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Add round to linalg_glsl_math.odin
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@@ -23,6 +23,7 @@ log_f32 :: proc "c" (x: f32) -> f32 { return math.ln(x) }
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exp2_f32 :: proc "c" (x: f32) -> f32 { return math.pow(f32(2), x) }
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sign_f32 :: proc "c" (x: f32) -> f32 { return math.sign(x) }
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floor_f32 :: proc "c" (x: f32) -> f32 { return math.floor(x) }
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round_f32 :: proc "c" (x: f32) -> f32 { return math.round(x) }
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ceil_f32 :: proc "c" (x: f32) -> f32 { return math.ceil(x) }
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mod_f32 :: proc "c" (x, y: f32) -> f32 { return math.mod(x, y) }
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fract_f32 :: proc "c" (x: f32) -> f32 {
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@@ -53,6 +54,7 @@ log_f64 :: proc "c" (x: f64) -> f64 { return math.ln(x) }
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exp2_f64 :: proc "c" (x: f64) -> f64 { return math.pow(f64(2), x) }
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sign_f64 :: proc "c" (x: f64) -> f64 { return math.sign(x) }
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floor_f64 :: proc "c" (x: f64) -> f64 { return math.floor(x) }
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round_f64 :: proc "c" (x: f64) -> f64 { return math.round(x) }
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ceil_f64 :: proc "c" (x: f64) -> f64 { return math.ceil(x) }
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mod_f64 :: proc "c" (x, y: f64) -> f64 { return math.mod(x, y) }
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fract_f64 :: proc "c" (x: f64) -> f64 {
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