESET :: 0x00031002;
|
||||
|
||||
/* OpenGL Profiles */
|
||||
OPENGL_ANY_PROFILE :: 0;
|
||||
OPENGL_CORE_PROFILE :: 0x00032001;
|
||||
OPENGL_COMPAT_PROFILE :: 0x00032002;
|
||||
|
||||
/* Cursor draw state and whether keys are sticky */
|
||||
CURSOR :: 0x00033001;
|
||||
STICKY_KEYS :: 0x00033002;
|
||||
STICKY_MOUSE_BUTTONS :: 0x00033003;
|
||||
LOCK_KEY_MODS :: 0x00033004;
|
||||
|
||||
/* Cursor draw state */
|
||||
CURSOR_NORMAL :: 0x00034001;
|
||||
CURSOR_HIDDEN :: 0x00034002;
|
||||
CURSOR_DISABLED :: 0x00034003;
|
||||
|
||||
/* Behavior? */
|
||||
ANY_RELEASE_BEHAVIOR :: 0;
|
||||
RELEASE_BEHAVIOR_FLUSH :: 0x00035001;
|
||||
RELEASE_BEHAVIOR_NONE :: 0x00035002;
|
||||
|
||||
/* Context API ? */
|
||||
NATIVE_CONTEXT_API :: 0x00036001;
|
||||
EGL_CONTEXT_API :: 0x00036002;
|
||||
OSMESA_CONTEXT_API :: 0x00036003;
|
||||
|
||||
/* Types of cursors */
|
||||
ARROW_CURSOR :: 0x00036001;
|
||||
IBEAM_CURSOR :: 0x00036002;
|
||||
CROSSHAIR_CURSOR :: 0x00036003;
|
||||
HAND_CURSOR :: 0x00036004;
|
||||
HRESIZE_CURSOR :: 0x00036005;
|
||||
VRESIZE_CURSOR :: 0x00036006;
|
||||
RESIZE_NWSE_CURSOR :: 0x00036007;
|
||||
RESIZE_NESW_CURSOR :: 0x00036008;
|
||||
|
||||
/* Joystick? */
|
||||
CONNECTED :: 0x00040001;
|
||||
DISCONNECTED :: 0x00040002;
|
||||
|
||||
/* macOS specific init hint. */
|
||||
JOYSTICK_HAT_BUTTONS :: 0x00050001;
|
||||
COCOA_CHDIR_RESOURCES :: 0x00051001;
|
||||
COCOA_MENUBAR :: 0x00051002;
|
||||
|
||||
/* */
|
||||
DONT_CARE :: -1;
|
||||
Vendored
BIN
Binary file not shown.
Vendored
BIN
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Vendored
BIN
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Vendored
BIN
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Vendored
+33
@@ -0,0 +1,33 @@
|
||||
package glfw
|
||||
|
||||
when ODIN_OS == "windows" {
|
||||
import win32 "core:sys/windows"
|
||||
|
||||
foreign import glfw { "lib/glfw3.lib", "system:user32.lib", "system:gdi32.lib", "system:shell32.lib" }
|
||||
|
||||
@(default_calling_convention="c", link_prefix="glfw")
|
||||
foreign glfw {
|
||||
GetWin32Adapter :: proc(monitor: MonitorHandle) -> cstring ---
|
||||
GetWin32Monitor :: proc(monitor: MonitorHandle) -> cstring ---
|
||||
GetWin32Window :: proc(window: WindowHandle) -> win32.HWND ---
|
||||
GetWGLContext :: proc(window: WindowHandle) -> rawptr ---
|
||||
}
|
||||
} else when ODIN_OS == "linux" {
|
||||
// TODO: Native Linux
|
||||
// Display* glfwGetX11Display(void);
|
||||
// RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor);
|
||||
// RROutput glfwGetX11Monitor(GLFWmonitor* monitor);
|
||||
// Window glfwGetX11Window(GLFWwindow* window);
|
||||
// void glfwSetX11SelectionString(const char* string);
|
||||
// const char* glfwGetX11SelectionString(void);
|
||||
|
||||
// struct wl_display* glfwGetWaylandDisplay(void);
|
||||
// struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor);
|
||||
// struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window);
|
||||
} else when ODIN_OS == "darwin" {
|
||||
// TODO: Native Darwin
|
||||
// CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor);
|
||||
// id glfwGetCocoaWindow(GLFWwindow* window);
|
||||
// id glfwGetNSGLContext(GLFWwindow* window);
|
||||
}
|
||||
|
||||
Vendored
+36
@@ -0,0 +1,36 @@
|
||||
package glfw
|
||||
|
||||
import glfw "bindings"
|
||||
|
||||
WindowHandle :: glfw.WindowHandle;
|
||||
MonitorHandle :: glfw.MonitorHandle;
|
||||
CursorHandle :: glfw.CursorHandle;
|
||||
|
||||
VidMode :: glfw.VidMode;
|
||||
GammaRamp :: glfw.GammaRamp;
|
||||
Image :: glfw.Image;
|
||||
GamepadState :: glfw.GamepadState;
|
||||
|
||||
/*** Procedure type declarations ***/
|
||||
WindowIconifyProc :: glfw.WindowIconifyProc;
|
||||
WindowRefreshProc :: glfw.WindowRefreshProc;
|
||||
WindowFocusProc :: glfw.WindowFocusProc;
|
||||
WindowCloseProc :: glfw.WindowCloseProc;
|
||||
WindowSizeProc :: glfw.WindowSizeProc;
|
||||
WindowPosProc :: glfw.WindowPosProc;
|
||||
WindowMaximizeProc :: glfw.WindowMaximizeProc;
|
||||
WindowContentScaleProc :: glfw.WindowContentScaleProc;
|
||||
FramebufferSizeProc :: glfw.FramebufferSizeProc;
|
||||
DropProc :: glfw.DropProc;
|
||||
MonitorProc :: glfw.MonitorProc;
|
||||
|
||||
KeyProc :: glfw.KeyProc;
|
||||
MouseButtonProc :: glfw.MouseButtonProc;
|
||||
CursorPosProc :: glfw.CursorPosProc;
|
||||
ScrollProc :: glfw.ScrollProc;
|
||||
CharProc :: glfw.CharProc;
|
||||
CharModsProc :: glfw.CharModsProc;
|
||||
CursorEnterProc :: glfw.CursorEnterProc;
|
||||
JoystickProc :: glfw.JoystickProc;
|
||||
|
||||
ErrorProc :: glfw.ErrorProc;
|
||||
Vendored
+225
@@ -0,0 +1,225 @@
|
||||
package glfw
|
||||
|
||||
import "core:c"
|
||||
import glfw "bindings"
|
||||
|
||||
Init :: glfw.Init;
|
||||
Terminate :: glfw.Terminate;
|
||||
|
||||
InitHint :: glfw.InitHint;
|
||||
|
||||
GetVersion :: proc "c" () -> (major, minor, rev: c.int) {
|
||||
glfw.GetVersion(&major, &minor, &rev);
|
||||
return;
|
||||
}
|
||||
GetError :: proc "c" () -> (description: string, code: c.int) {
|
||||
desc: cstring;
|
||||
code = glfw.GetError(&desc);
|
||||
description = string(desc);
|
||||
return;
|
||||
}
|
||||
|
||||
GetPrimaryMonitor :: glfw.GetPrimaryMonitor;
|
||||
GetMonitors :: proc "c" () -> []MonitorHandle {
|
||||
count: c.int;
|
||||
monitors := glfw.GetMonitors(&count);
|
||||
return monitors[:count];
|
||||
}
|
||||
GetMonitorPos :: proc "c" (monitor: MonitorHandle) -> (xpos, ypos: c.int) {
|
||||
glfw.GetMonitorPos(monitor, &xpos, &ypos);
|
||||
return;
|
||||
}
|
||||
GetMonitorPhysicalSize :: proc "c" (monitor: MonitorHandle) -> (widthMM, heightMM: c.int) {
|
||||
glfw.GetMonitorPhysicalSize(monitor, &widthMM, &heightMM);
|
||||
return;
|
||||
}
|
||||
GetMonitorContentScale :: proc "c" (monitor: MonitorHandle) -> (xscale, yscale: f32) {
|
||||
glfw.GetMonitorContentScale(monitor, &xscale, &yscale);
|
||||
return;
|
||||
}
|
||||
|
||||
SetMonitorUserPointer :: glfw.SetMonitorUserPointer;
|
||||
GetMonitorUserPointer :: glfw.GetMonitorUserPointer;
|
||||
|
||||
GetVideoMode :: glfw.GetVideoMode;
|
||||
SetGamma :: glfw.SetGamma;
|
||||
GetGammaRamp :: glfw.GetGammaRamp;
|
||||
SetGammaRamp :: glfw.SetGammaRamp;
|
||||
|
||||
CreateWindow :: glfw.CreateWindow;
|
||||
DestroyWindow :: glfw.DestroyWindow;
|
||||
|
||||
WindowHint :: glfw.WindowHint;
|
||||
DefaultWindowHints :: glfw.DefaultWindowHints;
|
||||
WindowHintString :: glfw.WindowHintString;
|
||||
WindowShouldClose :: glfw.WindowShouldClose;
|
||||
|
||||
SwapInterval :: glfw.SwapInterval;
|
||||
SwapBuffers :: glfw.SwapBuffers;
|
||||
|
||||
SetWindowTitle :: glfw.SetWindowTitle;
|
||||
SetWindowIcon :: proc "c" (window: WindowHandle, images: []Image) {
|
||||
glfw.SetWindowIcon(window, c.int(len(images)), raw_data(images));
|
||||
}
|
||||
SetWindowPos :: glfw.SetWindowPos;
|
||||
SetWindowSizeLimits :: glfw.SetWindowSizeLimits;
|
||||
SetWindowAspectRatio :: glfw.SetWindowAspectRatio;
|
||||
SetWindowSize :: glfw.SetWindowSize;
|
||||
GetWindowPos :: proc "c" (window: WindowHandle) -> (xpos, ypos: c.int) {
|
||||
glfw.GetWindowPos(window, &xpos, &ypos);
|
||||
return;
|
||||
}
|
||||
GetWindowSize :: proc "c" (window: WindowHandle) -> (width, height: c.int) {
|
||||
glfw.GetWindowSize(window, &width, &height);
|
||||
return;
|
||||
}
|
||||
GetFramebufferSize :: proc "c" (window: WindowHandle) -> (width, height: c.int) {
|
||||
glfw.GetFramebufferSize(window, &width, &height);
|
||||
return;
|
||||
}
|
||||
GetWindowFrameSize :: proc "c" (window: WindowHandle) -> (left, top, right, bottom: c.int) {
|
||||
glfw.GetWindowFrameSize(window, &left, &top, &right, &bottom);
|
||||
return;
|
||||
}
|
||||
|
||||
GetWindowContentScale :: proc "c" (window: WindowHandle) -> (xscale, yscale: f32) {
|
||||
glfw.GetWindowContentScale(window, &xscale, &yscale);
|
||||
return;
|
||||
}
|
||||
GetWindowOpacity :: glfw.GetWindowOpacity;
|
||||
SetWindowOpacity :: glfw.SetWindowOpacity;
|
||||
|
||||
GetVersionString :: proc "c" () -> string {
|
||||
return string(glfw.GetVersionString());
|
||||
}
|
||||
GetMonitorName :: proc "c" (monitor: MonitorHandle) -> string {
|
||||
return string(glfw.GetMonitorName(monitor));
|
||||
}
|
||||
GetClipboardString :: proc "c" (window: WindowHandle) -> string {
|
||||
return string(glfw.GetClipboardString(window));
|
||||
}
|
||||
GetVideoModes :: proc "c" (monitor: MonitorHandle) -> []VidMode {
|
||||
count: c.int;
|
||||
modes := glfw.GetVideoModes(monitor, &count);
|
||||
return modes[:count];
|
||||
}
|
||||
|
||||
GetKey :: glfw.GetKey;
|
||||
GetKeyName :: proc "c" (key, scancode: c.int) -> string {
|
||||
return string(glfw.GetKeyName(key, scancode));
|
||||
}
|
||||
SetWindowShouldClose :: glfw.SetWindowShouldClose;
|
||||
JoystickPresent :: glfw.JoystickPresent;
|
||||
GetJoystickName :: proc "c" (joy: c.int) -> string {
|
||||
return string(glfw.GetJoystickName(joy));
|
||||
}
|
||||
GetKeyScancode :: glfw.GetKeyScancode;
|
||||
|
||||
IconifyWindow :: glfw.IconifyWindow;
|
||||
RestoreWindow :: glfw.RestoreWindow;
|
||||
MaximizeWindow :: glfw.MaximizeWindow;
|
||||
ShowWindow :: glfw.ShowWindow;
|
||||
HideWindow :: glfw.HideWindow;
|
||||
FocusWindow :: glfw.FocusWindow;
|
||||
|
||||
RequestWindowAttention :: glfw.RequestWindowAttention;
|
||||
|
||||
GetWindowMonitor :: glfw.GetWindowMonitor;
|
||||
SetWindowMonitor :: glfw.SetWindowMonitor;
|
||||
GetWindowAttrib :: glfw.GetWindowAttrib;
|
||||
SetWindowUserPointer :: glfw.SetWindowUserPointer;
|
||||
GetWindowUserPointer :: glfw.GetWindowUserPointer;
|
||||
|
||||
SetWindowAttrib :: glfw.SetWindowAttrib;
|
||||
|
||||
PollEvents :: glfw.PollEvents;
|
||||
WaitEvents :: glfw.WaitEvents;
|
||||
WaitEventsTimeout :: glfw.WaitEventsTimeout;
|
||||
PostEmptyEvent :: glfw.PostEmptyEvent;
|
||||
|
||||
GetInputMode :: glfw.GetInputMode;
|
||||
SetInputMode :: glfw.SetInputMode;
|
||||
|
||||
GetMouseButton :: glfw.GetMouseButton;
|
||||
GetCursorPos :: proc "c" (window: WindowHandle) -> (xpos, ypos: f64) {
|
||||
glfw.GetCursorPos(window, &xpos, &ypos);
|
||||
return;
|
||||
}
|
||||
SetCursorPos :: glfw.SetCursorPos;
|
||||
|
||||
CreateCursor :: glfw.CreateCursor;
|
||||
DestroyCursor :: glfw.DestroyCursor;
|
||||
SetCursor :: glfw.SetCursor;
|
||||
CreateStandardCursor :: glfw.CreateStandardCursor;
|
||||
|
||||
GetJoystickAxes :: proc "c" (joy: c.int) -> []f32 {
|
||||
count: c.int;
|
||||
axes := glfw.GetJoystickAxes(joy, &count);
|
||||
return axes[:count];
|
||||
}
|
||||
GetJoystickButtons :: proc "c" (joy: c.int) -> []u8 {
|
||||
count: c.int;
|
||||
buttons := glfw.GetJoystickButtons(joy, &count);
|
||||
return buttons[:count];
|
||||
}
|
||||
GetJoystickHats :: proc "c" (jid: c.int) -> []u8 {
|
||||
count: c.int;
|
||||
hats := glfw.GetJoystickHats(jid, &count);
|
||||
return hats[:count];
|
||||
}
|
||||
GetJoystickGUID :: proc "c" (jid: c.int) -> string {
|
||||
return string(glfw.GetJoystickGUID(jid));
|
||||
}
|
||||
SetJoystickUserPointer :: glfw.SetJoystickUserPointer;
|
||||
GetJoystickUserPointer :: glfw.GetJoystickUserPointer;
|
||||
JoystickIsGamepad :: glfw.JoystickIsGamepad;
|
||||
UpdateGamepadMappings :: glfw.UpdateGamepadMappings;
|
||||
GetGamepadName :: proc "c" (jid: c.int) -> string {
|
||||
return string(glfw.GetGamepadName(jid));
|
||||
}
|
||||
GetGamepadState :: glfw.GetGamepadState;
|
||||
|
||||
SetClipboardString :: glfw.SetClipboardString;
|
||||
|
||||
SetTime :: glfw.SetTime;
|
||||
GetTime :: glfw.GetTime;
|
||||
GetTimerValue :: glfw.GetTimerValue;
|
||||
GetTimerFrequency :: glfw.GetTimerFrequency;
|
||||
|
||||
MakeContextCurrent :: glfw.MakeContextCurrent;
|
||||
GetCurrentContext :: glfw.GetCurrentContext;
|
||||
GetProcAddress :: glfw.GetProcAddress;
|
||||
ExtensionSupported :: glfw.ExtensionSupported;
|
||||
|
||||
VulkanSupported :: glfw.VulkanSupported;
|
||||
GetRequiredInstanceExtensions :: proc "c" () -> []cstring {
|
||||
count: u32;
|
||||
exts := glfw.GetRequiredInstanceExtensions(&count);
|
||||
return exts[:count];
|
||||
}
|
||||
GetInstanceProcAddress :: glfw.GetInstanceProcAddress;
|
||||
GetPhysicalDevicePresentationSupport :: glfw.GetPhysicalDevicePresentationSupport;
|
||||
CreateWindowSurface :: glfw.CreateWindowSurface;
|
||||
|
||||
SetWindowIconifyCallback :: glfw.SetWindowIconifyCallback;
|
||||
SetWindowRefreshCallback :: glfw.SetWindowRefreshCallback;
|
||||
SetWindowFocusCallback :: glfw.SetWindowFocusCallback;
|
||||
SetWindowCloseCallback :: glfw.SetWindowCloseCallback;
|
||||
SetWindowSizeCallback :: glfw.SetWindowSizeCallback;
|
||||
SetWindowPosCallback :: glfw.SetWindowPosCallback;
|
||||
SetFramebufferSizeCallback :: glfw.SetFramebufferSizeCallback;
|
||||
SetDropCallback :: glfw.SetDropCallback;
|
||||
SetMonitorCallback :: glfw.SetMonitorCallback;
|
||||
SetWindowMaximizeCallback :: glfw.SetWindowMaximizeCallback;
|
||||
SetWindowContentScaleCallback :: glfw.SetWindowContentScaleCallback;
|
||||
|
||||
SetKeyCallback :: glfw.SetKeyCallback;
|
||||
SetMouseButtonCallback :: glfw.SetMouseButtonCallback;
|
||||
SetCursorPosCallback :: glfw.SetCursorPosCallback;
|
||||
SetScrollCallback :: glfw.SetScrollCallback;
|
||||
SetCharCallback :: glfw.SetCharCallback;
|
||||
SetCharModsCallback :: glfw.SetCharModsCallback;
|
||||
SetCursorEnterCallback :: glfw.SetCursorEnterCallback;
|
||||
SetJoystickCallback :: glfw.SetJoystickCallback;
|
||||
|
||||
SetErrorCallback :: glfw.SetErrorCallback;
|
||||
Reference in New Issue
Block a user