Add round to linalg_glsl_math.odin

This commit is contained in:
gingerBill
2022-01-30 21:35:05 +00:00
parent 763de44853
commit ebb8ca7c26
@@ -23,6 +23,7 @@ log_f32 :: proc "c" (x: f32) -> f32 { return math.ln(x) }
exp2_f32 :: proc "c" (x: f32) -> f32 { return math.pow(f32(2), x) }
sign_f32 :: proc "c" (x: f32) -> f32 { return math.sign(x) }
floor_f32 :: proc "c" (x: f32) -> f32 { return math.floor(x) }
round_f32 :: proc "c" (x: f32) -> f32 { return math.round(x) }
ceil_f32 :: proc "c" (x: f32) -> f32 { return math.ceil(x) }
mod_f32 :: proc "c" (x, y: f32) -> f32 { return math.mod(x, y) }
fract_f32 :: proc "c" (x: f32) -> f32 {
@@ -53,6 +54,7 @@ log_f64 :: proc "c" (x: f64) -> f64 { return math.ln(x) }
exp2_f64 :: proc "c" (x: f64) -> f64 { return math.pow(f64(2), x) }
sign_f64 :: proc "c" (x: f64) -> f64 { return math.sign(x) }
floor_f64 :: proc "c" (x: f64) -> f64 { return math.floor(x) }
round_f64 :: proc "c" (x: f64) -> f64 { return math.round(x) }
ceil_f64 :: proc "c" (x: f64) -> f64 { return math.ceil(x) }
mod_f64 :: proc "c" (x, y: f64) -> f64 { return math.mod(x, y) }
fract_f64 :: proc "c" (x: f64) -> f64 {