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Avoid loop index shadowing
The inner loop uses the same index variable name "i" as the parent. This causes an error message with -vet -strict-style
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Vendored
+4
-4
@@ -787,8 +787,8 @@ when !GL_DEBUG {
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fmt.printf(" call: gl%s(", loc.procedure)
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{
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// add input arguments
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for arg, i in args[num_ret:] {
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if i > 0 { fmt.printf(", ") }
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for arg, arg_index in args[num_ret:] {
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if arg_index > 0 { fmt.printf(", ") }
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if v, ok := arg.(u32); ok { // TODO: Assumes all u32 are GLenum (they're not, GLbitfield and GLuint are also mapped to u32), fix later by better typing
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if err == .INVALID_ENUM {
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@@ -806,8 +806,8 @@ when !GL_DEBUG {
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fmt.printf(") -> %v \n", args[0])
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} else if num_ret > 1 {
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fmt.printf(") -> (")
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for arg, i in args[1:num_ret] {
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if i > 0 { fmt.printf(", ") }
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for arg, arg_index in args[1:num_ret] {
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if arg_index > 0 { fmt.printf(", ") }
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fmt.printf("%v", arg)
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}
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fmt.printf(")\n")
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