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https://github.com/Ed94/Odin.git
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Moving raygui to vendor/raylib
Removing raylib import and raylib package references
This commit is contained in:
+37
-38
@@ -1,7 +1,6 @@
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package raygui
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package raylib
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import c "core:c/libc"
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import c "core:c/libc"
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import "vendor:raylib"
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when ODIN_OS == .Windows {
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when ODIN_OS == .Windows {
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@(extra_linker_flags="/NODEFAULTLIB:libcmt")
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@(extra_linker_flags="/NODEFAULTLIB:libcmt")
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@@ -221,8 +220,8 @@ foreign lib {
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GuiGetState :: proc() -> c.int --- // Get gui state (global state)
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GuiGetState :: proc() -> c.int --- // Get gui state (global state)
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// Font set/get functions
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// Font set/get functions
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GuiSetFont :: proc(font: raylib.Font) --- // Set gui custom font (global state)
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GuiSetFont :: proc(font: Font) --- // Set gui custom font (global state)
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GuiGetFont :: proc() -> raylib.Font --- // Get gui custom font (global state)
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GuiGetFont :: proc() -> Font --- // Get gui custom font (global state)
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// Style set/get functions
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// Style set/get functions
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GuiSetStyle :: proc(control: c.int, property: c.int, value: c.int) --- // Set one style property
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GuiSetStyle :: proc(control: c.int, property: c.int, value: c.int) --- // Set one style property
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@@ -243,52 +242,52 @@ foreign lib {
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GuiSetIconScale :: proc(scale: c.int) --- // Set default icon drawing size
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GuiSetIconScale :: proc(scale: c.int) --- // Set default icon drawing size
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GuiGetIcons :: proc() -> [^]u32 --- // Get raygui icons data pointer
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GuiGetIcons :: proc() -> [^]u32 --- // Get raygui icons data pointer
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GuiLoadIcons :: proc(fileName: cstring, loadIconsName: bool) -> [^]cstring --- // Load raygui icons file (.rgi) into internal icons data
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GuiLoadIcons :: proc(fileName: cstring, loadIconsName: bool) -> [^]cstring --- // Load raygui icons file (.rgi) into internal icons data
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GuiDrawIcon :: proc(iconId: c.int, posX: c.int, posY: c.int, pixelSize: c.int, color: raylib.Color) --- // Draw icon using pixel size at specified position
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GuiDrawIcon :: proc(iconId: c.int, posX: c.int, posY: c.int, pixelSize: c.int, color: Color) --- // Draw icon using pixel size at specified position
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// #endif
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// #endif
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// Controls
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// Controls
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//----------------------------------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------------------------------
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// Container/separator controls, useful for controls organization
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// Container/separator controls, useful for controls organization
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GuiWindowBox :: proc(bounds: raylib.Rectangle, title: cstring) -> c.int --- // Window Box control, shows a window that can be closed
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GuiWindowBox :: proc(bounds: Rectangle, title: cstring) -> c.int --- // Window Box control, shows a window that can be closed
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GuiGroupBox :: proc(bounds: raylib.Rectangle, text: cstring) -> c.int --- // Group Box control with text name
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GuiGroupBox :: proc(bounds: Rectangle, text: cstring) -> c.int --- // Group Box control with text name
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GuiLine :: proc(bounds: raylib.Rectangle, text: cstring) -> c.int --- // Line separator control, could contain text
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GuiLine :: proc(bounds: Rectangle, text: cstring) -> c.int --- // Line separator control, could contain text
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GuiPanel :: proc(bounds: raylib.Rectangle, text: cstring) -> c.int --- // Panel control, useful to group controls
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GuiPanel :: proc(bounds: Rectangle, text: cstring) -> c.int --- // Panel control, useful to group controls
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GuiTabBar :: proc(bounds: raylib.Rectangle, text: [^]cstring, count: c.int, active: ^c.int) -> c.int --- // Tab Bar control, returns TAB to be closed or -1
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GuiTabBar :: proc(bounds: Rectangle, text: [^]cstring, count: c.int, active: ^c.int) -> c.int --- // Tab Bar control, returns TAB to be closed or -1
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GuiScrollPanel :: proc(bounds: raylib.Rectangle, text: cstring, content: raylib.Rectangle, scroll: ^raylib.Vector2, view: ^raylib.Rectangle) -> c.int --- // Scroll Panel control
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GuiScrollPanel :: proc(bounds: Rectangle, text: cstring, content: Rectangle, scroll: ^Vector2, view: ^Rectangle) -> c.int --- // Scroll Panel control
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// Basic controls set
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// Basic controls set
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GuiLabel :: proc(bounds: raylib.Rectangle, text: cstring) -> c.int --- // Label control, shows text
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GuiLabel :: proc(bounds: Rectangle, text: cstring) -> c.int --- // Label control, shows text
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GuiButton :: proc(bounds: raylib.Rectangle, text: cstring) -> c.int --- // Button control, returns true when clicked
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GuiButton :: proc(bounds: Rectangle, text: cstring) -> c.int --- // Button control, returns true when clicked
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GuiLabelButton :: proc(bounds: raylib.Rectangle, text: cstring) -> c.int --- // Label button control, show true when clicked
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GuiLabelButton :: proc(bounds: Rectangle, text: cstring) -> c.int --- // Label button control, show true when clicked
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GuiToggle :: proc(bounds: raylib.Rectangle, text: cstring, active: ^bool) -> c.int --- // Toggle Button control, returns true when active
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GuiToggle :: proc(bounds: Rectangle, text: cstring, active: ^bool) -> c.int --- // Toggle Button control, returns true when active
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GuiToggleGroup :: proc(bounds: raylib.Rectangle, text: cstring, active: ^c.int) -> c.int --- // Toggle Group control, returns active toggle index
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GuiToggleGroup :: proc(bounds: Rectangle, text: cstring, active: ^c.int) -> c.int --- // Toggle Group control, returns active toggle index
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GuiCheckBox :: proc(bounds: raylib.Rectangle, text: cstring, checked: ^bool) -> c.int --- // Check Box control, returns true when active
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GuiCheckBox :: proc(bounds: Rectangle, text: cstring, checked: ^bool) -> c.int --- // Check Box control, returns true when active
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GuiComboBox :: proc(bounds: raylib.Rectangle, text: cstring, active: ^c.int) -> c.int --- // Combo Box control, returns selected item index
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GuiComboBox :: proc(bounds: Rectangle, text: cstring, active: ^c.int) -> c.int --- // Combo Box control, returns selected item index
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GuiDropdownBox :: proc(bounds: raylib.Rectangle, text: cstring, active: ^c.int, editMode: bool) -> c.int --- // Dropdown Box control, returns selected item
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GuiDropdownBox :: proc(bounds: Rectangle, text: cstring, active: ^c.int, editMode: bool) -> c.int --- // Dropdown Box control, returns selected item
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GuiSpinner :: proc(bounds: raylib.Rectangle, text: cstring, value: ^c.int, minValue: c.int, maxValue: c.int, editMode: bool) -> c.int --- // Spinner control, returns selected value
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GuiSpinner :: proc(bounds: Rectangle, text: cstring, value: ^c.int, minValue: c.int, maxValue: c.int, editMode: bool) -> c.int --- // Spinner control, returns selected value
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GuiValueBox :: proc(bounds: raylib.Rectangle, text: cstring, value: ^c.int, minValue: c.int, maxValue: c.int, editMode: bool) -> c.int --- // Value Box control, updates input text with numbers
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GuiValueBox :: proc(bounds: Rectangle, text: cstring, value: ^c.int, minValue: c.int, maxValue: c.int, editMode: bool) -> c.int --- // Value Box control, updates input text with numbers
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GuiTextBox :: proc(bounds: raylib.Rectangle, text: cstring, textSize: c.int, editMode: bool) -> c.int --- // Text Box control, updates input text
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GuiTextBox :: proc(bounds: Rectangle, text: cstring, textSize: c.int, editMode: bool) -> c.int --- // Text Box control, updates input text
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GuiSlider :: proc(bounds: raylib.Rectangle, textLeft: cstring, textRight: cstring, value: ^f32, minValue: f32, maxValue: f32) -> c.int --- // Slider control, returns selected value
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GuiSlider :: proc(bounds: Rectangle, textLeft: cstring, textRight: cstring, value: ^f32, minValue: f32, maxValue: f32) -> c.int --- // Slider control, returns selected value
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GuiSliderBar :: proc(bounds: raylib.Rectangle, textLeft: cstring, textRight: cstring, value: ^f32, minValue: f32, maxValue: f32) -> c.int --- // Slider Bar control, returns selected value
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GuiSliderBar :: proc(bounds: Rectangle, textLeft: cstring, textRight: cstring, value: ^f32, minValue: f32, maxValue: f32) -> c.int --- // Slider Bar control, returns selected value
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GuiProgressBar :: proc(bounds: raylib.Rectangle, textLeft: cstring, textRight: cstring, value: ^f32, minValu: f32, maxValue: f32) -> c.int --- // Progress Bar control, shows current progress value
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GuiProgressBar :: proc(bounds: Rectangle, textLeft: cstring, textRight: cstring, value: ^f32, minValu: f32, maxValue: f32) -> c.int --- // Progress Bar control, shows current progress value
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GuiStatusBar :: proc(bounds: raylib.Rectangle, text: cstring) -> c.int --- // Status Bar control, shows info text
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GuiStatusBar :: proc(bounds: Rectangle, text: cstring) -> c.int --- // Status Bar control, shows info text
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GuiDummyRec :: proc(bounds: raylib.Rectangle, text: cstring) -> c.int --- // Dummy control for placeholders
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GuiDummyRec :: proc(bounds: Rectangle, text: cstring) -> c.int --- // Dummy control for placeholders
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GuiGrid :: proc(bounds: raylib.Rectangle, text: cstring, spacing: f32, subdivs: c.int, mouseCell: ^raylib.Vector2) --- // Grid control, returns mouse cell position
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GuiGrid :: proc(bounds: Rectangle, text: cstring, spacing: f32, subdivs: c.int, mouseCell: ^Vector2) --- // Grid control, returns mouse cell position
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// Advance controls set
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// Advance controls set
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GuiListView :: proc(bounds: raylib.Rectangle, text: cstring, scrollIndex: ^c.int, active: ^c.int) -> c.int --- // List View control, returns selected list item index
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GuiListView :: proc(bounds: Rectangle, text: cstring, scrollIndex: ^c.int, active: ^c.int) -> c.int --- // List View control, returns selected list item index
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GuiListViewEx :: proc(bounds: raylib.Rectangle, text:[^]cstring, count: c.int, scrollIndex: ^c.int, active: ^c.int, focus: ^c.int) -> c.int --- // List View with extended parameters
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GuiListViewEx :: proc(bounds: Rectangle, text:[^]cstring, count: c.int, scrollIndex: ^c.int, active: ^c.int, focus: ^c.int) -> c.int --- // List View with extended parameters
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GuiMessageBox :: proc(bounds: raylib.Rectangle, title: cstring, message: cstring, buttons: cstring) -> c.int --- // Message Box control, displays a message
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GuiMessageBox :: proc(bounds: Rectangle, title: cstring, message: cstring, buttons: cstring) -> c.int --- // Message Box control, displays a message
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GuiTextInputBox :: proc(bounds: raylib.Rectangle, title: cstring, message: cstring, buttons: cstring, text: cstring, textMaxSize: c.int, secretViewActive: ^bool) -> c.int --- // Text Input Box control, ask for text, supports secret
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GuiTextInputBox :: proc(bounds: Rectangle, title: cstring, message: cstring, buttons: cstring, text: cstring, textMaxSize: c.int, secretViewActive: ^bool) -> c.int --- // Text Input Box control, ask for text, supports secret
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GuiColorPicker :: proc(bounds: raylib.Rectangle, text: cstring, color: ^raylib.Color) -> c.int --- // Color Picker control (multiple color controls)
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GuiColorPicker :: proc(bounds: Rectangle, text: cstring, color: ^Color) -> c.int --- // Color Picker control (multiple color controls)
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GuiColorPanel :: proc(bounds: raylib.Rectangle, text: cstring, color: ^raylib.Color) -> c.int --- // Color Panel control
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GuiColorPanel :: proc(bounds: Rectangle, text: cstring, color: ^Color) -> c.int --- // Color Panel control
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GuiColorBarAlpha :: proc(bounds: raylib.Rectangle, text: cstring, alpha: ^f32) -> c.int --- // Color Bar Alpha control
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GuiColorBarAlpha :: proc(bounds: Rectangle, text: cstring, alpha: ^f32) -> c.int --- // Color Bar Alpha control
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GuiColorBarHue :: proc(bounds: raylib.Rectangle, text: cstring, value: ^f32) -> c.int --- // Color Bar Hue control
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GuiColorBarHue :: proc(bounds: Rectangle, text: cstring, value: ^f32) -> c.int --- // Color Bar Hue control
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GuiColorPickerHSV :: proc(bounds: raylib.Rectangle, text: cstring, colorHsv: ^raylib.Vector3) -> c.int --- // Color Picker control that avoids conversion to RGB on each call (multiple color controls)
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GuiColorPickerHSV :: proc(bounds: Rectangle, text: cstring, colorHsv: ^Vector3) -> c.int --- // Color Picker control that avoids conversion to RGB on each call (multiple color controls)
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GuiColorPanelHSV :: proc(bounds: raylib.Rectangle, text: cstring, colorHsv: ^raylib.Vector3) -> c.int --- // Color Panel control that returns HSV color value, used by GuiColorPickerHSV()
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GuiColorPanelHSV :: proc(bounds: Rectangle, text: cstring, colorHsv: ^Vector3) -> c.int --- // Color Panel control that returns HSV color value, used by GuiColorPickerHSV()
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//----------------------------------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------------------------------
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}
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}
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