Improve type hierarchy and method names

This commit is contained in:
gingerBill
2022-02-12 21:45:34 +00:00
parent 39a0f8c96a
commit e2aa8f426d
+81 -81
View File
@@ -22,7 +22,7 @@ Methods:
setBoundingBoxStride
*/
@(objc_class="MTLAccelerationStructureBoundingBoxGeometryDescriptor")
AccelerationStructureBoundingBoxGeometryDescriptor :: struct { using _: NS.Copying(AccelerationStructureBoundingBoxGeometryDescriptor) }
AccelerationStructureBoundingBoxGeometryDescriptor :: struct { using _: NS.Copying(AccelerationStructureBoundingBoxGeometryDescriptor), using _: AccelerationStructureDescriptor }
@(objc_type=AccelerationStructureBoundingBoxGeometryDescriptor, objc_class_name="alloc")
AccelerationStructureBoundingBoxGeometryDescriptor_alloc :: #force_inline proc() -> ^AccelerationStructureBoundingBoxGeometryDescriptor {
@@ -227,7 +227,7 @@ Methods:
vertexStride
*/
@(objc_class="MTLAccelerationStructureTriangleGeometryDescriptor")
AccelerationStructureTriangleGeometryDescriptor :: struct { using _: NS.Copying(AccelerationStructureTriangleGeometryDescriptor) }
AccelerationStructureTriangleGeometryDescriptor :: struct { using _: NS.Copying(AccelerationStructureTriangleGeometryDescriptor), using _: AccelerationStructureDescriptor }
@(objc_type=AccelerationStructureTriangleGeometryDescriptor, objc_class_name="alloc")
AccelerationStructureTriangleGeometryDescriptor_alloc :: #force_inline proc() -> ^AccelerationStructureTriangleGeometryDescriptor {
@@ -506,7 +506,7 @@ Methods:
stride
*/
@(objc_class="MTLArrayType")
ArrayType :: struct { using _: NS.Object }
ArrayType :: struct { using _: Type }
@(objc_type=ArrayType, objc_class_name="alloc")
ArrayType_alloc :: #force_inline proc() -> ^ArrayType {
@@ -1974,7 +1974,7 @@ Methods:
setInstancedAccelerationStructures
*/
@(objc_class="MTLInstanceAccelerationStructureDescriptor")
InstanceAccelerationStructureDescriptor :: struct { using _: NS.Copying(InstanceAccelerationStructureDescriptor) }
InstanceAccelerationStructureDescriptor :: struct { using _: NS.Copying(InstanceAccelerationStructureDescriptor), using _: AccelerationStructureDescriptor }
@(objc_type=InstanceAccelerationStructureDescriptor, objc_class_name="alloc")
InstanceAccelerationStructureDescriptor_alloc :: #force_inline proc() -> ^InstanceAccelerationStructureDescriptor {
@@ -2205,7 +2205,7 @@ Methods:
elementType
*/
@(objc_class="MTLPointerType")
PointerType :: struct { using _: NS.Object }
PointerType :: struct { using _: Type }
@(objc_type=PointerType, objc_class_name="alloc")
PointerType_alloc :: #force_inline proc() -> ^PointerType {
@@ -2258,7 +2258,7 @@ Methods:
setGeometryDescriptors
*/
@(objc_class="MTLPrimitiveAccelerationStructureDescriptor")
PrimitiveAccelerationStructureDescriptor :: struct { using _: NS.Copying(PrimitiveAccelerationStructureDescriptor) }
PrimitiveAccelerationStructureDescriptor :: struct { using _: NS.Copying(PrimitiveAccelerationStructureDescriptor), using _: AccelerationStructureDescriptor }
@(objc_type=PrimitiveAccelerationStructureDescriptor, objc_class_name="alloc")
PrimitiveAccelerationStructureDescriptor_alloc :: #force_inline proc() -> ^PrimitiveAccelerationStructureDescriptor {
@@ -2624,7 +2624,7 @@ Methods:
setClearColor
*/
@(objc_class="MTLRenderPassColorAttachmentDescriptor")
RenderPassColorAttachmentDescriptor :: struct { using _: NS.Copying(RenderPassColorAttachmentDescriptor) }
RenderPassColorAttachmentDescriptor :: struct { using _: NS.Copying(RenderPassColorAttachmentDescriptor), using _: RenderPassAttachmentDescriptor }
@(objc_type=RenderPassColorAttachmentDescriptor, objc_class_name="alloc")
RenderPassColorAttachmentDescriptor_alloc :: #force_inline proc() -> ^RenderPassColorAttachmentDescriptor {
@@ -2690,7 +2690,7 @@ Methods:
setDepthResolveFilter
*/
@(objc_class="MTLRenderPassDepthAttachmentDescriptor")
RenderPassDepthAttachmentDescriptor :: struct { using _: NS.Copying(RenderPassDepthAttachmentDescriptor) }
RenderPassDepthAttachmentDescriptor :: struct { using _: NS.Copying(RenderPassDepthAttachmentDescriptor), using _: RenderPassAttachmentDescriptor }
@(objc_type=RenderPassDepthAttachmentDescriptor, objc_class_name="alloc")
RenderPassDepthAttachmentDescriptor_alloc :: #force_inline proc() -> ^RenderPassDepthAttachmentDescriptor {
@@ -2757,7 +2757,7 @@ Methods:
visibilityResultBuffer
*/
@(objc_class="MTLRenderPassDescriptor")
RenderPassDescriptor :: struct { using _: NS.Copying(RenderPassDescriptor) }
RenderPassDescriptor :: struct { using _: NS.Copying(RenderPassDescriptor), using _: AccelerationStructureDescriptor }
@(objc_type=RenderPassDescriptor, objc_class_name="alloc")
RenderPassDescriptor_alloc :: #force_inline proc() -> ^RenderPassDescriptor {
@@ -3059,7 +3059,7 @@ Methods:
writeMask
*/
@(objc_class="MTLRenderPipelineColorAttachmentDescriptor")
RenderPipelineColorAttachmentDescriptor :: struct { using _: NS.Copying(RenderPipelineColorAttachmentDescriptor) }
RenderPipelineColorAttachmentDescriptor :: struct { using _: NS.Copying(RenderPipelineColorAttachmentDescriptor), using _: RenderPassAttachmentDescriptor }
@(objc_type=RenderPipelineColorAttachmentDescriptor, objc_class_name="alloc")
RenderPipelineColorAttachmentDescriptor_alloc :: #force_inline proc() -> ^RenderPipelineColorAttachmentDescriptor {
@@ -4071,7 +4071,7 @@ Methods:
members
*/
@(objc_class="MTLStructType")
StructType :: struct { using _: NS.Object }
StructType :: struct { using _: Type }
@(objc_type=StructType, objc_class_name="alloc")
StructType_alloc :: #force_inline proc() -> ^StructType {
@@ -4292,7 +4292,7 @@ Methods:
textureType
*/
@(objc_class="MTLTextureReferenceType")
TextureReferenceType :: struct { using _: NS.Object }
TextureReferenceType :: struct { using _: Type }
@(objc_type=TextureReferenceType, objc_class_name="alloc")
TextureReferenceType_alloc :: #force_inline proc() -> ^TextureReferenceType {
@@ -4844,7 +4844,7 @@ Methods:
writeCompactedAccelerationStructureSize
*/
@(objc_class="MTLAccelerationStructureCommandEncoder")
AccelerationStructureCommandEncoder :: struct { using _: NS.Object }
AccelerationStructureCommandEncoder :: struct { using _: CommandEncoder }
@(objc_type=AccelerationStructureCommandEncoder, objc_name="buildAccelerationStructure")
AccelerationStructureCommandEncoder_buildAccelerationStructure :: #force_inline proc(self: ^AccelerationStructureCommandEncoder, accelerationStructure: ^AccelerationStructure, descriptor: ^AccelerationStructureDescriptor, scratchBuffer: ^Buffer, scratchBufferOffset: NS.UInteger) {
@@ -5122,14 +5122,14 @@ Methods:
waitForFence
*/
@(objc_class="MTLBlitCommandEncoder")
BlitCommandEncoder :: struct { using _: NS.Object }
BlitCommandEncoder :: struct { using _: CommandEncoder }
@(objc_type=BlitCommandEncoder, objc_name="copyFromBuffer_sourceOffset_sourceBytesPerRow_sourceBytesPerImage_sourceSize_toTexture_destinationSlice_destinationLevel_destinationOrigin_")
BlitCommandEncoder_copyFromBuffer_sourceOffset_sourceBytesPerRow_sourceBytesPerImage_sourceSize_toTexture_destinationSlice_destinationLevel_destinationOrigin_ :: #force_inline proc(self: ^BlitCommandEncoder, sourceBuffer: ^Buffer, sourceOffset: NS.UInteger, sourceBytesPerRow: NS.UInteger, sourceBytesPerImage: NS.UInteger, sourceSize: Size, destinationTexture: ^Texture, destinationSlice: NS.UInteger, destinationLevel: NS.UInteger, destinationOrigin: Origin) {
BlitCommandEncoder_copyFromBufferEx :: #force_inline proc(self: ^BlitCommandEncoder, sourceBuffer: ^Buffer, sourceOffset: NS.UInteger, sourceBytesPerRow: NS.UInteger, sourceBytesPerImage: NS.UInteger, sourceSize: Size, destinationTexture: ^Texture, destinationSlice: NS.UInteger, destinationLevel: NS.UInteger, destinationOrigin: Origin) {
msgSend(nil, self, "copyFromBuffer:sourceOffset:sourceBytesPerRow:sourceBytesPerImage:sourceSize:toTexture:destinationSlice:destinationLevel:destinationOrigin:", sourceBuffer, sourceOffset, sourceBytesPerRow, sourceBytesPerImage, sourceSize, destinationTexture, destinationSlice, destinationLevel, destinationOrigin)
}
@(objc_type=BlitCommandEncoder, objc_name="copyFromBuffer_sourceOffset_sourceBytesPerRow_sourceBytesPerImage_sourceSize_toTexture_destinationSlice_destinationLevel_destinationOrigin_options_")
BlitCommandEncoder_copyFromBuffer_sourceOffset_sourceBytesPerRow_sourceBytesPerImage_sourceSize_toTexture_destinationSlice_destinationLevel_destinationOrigin_options_ :: #force_inline proc(self: ^BlitCommandEncoder, sourceBuffer: ^Buffer, sourceOffset: NS.UInteger, sourceBytesPerRow: NS.UInteger, sourceBytesPerImage: NS.UInteger, sourceSize: Size, destinationTexture: ^Texture, destinationSlice: NS.UInteger, destinationLevel: NS.UInteger, destinationOrigin: Origin, options: BlitOption) {
BlitCommandEncoder_copyFromBufferExWithOptions :: #force_inline proc(self: ^BlitCommandEncoder, sourceBuffer: ^Buffer, sourceOffset: NS.UInteger, sourceBytesPerRow: NS.UInteger, sourceBytesPerImage: NS.UInteger, sourceSize: Size, destinationTexture: ^Texture, destinationSlice: NS.UInteger, destinationLevel: NS.UInteger, destinationOrigin: Origin, options: BlitOption) {
msgSend(nil, self, "copyFromBuffer:sourceOffset:sourceBytesPerRow:sourceBytesPerImage:sourceSize:toTexture:destinationSlice:destinationLevel:destinationOrigin:options:", sourceBuffer, sourceOffset, sourceBytesPerRow, sourceBytesPerImage, sourceSize, destinationTexture, destinationSlice, destinationLevel, destinationOrigin, options)
}
@(objc_type=BlitCommandEncoder, objc_name="copyFromBuffer_sourceOffset_toBuffer_destinationOffset_size_")
@@ -5676,7 +5676,7 @@ Methods:
waitForFence
*/
@(objc_class="MTLComputeCommandEncoder")
ComputeCommandEncoder :: struct { using _: NS.Object }
ComputeCommandEncoder :: struct { using _: CommandEncoder }
@(objc_type=ComputeCommandEncoder, objc_name="dispatchThreadgroups")
ComputeCommandEncoder_dispatchThreadgroups :: #force_inline proc(self: ^ComputeCommandEncoder, threadgroupsPerGrid: Size, threadsPerThreadgroup: Size) {
@@ -6231,30 +6231,30 @@ Device_newCommandQueue :: #force_inline proc(self: ^Device) -> ^Device {
Device_newCommandQueueWithMaxCommandBufferCount :: #force_inline proc(self: ^Device, maxCommandBufferCount: NS.UInteger) -> ^Device {
return msgSend(^Device, self, "newCommandQueueWithMaxCommandBufferCount:", maxCommandBufferCount)
}
@(objc_type=Device, objc_name="newComputePipelineStateWithDescriptor_options_completionHandler_")
Device_newComputePipelineStateWithDescriptor_options_completionHandler_ :: #force_inline proc(self: ^Device, descriptor: ^ComputePipelineDescriptor, options: PipelineOption, completionHandler: NewComputePipelineStateWithReflectionCompletionHandler) {
@(objc_type=Device, objc_name="newComputePipelineStateWithDescriptorWithCompletionHandler")
Device_newComputePipelineStateWithDescriptorWithCompletionHandler :: #force_inline proc(self: ^Device, descriptor: ^ComputePipelineDescriptor, options: PipelineOption, completionHandler: NewComputePipelineStateWithReflectionCompletionHandler) {
msgSend(nil, self, "newComputePipelineStateWithDescriptor:options:completionHandler:", descriptor, options, completionHandler)
}
@(objc_type=Device, objc_name="newComputePipelineStateWithDescriptor_options_reflection_error_")
Device_newComputePipelineStateWithDescriptor_options_reflection_error_ :: #force_inline proc(self: ^Device, descriptor: ^ComputePipelineDescriptor, options: PipelineOption, reflection: ^AutoreleasedComputePipelineReflection) -> (device: ^Device, error: ^NS.Error) {
@(objc_type=Device, objc_name="newComputePipelineStateWithDescriptorWithReflection")
Device_newComputePipelineStateWithDescriptorWithReflection :: #force_inline proc(self: ^Device, descriptor: ^ComputePipelineDescriptor, options: PipelineOption, reflection: ^AutoreleasedComputePipelineReflection) -> (device: ^Device, error: ^NS.Error) {
device = msgSend(^Device, self, "newComputePipelineStateWithDescriptor:options:reflection:error:", descriptor, options, reflection, &error)
return
}
@(objc_type=Device, objc_name="newComputePipelineStateWithFunction_completionHandler_")
Device_newComputePipelineStateWithFunction_completionHandler_ :: #force_inline proc(self: ^Device, computeFunction: ^Function, completionHandler: NewComputePipelineStateCompletionHandler) {
@(objc_type=Device, objc_name="newComputePipelineStateWithFunctionWithCompletionHandler")
Device_newComputePipelineStateWithFunctionWithCompletionHandler :: #force_inline proc(self: ^Device, computeFunction: ^Function, completionHandler: NewComputePipelineStateCompletionHandler) {
msgSend(nil, self, "newComputePipelineStateWithFunction:completionHandler:", computeFunction, completionHandler)
}
@(objc_type=Device, objc_name="newComputePipelineStateWithFunction_error_")
Device_newComputePipelineStateWithFunction_error_ :: #force_inline proc(self: ^Device, computeFunction: ^Function) -> (device: ^Device, error: ^NS.Error) {
@(objc_type=Device, objc_name="newComputePipelineStateWithFunction")
Device_newComputePipelineStateWithFunction :: #force_inline proc(self: ^Device, computeFunction: ^Function) -> (device: ^Device, error: ^NS.Error) {
device = msgSend(^Device, self, "newComputePipelineStateWithFunction:error:", computeFunction, &error)
return
}
@(objc_type=Device, objc_name="newComputePipelineStateWithFunction_options_completionHandler_")
Device_newComputePipelineStateWithFunction_options_completionHandler_ :: #force_inline proc(self: ^Device, computeFunction: ^Function, options: PipelineOption, completionHandler: NewComputePipelineStateWithReflectionCompletionHandler) {
@(objc_type=Device, objc_name="newComputePipelineStateWithFunctionWithOptionsAndCompletionHandler")
Device_newComputePipelineStateWithFunctionWithOptionsAndCompletionHandler :: #force_inline proc(self: ^Device, computeFunction: ^Function, options: PipelineOption, completionHandler: NewComputePipelineStateWithReflectionCompletionHandler) {
msgSend(nil, self, "newComputePipelineStateWithFunction:options:completionHandler:", computeFunction, options, completionHandler)
}
@(objc_type=Device, objc_name="newComputePipelineStateWithFunction_options_reflection_error_")
Device_newComputePipelineStateWithFunction_options_reflection_error_ :: #force_inline proc(self: ^Device, computeFunction: ^Function, options: PipelineOption, reflection: ^AutoreleasedComputePipelineReflection) -> (device: ^Device, error: ^NS.Error) {
@(objc_type=Device, objc_name="newComputePipelineStateWithFunctionWithReflection")
Device_newComputePipelineStateWithFunctionWithReflection :: #force_inline proc(self: ^Device, computeFunction: ^Function, options: PipelineOption, reflection: ^AutoreleasedComputePipelineReflection) -> (device: ^Device, error: ^NS.Error) {
device = msgSend(^Device, self, "newComputePipelineStateWithFunction:options:reflection:error:", computeFunction, options, reflection, &error)
return
}
@@ -6312,12 +6312,12 @@ Device_newLibraryWithFile :: #force_inline proc(self: ^Device, filepath: ^NS.Str
device = msgSend(^Device, self, "newLibraryWithFile:error:", filepath, &error)
return
}
@(objc_type=Device, objc_name="newLibraryWithSource_options_completionHandler_")
Device_newLibraryWithSource_options_completionHandler_ :: #force_inline proc(self: ^Device, source: ^NS.String, options: ^CompileOptions, completionHandler: NewLibraryCompletionHandler) {
@(objc_type=Device, objc_name="newLibraryWithSourceWithCompletionHandler")
Device_newLibraryWithSourceWithCompletionHandler :: #force_inline proc(self: ^Device, source: ^NS.String, options: ^CompileOptions, completionHandler: NewLibraryCompletionHandler) {
msgSend(nil, self, "newLibraryWithSource:options:completionHandler:", source, options, completionHandler)
}
@(objc_type=Device, objc_name="newLibraryWithSource_options_error_")
Device_newLibraryWithSource_options_error_ :: #force_inline proc(self: ^Device, source: ^NS.String, options: ^CompileOptions) -> (device: ^Device, error: ^NS.Error) {
@(objc_type=Device, objc_name="newLibraryWithSource")
Device_newLibraryWithSource :: #force_inline proc(self: ^Device, source: ^NS.String, options: ^CompileOptions) -> (device: ^Device, error: ^NS.Error) {
device = msgSend(^Device, self, "newLibraryWithSource:options:error:", source, options, &error)
return
}
@@ -6330,30 +6330,30 @@ Device_newLibraryWithURL :: #force_inline proc(self: ^Device, url: ^NS.URL) -> (
Device_newRasterizationRateMapWithDescriptor :: #force_inline proc(self: ^Device, descriptor: ^RasterizationRateMapDescriptor) -> ^Device {
return msgSend(^Device, self, "newRasterizationRateMapWithDescriptor:", descriptor)
}
@(objc_type=Device, objc_name="newRenderPipelineStateWithDescriptor_completionHandler_")
Device_newRenderPipelineStateWithDescriptor_completionHandler_ :: #force_inline proc(self: ^Device, descriptor: ^RenderPipelineDescriptor, completionHandler: NewRenderPipelineStateCompletionHandler) {
@(objc_type=Device, objc_name="newRenderPipelineStateWithDescriptorWithCompletionHandler")
Device_newRenderPipelineStateWithDescriptorWithCompletionHandler :: #force_inline proc(self: ^Device, descriptor: ^RenderPipelineDescriptor, completionHandler: NewRenderPipelineStateCompletionHandler) {
msgSend(nil, self, "newRenderPipelineStateWithDescriptor:completionHandler:", descriptor, completionHandler)
}
@(objc_type=Device, objc_name="newRenderPipelineStateWithDescriptor_error_")
Device_newRenderPipelineStateWithDescriptor_error_ :: #force_inline proc(self: ^Device, descriptor: ^RenderPipelineDescriptor) -> (device: ^Device, error: ^NS.Error) {
@(objc_type=Device, objc_name="newRenderPipelineStateWithDescriptor")
Device_newRenderPipelineStateWithDescriptor :: #force_inline proc(self: ^Device, descriptor: ^RenderPipelineDescriptor) -> (device: ^Device, error: ^NS.Error) {
device = msgSend(^Device, self, "newRenderPipelineStateWithDescriptor:error:", descriptor, &error)
return
}
@(objc_type=Device, objc_name="newRenderPipelineStateWithDescriptor_options_completionHandler_")
Device_newRenderPipelineStateWithDescriptor_options_completionHandler_ :: #force_inline proc(self: ^Device, descriptor: ^RenderPipelineDescriptor, options: PipelineOption, completionHandler: NewRenderPipelineStateWithReflectionCompletionHandler) {
@(objc_type=Device, objc_name="newRenderPipelineStateWithDescriptorWithOptionsAndCompletionHandler")
Device_newRenderPipelineStateWithDescriptorWithOptionsAndCompletionHandler :: #force_inline proc(self: ^Device, descriptor: ^RenderPipelineDescriptor, options: PipelineOption, completionHandler: NewRenderPipelineStateWithReflectionCompletionHandler) {
msgSend(nil, self, "newRenderPipelineStateWithDescriptor:options:completionHandler:", descriptor, options, completionHandler)
}
@(objc_type=Device, objc_name="newRenderPipelineStateWithDescriptor_options_reflection_error_")
Device_newRenderPipelineStateWithDescriptor_options_reflection_error_ :: #force_inline proc(self: ^Device, descriptor: ^RenderPipelineDescriptor, options: PipelineOption, reflection: ^AutoreleasedRenderPipelineReflection) -> (device: ^Device, error: ^NS.Error) {
@(objc_type=Device, objc_name="newRenderPipelineStateWithDescriptorWithReflection")
Device_newRenderPipelineStateWithDescriptorWithReflection :: #force_inline proc(self: ^Device, descriptor: ^RenderPipelineDescriptor, options: PipelineOption, reflection: ^AutoreleasedRenderPipelineReflection) -> (device: ^Device, error: ^NS.Error) {
device = msgSend(^Device, self, "newRenderPipelineStateWithDescriptor:options:reflection:error:", descriptor, options, reflection, &error)
return
}
@(objc_type=Device, objc_name="newRenderPipelineStateWithTileDescriptor_options_completionHandler_")
Device_newRenderPipelineStateWithTileDescriptor_options_completionHandler_ :: #force_inline proc(self: ^Device, descriptor: ^TileRenderPipelineDescriptor, options: PipelineOption, completionHandler: NewRenderPipelineStateWithReflectionCompletionHandler) {
@(objc_type=Device, objc_name="newRenderPipelineStateWithTileDescriptorWithCompletionHandler")
Device_newRenderPipelineStateWithTileDescriptorWithCompletionHandler :: #force_inline proc(self: ^Device, descriptor: ^TileRenderPipelineDescriptor, options: PipelineOption, completionHandler: NewRenderPipelineStateWithReflectionCompletionHandler) {
msgSend(nil, self, "newRenderPipelineStateWithTileDescriptor:options:completionHandler:", descriptor, options, completionHandler)
}
@(objc_type=Device, objc_name="newRenderPipelineStateWithTileDescriptor_options_reflection_error_")
Device_newRenderPipelineStateWithTileDescriptor_options_reflection_error_ :: #force_inline proc(self: ^Device, descriptor: ^TileRenderPipelineDescriptor, options: PipelineOption, reflection: ^AutoreleasedRenderPipelineReflection) -> (device: ^Device, error: ^NS.Error) {
@(objc_type=Device, objc_name="newRenderPipelineStateWithTileDescriptorWithReflection")
Device_newRenderPipelineStateWithTileDescriptorWithReflection :: #force_inline proc(self: ^Device, descriptor: ^TileRenderPipelineDescriptor, options: PipelineOption, reflection: ^AutoreleasedRenderPipelineReflection) -> (device: ^Device, error: ^NS.Error) {
device = msgSend(^Device, self, "newRenderPipelineStateWithTileDescriptor:options:reflection:error:", descriptor, options, reflection, &error)
return
}
@@ -6381,8 +6381,8 @@ Device_newSharedTextureWithHandle :: #force_inline proc(self: ^Device, sharedHan
Device_newTextureWithDescriptor :: #force_inline proc(self: ^Device, desc: ^TextureDescriptor) -> ^Device {
return msgSend(^Device, self, "newTextureWithDescriptor:", desc)
}
@(objc_type=Device, objc_name="newTextureWithDescriptor_iosurface_plane_")
Device_newTextureWithDescriptor_iosurface_plane_ :: #force_inline proc(self: ^Device, descriptor: ^TextureDescriptor, iosurface: IOSurfaceRef, plane: NS.UInteger) -> ^Device {
@(objc_type=Device, objc_name="newTextureWithDescriptorWithIOSurface")
Device_newTextureWithDescriptorWithIOSurface :: #force_inline proc(self: ^Device, descriptor: ^TextureDescriptor, iosurface: IOSurfaceRef, plane: NS.UInteger) -> ^Device {
return msgSend(^Device, self, "newTextureWithDescriptor:iosurface:plane:", descriptor, iosurface, plane)
}
@(objc_type=Device, objc_name="peerCount")
@@ -6664,8 +6664,8 @@ Function_name :: #force_inline proc(self: ^Function) -> ^NS.String {
Function_newArgumentEncoderWithBufferIndex :: #force_inline proc(self: ^Function, bufferIndex: NS.UInteger) -> ^Function {
return msgSend(^Function, self, "newArgumentEncoderWithBufferIndex:", bufferIndex)
}
@(objc_type=Function, objc_name="newArgumentEncoderWithBufferIndex_reflection_")
Function_newArgumentEncoderWithBufferIndex_reflection_ :: #force_inline proc(self: ^Function, bufferIndex: NS.UInteger, reflection: ^AutoreleasedArgument) -> ^Function {
@(objc_type=Function, objc_name="newArgumentEncoderWithBufferIndexWithReflection")
Function_newArgumentEncoderWithBufferIndexWithReflection :: #force_inline proc(self: ^Function, bufferIndex: NS.UInteger, reflection: ^AutoreleasedArgument) -> ^Function {
return msgSend(^Function, self, "newArgumentEncoderWithBufferIndex:reflection:", bufferIndex, reflection)
}
@(objc_type=Function, objc_name="options")
@@ -6840,16 +6840,16 @@ Heap_maxAvailableSizeWithAlignment :: #force_inline proc(self: ^Heap, alignment:
Heap_newBufferWithLength :: #force_inline proc(self: ^Heap, length: NS.UInteger, options: ResourceOptions) -> ^Heap {
return msgSend(^Heap, self, "newBufferWithLength:options:", length, options)
}
@(objc_type=Heap, objc_name="newBufferWithLength_options_offset_")
Heap_newBufferWithLength_options_offset_ :: #force_inline proc(self: ^Heap, length: NS.UInteger, options: ResourceOptions, offset: NS.UInteger) -> ^Heap {
@(objc_type=Heap, objc_name="newBufferWithLengthWithOptions")
Heap_newBufferWithLengthWithOptions :: #force_inline proc(self: ^Heap, length: NS.UInteger, options: ResourceOptions, offset: NS.UInteger) -> ^Heap {
return msgSend(^Heap, self, "newBufferWithLength:options:offset:", length, options, offset)
}
@(objc_type=Heap, objc_name="newTextureWithDescriptor")
Heap_newTextureWithDescriptor :: #force_inline proc(self: ^Heap, desc: ^TextureDescriptor) -> ^Heap {
return msgSend(^Heap, self, "newTextureWithDescriptor:", desc)
}
@(objc_type=Heap, objc_name="newTextureWithDescriptor_offset_")
Heap_newTextureWithDescriptor_offset_ :: #force_inline proc(self: ^Heap, descriptor: ^TextureDescriptor, offset: NS.UInteger) -> ^Heap {
@(objc_type=Heap, objc_name="newTextureWithDescriptorWithOffset")
Heap_newTextureWithDescriptorWithOffset :: #force_inline proc(self: ^Heap, descriptor: ^TextureDescriptor, offset: NS.UInteger) -> ^Heap {
return msgSend(^Heap, self, "newTextureWithDescriptor:offset:", descriptor, offset)
}
@(objc_type=Heap, objc_name="resourceOptions")
@@ -7119,12 +7119,12 @@ Library_installName :: #force_inline proc(self: ^Library) -> ^NS.String {
Library_label :: #force_inline proc(self: ^Library) -> ^NS.String {
return msgSend(^NS.String, self, "label")
}
@(objc_type=Library, objc_name="newFunctionWithDescriptor_completionHandler_")
Library_newFunctionWithDescriptor_completionHandler_ :: #force_inline proc(self: ^Library, descriptor: ^FunctionDescriptor, completionHandler: rawptr) {
@(objc_type=Library, objc_name="newFunctionWithDescriptorWithCompletionHandler")
Library_newFunctionWithDescriptorWithCompletionHandler :: #force_inline proc(self: ^Library, descriptor: ^FunctionDescriptor, completionHandler: rawptr) {
msgSend(nil, self, "newFunctionWithDescriptor:completionHandler:", descriptor, completionHandler)
}
@(objc_type=Library, objc_name="newFunctionWithDescriptor_error_")
Library_newFunctionWithDescriptor_error_ :: #force_inline proc(self: ^Library, descriptor: ^FunctionDescriptor) -> (library: ^Library, error: ^NS.Error) {
@(objc_type=Library, objc_name="newFunctionWithDescriptor")
Library_newFunctionWithDescriptor :: #force_inline proc(self: ^Library, descriptor: ^FunctionDescriptor) -> (library: ^Library, error: ^NS.Error) {
library = msgSend(^Library, self, "newFunctionWithDescriptor:error:", descriptor, &error)
return
}
@@ -7132,21 +7132,21 @@ Library_newFunctionWithDescriptor_error_ :: #force_inline proc(self: ^Library, d
Library_newFunctionWithName :: #force_inline proc(self: ^Library, functionName: ^NS.String) -> ^Library {
return msgSend(^Library, self, "newFunctionWithName:", functionName)
}
@(objc_type=Library, objc_name="newFunctionWithName_constantValues_completionHandler_")
Library_newFunctionWithName_constantValues_completionHandler_ :: #force_inline proc(self: ^Library, name: ^NS.String, constantValues: ^FunctionConstantValues, completionHandler: rawptr) {
@(objc_type=Library, objc_name="newFunctionWithNameWithConstantValuesAndCompletionHandler")
Library_newFunctionWithNameWithConstantValuesAndCompletionHandler :: #force_inline proc(self: ^Library, name: ^NS.String, constantValues: ^FunctionConstantValues, completionHandler: rawptr) {
msgSend(nil, self, "newFunctionWithName:constantValues:completionHandler:", name, constantValues, completionHandler)
}
@(objc_type=Library, objc_name="newFunctionWithName_constantValues_error_")
Library_newFunctionWithName_constantValues_error_ :: #force_inline proc(self: ^Library, name: ^NS.String, constantValues: ^FunctionConstantValues) -> (library: ^Library, error: ^NS.Error) {
@(objc_type=Library, objc_name="newFunctionWithNameWithConstantValues")
Library_newFunctionWithNameWithConstantValues :: #force_inline proc(self: ^Library, name: ^NS.String, constantValues: ^FunctionConstantValues) -> (library: ^Library, error: ^NS.Error) {
library = msgSend(^Library, self, "newFunctionWithName:constantValues:error:", name, constantValues, &error)
return
}
@(objc_type=Library, objc_name="newIntersectionFunctionWithDescriptor_completionHandler_")
Library_newIntersectionFunctionWithDescriptor_completionHandler_ :: #force_inline proc(self: ^Library, descriptor: ^IntersectionFunctionDescriptor, completionHandler: rawptr) {
@(objc_type=Library, objc_name="newIntersectionFunctionWithDescriptorWithCompletionHandler")
Library_newIntersectionFunctionWithDescriptorWithCompletionHandler :: #force_inline proc(self: ^Library, descriptor: ^IntersectionFunctionDescriptor, completionHandler: rawptr) {
msgSend(nil, self, "newIntersectionFunctionWithDescriptor:completionHandler:", descriptor, completionHandler)
}
@(objc_type=Library, objc_name="newIntersectionFunctionWithDescriptor_error_")
Library_newIntersectionFunctionWithDescriptor_error_ :: #force_inline proc(self: ^Library, descriptor: ^IntersectionFunctionDescriptor) -> (library: ^Library, error: ^NS.Error) {
@(objc_type=Library, objc_name="newIntersectionFunctionWithDescriptor")
Library_newIntersectionFunctionWithDescriptor :: #force_inline proc(self: ^Library, descriptor: ^IntersectionFunctionDescriptor) -> (library: ^Library, error: ^NS.Error) {
library = msgSend(^Library, self, "newIntersectionFunctionWithDescriptor:error:", descriptor, &error)
return
}
@@ -7175,7 +7175,7 @@ Methods:
setStencilStoreActionOptions
*/
@(objc_class="MTLParallelRenderCommandEncoder")
ParallelRenderCommandEncoder :: struct { using _: NS.Object }
ParallelRenderCommandEncoder :: struct { using _: CommandEncoder }
@(objc_type=ParallelRenderCommandEncoder, objc_name="renderCommandEncoder")
ParallelRenderCommandEncoder_renderCommandEncoder :: #force_inline proc(self: ^ParallelRenderCommandEncoder) -> ^ParallelRenderCommandEncoder {
@@ -7363,7 +7363,7 @@ Methods:
waitForFence
*/
@(objc_class="MTLRenderCommandEncoder")
RenderCommandEncoder :: struct { using _: NS.Object }
RenderCommandEncoder :: struct { using _: CommandEncoder }
@(objc_type=RenderCommandEncoder, objc_name="dispatchThreadsPerTile")
RenderCommandEncoder_dispatchThreadsPerTile :: #force_inline proc(self: ^RenderCommandEncoder, threadsPerTile: Size) {
@@ -7677,32 +7677,32 @@ RenderCommandEncoder_updateFence :: #force_inline proc(self: ^RenderCommandEncod
RenderCommandEncoder_useHeap :: #force_inline proc(self: ^RenderCommandEncoder, heap: ^Heap) {
msgSend(nil, self, "useHeap:", heap)
}
@(objc_type=RenderCommandEncoder, objc_name="useHeap_stages_")
RenderCommandEncoder_useHeap_stages_ :: #force_inline proc(self: ^RenderCommandEncoder, heap: ^Heap, stages: RenderStages) {
@(objc_type=RenderCommandEncoder, objc_name="useHeapWithStages")
RenderCommandEncoder_useHeapWithStages :: #force_inline proc(self: ^RenderCommandEncoder, heap: ^Heap, stages: RenderStages) {
msgSend(nil, self, "useHeap:stages:", heap, stages)
}
@(objc_type=RenderCommandEncoder, objc_name="useHeaps")
RenderCommandEncoder_useHeaps :: #force_inline proc(self: ^RenderCommandEncoder, heaps: [^]^Heap, count: NS.UInteger) {
msgSend(nil, self, "useHeaps:count:", heaps, count)
}
@(objc_type=RenderCommandEncoder, objc_name="useHeaps_count_stages_")
RenderCommandEncoder_useHeaps_count_stages_ :: #force_inline proc(self: ^RenderCommandEncoder, heaps: [^]^Heap, count: NS.UInteger, stages: RenderStages) {
@(objc_type=RenderCommandEncoder, objc_name="useHeapsWithStages")
RenderCommandEncoder_useHeapsWithStages :: #force_inline proc(self: ^RenderCommandEncoder, heaps: [^]^Heap, count: NS.UInteger, stages: RenderStages) {
msgSend(nil, self, "useHeaps:count:stages:", heaps, count, stages)
}
@(objc_type=RenderCommandEncoder, objc_name="useResource")
RenderCommandEncoder_useResource :: #force_inline proc(self: ^RenderCommandEncoder, resource: ^Resource, usage: ResourceUsage) {
msgSend(nil, self, "useResource:usage:", resource, usage)
}
@(objc_type=RenderCommandEncoder, objc_name="useResource_usage_stages_")
RenderCommandEncoder_useResource_usage_stages_ :: #force_inline proc(self: ^RenderCommandEncoder, resource: ^Resource, usage: ResourceUsage, stages: RenderStages) {
@(objc_type=RenderCommandEncoder, objc_name="useResourceWithStages")
RenderCommandEncoder_useResourceWithStages :: #force_inline proc(self: ^RenderCommandEncoder, resource: ^Resource, usage: ResourceUsage, stages: RenderStages) {
msgSend(nil, self, "useResource:usage:stages:", resource, usage, stages)
}
@(objc_type=RenderCommandEncoder, objc_name="useResources")
RenderCommandEncoder_useResources :: #force_inline proc(self: ^RenderCommandEncoder, resources: [^]^Resource, count: NS.UInteger, usage: ResourceUsage) {
msgSend(nil, self, "useResources:count:usage:", resources, count, usage)
}
@(objc_type=RenderCommandEncoder, objc_name="useResources_count_usage_stages_")
RenderCommandEncoder_useResources_count_usage_stages_ :: #force_inline proc(self: ^RenderCommandEncoder, resources: [^]^Resource, count: NS.UInteger, usage: ResourceUsage, stages: RenderStages) {
@(objc_type=RenderCommandEncoder, objc_name="useResourcesStages")
RenderCommandEncoder_useResourcesStages :: #force_inline proc(self: ^RenderCommandEncoder, resources: [^]^Resource, count: NS.UInteger, usage: ResourceUsage, stages: RenderStages) {
msgSend(nil, self, "useResources:count:usage:stages:", resources, count, usage, stages)
}
@(objc_type=RenderCommandEncoder, objc_name="waitForFence")
@@ -7848,18 +7848,18 @@ Methods:
waitForFence
*/
@(objc_class="MTLResourceStateCommandEncoder")
ResourceStateCommandEncoder :: struct { using _: NS.Object }
ResourceStateCommandEncoder :: struct { using _: CommandEncoder }
@(objc_type=ResourceStateCommandEncoder, objc_name="updateFence")
ResourceStateCommandEncoder_updateFence :: #force_inline proc(self: ^ResourceStateCommandEncoder, fence: ^Fence) {
msgSend(nil, self, "updateFence:", fence)
}
@(objc_type=ResourceStateCommandEncoder, objc_name="updateTextureMapping_mode_indirectBuffer_indirectBufferOffset_")
ResourceStateCommandEncoder_updateTextureMapping_mode_indirectBuffer_indirectBufferOffset_ :: #force_inline proc(self: ^ResourceStateCommandEncoder, texture: ^Texture, mode: SparseTextureMappingMode, indirectBuffer: ^Buffer, indirectBufferOffset: NS.UInteger) {
@(objc_type=ResourceStateCommandEncoder, objc_name="updateTextureMappingIndirect")
ResourceStateCommandEncoder_updateTextureMappingIndirect :: #force_inline proc(self: ^ResourceStateCommandEncoder, texture: ^Texture, mode: SparseTextureMappingMode, indirectBuffer: ^Buffer, indirectBufferOffset: NS.UInteger) {
msgSend(nil, self, "updateTextureMapping:mode:indirectBuffer:indirectBufferOffset:", texture, mode, indirectBuffer, indirectBufferOffset)
}
@(objc_type=ResourceStateCommandEncoder, objc_name="updateTextureMapping_mode_region_mipLevel_slice_")
ResourceStateCommandEncoder_updateTextureMapping_mode_region_mipLevel_slice_ :: #force_inline proc(self: ^ResourceStateCommandEncoder, texture: ^Texture, mode: SparseTextureMappingMode, region: Region, mipLevel: NS.UInteger, slice: NS.UInteger) {
@(objc_type=ResourceStateCommandEncoder, objc_name="updateTextureMapping")
ResourceStateCommandEncoder_updateTextureMapping :: #force_inline proc(self: ^ResourceStateCommandEncoder, texture: ^Texture, mode: SparseTextureMappingMode, region: Region, mipLevel: NS.UInteger, slice: NS.UInteger) {
msgSend(nil, self, "updateTextureMapping:mode:region:mipLevel:slice:", texture, mode, region, mipLevel, slice)
}
@(objc_type=ResourceStateCommandEncoder, objc_name="updateTextureMappings")
@@ -7906,7 +7906,7 @@ Methods:
signaledValue
*/
@(objc_class="MTLSharedEvent")
SharedEvent :: struct { using _: NS.Object }
SharedEvent :: struct { using _: Event }
@(objc_type=SharedEvent, objc_name="newSharedEventHandle")
SharedEvent_newSharedEventHandle :: #force_inline proc(self: ^SharedEvent) -> ^SharedEventHandle {