Merge pull request #5597 from connnnal/d3d12-min-precision

Make D3D12_FEATURE_DATA_D3D12_OPTIONS.MinPrecisionSupport a bitset
This commit is contained in:
gingerBill
2025-08-18 12:28:35 +01:00
committed by GitHub
+4 -4
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@@ -851,10 +851,10 @@ FEATURE :: enum i32 {
OPTIONS19 = 48,
}
SHADER_MIN_PRECISION_SUPPORT :: enum i32 {
NONE = 0,
_10_BIT = 1,
_16_BIT = 2,
SHADER_MIN_PRECISION_SUPPORT :: distinct bit_set[SHADER_MIN_PRECISION_SUPPORT_FLAG; u32]
SHADER_MIN_PRECISION_SUPPORT_FLAG :: enum i32 {
_10_BIT,
_16_BIT,
}
TILED_RESOURCES_TIER :: enum i32 {