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Add Dynamic Resource Root Signature flags
Add flag values associated with dynamics resources (ResourceDescriptorHeap and SamplerDescriptorHeap) see https://microsoft.github.io/DirectX-Specs/d3d/HLSL_SM_6_6_DynamicResources.html for details
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Vendored
+2
@@ -1992,6 +1992,8 @@ ROOT_SIGNATURE_FLAG :: enum u32 {
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LOCAL_ROOT_SIGNATURE = 7,
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LOCAL_ROOT_SIGNATURE = 7,
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DENY_AMPLIFICATION_SHADER_ROOT_ACCESS = 8,
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DENY_AMPLIFICATION_SHADER_ROOT_ACCESS = 8,
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DENY_MESH_SHADER_ROOT_ACCESS = 9,
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DENY_MESH_SHADER_ROOT_ACCESS = 9,
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CBV_SRV_UAV_HEAP_DIRECTLY_INDEXED = 10,
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SAMPLER_HEAP_DIRECTLY_INDEXED = 11,
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}
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}
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STATIC_BORDER_COLOR :: enum i32 {
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STATIC_BORDER_COLOR :: enum i32 {
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