Moving raygui to vendor/raylib

Removing raylib import and raylib package references
This commit is contained in:
Guilherme Fernandes
2023-08-07 18:34:32 +01:00
parent 092d103d24
commit d8db5ec7b6
4 changed files with 37 additions and 38 deletions
+37 -38
View File
@@ -1,7 +1,6 @@
package raygui
package raylib
import c "core:c/libc"
import "vendor:raylib"
when ODIN_OS == .Windows {
@(extra_linker_flags="/NODEFAULTLIB:libcmt")
@@ -221,8 +220,8 @@ foreign lib {
GuiGetState :: proc() -> c.int --- // Get gui state (global state)
// Font set/get functions
GuiSetFont :: proc(font: raylib.Font) --- // Set gui custom font (global state)
GuiGetFont :: proc() -> raylib.Font --- // Get gui custom font (global state)
GuiSetFont :: proc(font: Font) --- // Set gui custom font (global state)
GuiGetFont :: proc() -> Font --- // Get gui custom font (global state)
// Style set/get functions
GuiSetStyle :: proc(control: c.int, property: c.int, value: c.int) --- // Set one style property
@@ -243,52 +242,52 @@ foreign lib {
GuiSetIconScale :: proc(scale: c.int) --- // Set default icon drawing size
GuiGetIcons :: proc() -> [^]u32 --- // Get raygui icons data pointer
GuiLoadIcons :: proc(fileName: cstring, loadIconsName: bool) -> [^]cstring --- // Load raygui icons file (.rgi) into internal icons data
GuiDrawIcon :: proc(iconId: c.int, posX: c.int, posY: c.int, pixelSize: c.int, color: raylib.Color) --- // Draw icon using pixel size at specified position
GuiDrawIcon :: proc(iconId: c.int, posX: c.int, posY: c.int, pixelSize: c.int, color: Color) --- // Draw icon using pixel size at specified position
// #endif
// Controls
//----------------------------------------------------------------------------------------------------------
// Container/separator controls, useful for controls organization
GuiWindowBox :: proc(bounds: raylib.Rectangle, title: cstring) -> c.int --- // Window Box control, shows a window that can be closed
GuiGroupBox :: proc(bounds: raylib.Rectangle, text: cstring) -> c.int --- // Group Box control with text name
GuiLine :: proc(bounds: raylib.Rectangle, text: cstring) -> c.int --- // Line separator control, could contain text
GuiPanel :: proc(bounds: raylib.Rectangle, text: cstring) -> c.int --- // Panel control, useful to group controls
GuiTabBar :: proc(bounds: raylib.Rectangle, text: [^]cstring, count: c.int, active: ^c.int) -> c.int --- // Tab Bar control, returns TAB to be closed or -1
GuiScrollPanel :: proc(bounds: raylib.Rectangle, text: cstring, content: raylib.Rectangle, scroll: ^raylib.Vector2, view: ^raylib.Rectangle) -> c.int --- // Scroll Panel control
GuiWindowBox :: proc(bounds: Rectangle, title: cstring) -> c.int --- // Window Box control, shows a window that can be closed
GuiGroupBox :: proc(bounds: Rectangle, text: cstring) -> c.int --- // Group Box control with text name
GuiLine :: proc(bounds: Rectangle, text: cstring) -> c.int --- // Line separator control, could contain text
GuiPanel :: proc(bounds: Rectangle, text: cstring) -> c.int --- // Panel control, useful to group controls
GuiTabBar :: proc(bounds: Rectangle, text: [^]cstring, count: c.int, active: ^c.int) -> c.int --- // Tab Bar control, returns TAB to be closed or -1
GuiScrollPanel :: proc(bounds: Rectangle, text: cstring, content: Rectangle, scroll: ^Vector2, view: ^Rectangle) -> c.int --- // Scroll Panel control
// Basic controls set
GuiLabel :: proc(bounds: raylib.Rectangle, text: cstring) -> c.int --- // Label control, shows text
GuiButton :: proc(bounds: raylib.Rectangle, text: cstring) -> c.int --- // Button control, returns true when clicked
GuiLabelButton :: proc(bounds: raylib.Rectangle, text: cstring) -> c.int --- // Label button control, show true when clicked
GuiToggle :: proc(bounds: raylib.Rectangle, text: cstring, active: ^bool) -> c.int --- // Toggle Button control, returns true when active
GuiToggleGroup :: proc(bounds: raylib.Rectangle, text: cstring, active: ^c.int) -> c.int --- // Toggle Group control, returns active toggle index
GuiCheckBox :: proc(bounds: raylib.Rectangle, text: cstring, checked: ^bool) -> c.int --- // Check Box control, returns true when active
GuiComboBox :: proc(bounds: raylib.Rectangle, text: cstring, active: ^c.int) -> c.int --- // Combo Box control, returns selected item index
GuiLabel :: proc(bounds: Rectangle, text: cstring) -> c.int --- // Label control, shows text
GuiButton :: proc(bounds: Rectangle, text: cstring) -> c.int --- // Button control, returns true when clicked
GuiLabelButton :: proc(bounds: Rectangle, text: cstring) -> c.int --- // Label button control, show true when clicked
GuiToggle :: proc(bounds: Rectangle, text: cstring, active: ^bool) -> c.int --- // Toggle Button control, returns true when active
GuiToggleGroup :: proc(bounds: Rectangle, text: cstring, active: ^c.int) -> c.int --- // Toggle Group control, returns active toggle index
GuiCheckBox :: proc(bounds: Rectangle, text: cstring, checked: ^bool) -> c.int --- // Check Box control, returns true when active
GuiComboBox :: proc(bounds: Rectangle, text: cstring, active: ^c.int) -> c.int --- // Combo Box control, returns selected item index
GuiDropdownBox :: proc(bounds: raylib.Rectangle, text: cstring, active: ^c.int, editMode: bool) -> c.int --- // Dropdown Box control, returns selected item
GuiSpinner :: proc(bounds: raylib.Rectangle, text: cstring, value: ^c.int, minValue: c.int, maxValue: c.int, editMode: bool) -> c.int --- // Spinner control, returns selected value
GuiValueBox :: proc(bounds: raylib.Rectangle, text: cstring, value: ^c.int, minValue: c.int, maxValue: c.int, editMode: bool) -> c.int --- // Value Box control, updates input text with numbers
GuiTextBox :: proc(bounds: raylib.Rectangle, text: cstring, textSize: c.int, editMode: bool) -> c.int --- // Text Box control, updates input text
GuiDropdownBox :: proc(bounds: Rectangle, text: cstring, active: ^c.int, editMode: bool) -> c.int --- // Dropdown Box control, returns selected item
GuiSpinner :: proc(bounds: Rectangle, text: cstring, value: ^c.int, minValue: c.int, maxValue: c.int, editMode: bool) -> c.int --- // Spinner control, returns selected value
GuiValueBox :: proc(bounds: Rectangle, text: cstring, value: ^c.int, minValue: c.int, maxValue: c.int, editMode: bool) -> c.int --- // Value Box control, updates input text with numbers
GuiTextBox :: proc(bounds: Rectangle, text: cstring, textSize: c.int, editMode: bool) -> c.int --- // Text Box control, updates input text
GuiSlider :: proc(bounds: raylib.Rectangle, textLeft: cstring, textRight: cstring, value: ^f32, minValue: f32, maxValue: f32) -> c.int --- // Slider control, returns selected value
GuiSliderBar :: proc(bounds: raylib.Rectangle, textLeft: cstring, textRight: cstring, value: ^f32, minValue: f32, maxValue: f32) -> c.int --- // Slider Bar control, returns selected value
GuiProgressBar :: proc(bounds: raylib.Rectangle, textLeft: cstring, textRight: cstring, value: ^f32, minValu: f32, maxValue: f32) -> c.int --- // Progress Bar control, shows current progress value
GuiStatusBar :: proc(bounds: raylib.Rectangle, text: cstring) -> c.int --- // Status Bar control, shows info text
GuiDummyRec :: proc(bounds: raylib.Rectangle, text: cstring) -> c.int --- // Dummy control for placeholders
GuiGrid :: proc(bounds: raylib.Rectangle, text: cstring, spacing: f32, subdivs: c.int, mouseCell: ^raylib.Vector2) --- // Grid control, returns mouse cell position
GuiSlider :: proc(bounds: Rectangle, textLeft: cstring, textRight: cstring, value: ^f32, minValue: f32, maxValue: f32) -> c.int --- // Slider control, returns selected value
GuiSliderBar :: proc(bounds: Rectangle, textLeft: cstring, textRight: cstring, value: ^f32, minValue: f32, maxValue: f32) -> c.int --- // Slider Bar control, returns selected value
GuiProgressBar :: proc(bounds: Rectangle, textLeft: cstring, textRight: cstring, value: ^f32, minValu: f32, maxValue: f32) -> c.int --- // Progress Bar control, shows current progress value
GuiStatusBar :: proc(bounds: Rectangle, text: cstring) -> c.int --- // Status Bar control, shows info text
GuiDummyRec :: proc(bounds: Rectangle, text: cstring) -> c.int --- // Dummy control for placeholders
GuiGrid :: proc(bounds: Rectangle, text: cstring, spacing: f32, subdivs: c.int, mouseCell: ^Vector2) --- // Grid control, returns mouse cell position
// Advance controls set
GuiListView :: proc(bounds: raylib.Rectangle, text: cstring, scrollIndex: ^c.int, active: ^c.int) -> c.int --- // List View control, returns selected list item index
GuiListViewEx :: proc(bounds: raylib.Rectangle, text:[^]cstring, count: c.int, scrollIndex: ^c.int, active: ^c.int, focus: ^c.int) -> c.int --- // List View with extended parameters
GuiMessageBox :: proc(bounds: raylib.Rectangle, title: cstring, message: cstring, buttons: cstring) -> c.int --- // Message Box control, displays a message
GuiTextInputBox :: proc(bounds: raylib.Rectangle, title: cstring, message: cstring, buttons: cstring, text: cstring, textMaxSize: c.int, secretViewActive: ^bool) -> c.int --- // Text Input Box control, ask for text, supports secret
GuiColorPicker :: proc(bounds: raylib.Rectangle, text: cstring, color: ^raylib.Color) -> c.int --- // Color Picker control (multiple color controls)
GuiColorPanel :: proc(bounds: raylib.Rectangle, text: cstring, color: ^raylib.Color) -> c.int --- // Color Panel control
GuiColorBarAlpha :: proc(bounds: raylib.Rectangle, text: cstring, alpha: ^f32) -> c.int --- // Color Bar Alpha control
GuiColorBarHue :: proc(bounds: raylib.Rectangle, text: cstring, value: ^f32) -> c.int --- // Color Bar Hue control
GuiColorPickerHSV :: proc(bounds: raylib.Rectangle, text: cstring, colorHsv: ^raylib.Vector3) -> c.int --- // Color Picker control that avoids conversion to RGB on each call (multiple color controls)
GuiColorPanelHSV :: proc(bounds: raylib.Rectangle, text: cstring, colorHsv: ^raylib.Vector3) -> c.int --- // Color Panel control that returns HSV color value, used by GuiColorPickerHSV()
GuiListView :: proc(bounds: Rectangle, text: cstring, scrollIndex: ^c.int, active: ^c.int) -> c.int --- // List View control, returns selected list item index
GuiListViewEx :: proc(bounds: Rectangle, text:[^]cstring, count: c.int, scrollIndex: ^c.int, active: ^c.int, focus: ^c.int) -> c.int --- // List View with extended parameters
GuiMessageBox :: proc(bounds: Rectangle, title: cstring, message: cstring, buttons: cstring) -> c.int --- // Message Box control, displays a message
GuiTextInputBox :: proc(bounds: Rectangle, title: cstring, message: cstring, buttons: cstring, text: cstring, textMaxSize: c.int, secretViewActive: ^bool) -> c.int --- // Text Input Box control, ask for text, supports secret
GuiColorPicker :: proc(bounds: Rectangle, text: cstring, color: ^Color) -> c.int --- // Color Picker control (multiple color controls)
GuiColorPanel :: proc(bounds: Rectangle, text: cstring, color: ^Color) -> c.int --- // Color Panel control
GuiColorBarAlpha :: proc(bounds: Rectangle, text: cstring, alpha: ^f32) -> c.int --- // Color Bar Alpha control
GuiColorBarHue :: proc(bounds: Rectangle, text: cstring, value: ^f32) -> c.int --- // Color Bar Hue control
GuiColorPickerHSV :: proc(bounds: Rectangle, text: cstring, colorHsv: ^Vector3) -> c.int --- // Color Picker control that avoids conversion to RGB on each call (multiple color controls)
GuiColorPanelHSV :: proc(bounds: Rectangle, text: cstring, colorHsv: ^Vector3) -> c.int --- // Color Panel control that returns HSV color value, used by GuiColorPickerHSV()
//----------------------------------------------------------------------------------------------------------
}