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Merge pull request #5597 from connnnal/d3d12-min-precision
Make D3D12_FEATURE_DATA_D3D12_OPTIONS.MinPrecisionSupport a bitset
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Vendored
+4
-4
@@ -851,10 +851,10 @@ FEATURE :: enum i32 {
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OPTIONS19 = 48,
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OPTIONS19 = 48,
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}
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}
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SHADER_MIN_PRECISION_SUPPORT :: enum i32 {
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SHADER_MIN_PRECISION_SUPPORT :: distinct bit_set[SHADER_MIN_PRECISION_SUPPORT_FLAG; u32]
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NONE = 0,
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SHADER_MIN_PRECISION_SUPPORT_FLAG :: enum i32 {
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_10_BIT = 1,
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_10_BIT,
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_16_BIT = 2,
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_16_BIT,
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}
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}
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TILED_RESOURCES_TIER :: enum i32 {
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TILED_RESOURCES_TIER :: enum i32 {
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